MR_SLIN
Account Details
SteamID64 76561197980196963
SteamID3 [U:1:19931235]
SteamID32 STEAM_0:1:9965617
Country United States
Signed Up July 21, 2012
Last Posted October 20, 2020 at 12:46 AM
Posts 3981 (1.2 per day)
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Windows Sensitivity 6/11
Raw Input 1
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1600
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1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard Filco Ninja Majestouch-2 (Cherry MX Reds)
Mousepad Steelseries QcK+
Headphones Sennheiser IE 80
Monitor BenQ XL2730Z
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#135 Please Ban The Crossbow in TF2 General Discussion
ghadilliMR_SLINI think it's also important to consider that nerfing the crossbow also nerfs Medics. Food for thought.
how so, friendo? it potentially hurts their ability to heal team mates at long range, but there have been a few suggestions itt that would help that

maybe i'm wrong, after all i'm just a publord, i don't know nothing about nothing, but just from theory crafting i don't see how nerfing or banning the xbow really hurts medic that much. soldier/demo, sure, but medic idk.

I can't say whether banning crossbow will nerf the medic a lot or a little, but think of it like this: crossbow increases the medic's maximum potential healing per second. Therefore, banning it will nerf the maximum hps potential of the medic.

Again, I recommend staying away from theorycrafting in this thread as that isn't within our direct control. Modifying the crossbow's stats would require us to either a) develop a promod (a bad idea) or b) influence Valve (hard to do). Thus, we only have two choices:

  • Accept the crossbow as-is
  • Ban it
posted about 3 years ago
#132 Please Ban The Crossbow in TF2 General Discussion

I think it's also important to consider that nerfing the crossbow also nerfs Medics. Food for thought.

Also, let's not consider modifying crossbow stats since that's out of our control and thus irrelevant for this conversation of ban/no ban.

posted about 3 years ago
#118 Please Ban The Crossbow in TF2 General Discussion

Crossbow increases the Medic's effective healing range. He can stand far away and just fire arrows which can help his team win the fight. On the one hand it takes skill but on the other hand it feels cheap. When you lose a 1v1 to someone who just got crossbowed from across the map you feel cheated out of winning a DM fight.

You guys know I like unbanning things but for this one, I'm in favor of banning.

posted about 3 years ago
#74 Competitive Matchmaking Discussion in TF2 General Discussion

It was so much better tonight, queues were actually reasonable and I see more people getting ranks now.

posted about 3 years ago
#1242 mastercomfig - fps/customization config in Customization

Can't believe you watched the VOD, haha.

I liked comp performance but I didn't like seeing the blocks on the environment. Ended up going with comp quality plus modules for shadows and such.

posted about 3 years ago
#1235 mastercomfig - fps/customization config in Customization

Thanks for posting this! I finally got around to installing it properly (as opposed to appending the commands to my autoexec) and the vpks + module system works really smoothly.

One piece of feedback that I have is that the list of VPKs is super intimidating to a newcomer, and I had to have a couple folks on my stream walk me through selecting the right one. Once I had the right one selected, I couldn't quickly figure out how to install it. I know you have instructions posted with a header that says "Download and Install", but it'd be great if you called out explicitly that the VPKs literally run themselves and that you don't have to add anything do your autoexec to make it work.

In conjunction with my first piece of feedback, it wasn't easy to tell that the VPKs were working. When I removed my custom.cfg, I'd see the mastercomfig echo in console on game start. When I added my custom.cfg back to my /tf/custom/slincustomstuff/cfg folder, the mastercomfig echo would disappear (and I checked my autoexec for a "clear" command). I'm still not even sure if the mastercomfig echo is supposed to disappear when I add a custom.cfg -- it'd be great if I saw the echo whether I ran a custom.cfg or not, and since I know you're reading the thread it'd be great if I got your confirmation here as well!

Again I know how much work went into making this as easy and seamless as possible, and it works swimmingly. Thanks again for doing this!

posted about 3 years ago
#6 Need earbuds in Hardware

Budget?

posted about 3 years ago
#11 MarioAqua LFT Medic in Recruitment (looking for team)

So nice! Really enthusiastic about learning, hope he finds a great home :)

posted about 3 years ago
#21 has anyone been able to get games in matchmaking in TF2 General Discussion
1998greenmustanghttps://image.prntscr.com/image/zFT0Zp99QJqvdTYgTzq1sg.png
from the past 2 days

That's pretty cool that it shows your mmr

posted about 3 years ago
#10 has anyone been able to get games in matchmaking in TF2 General Discussion

i only got into 1 game on day 1, and then couldn't get any queues to pop on day 2 or 3.

today i got queued into 6 games, with only 1 abandoner :o but i noticed the queue times getting longer with each win.

posted about 3 years ago
#8 Somebody write a script to unexec valve mm in Customization

Can someone who already did the work post the pastebin please? :)

posted about 3 years ago
#118 RGL.gg is coming to Europe with a $1,000 prizepool in TF2 General Discussion

I agree with others that there's a way to promote a new game mode without having to put down others. You don't see 6s tournaments announcing how shitty 4s is on their opening post.

Even if that was okay, you should read the room and realize it starts us out on a bit of a hostile relationship.

posted about 3 years ago
#5 Want to try casting? in TF2 General Discussion

I nominate rocketking

posted about 3 years ago
#21 Let's unify the ruleset in TF2 General Discussion

Here's a spreadsheet that may help in this conversation:
https://docs.google.com/spreadsheets/d/1euOl5wcgYZ1ki-Mg63o0W1vk_Hktzrrha_5AXMHSYMY/edit?usp=drivesdk

posted about 3 years ago
#259 December Global Whitelist Changes in TF2 General Discussion

Look, it doesn't take a genius to know what the top players want. They already vote for the unlocks each season with their respective league admins. We don't have to have a public forum in which we can observe the conversations of top players debating the unlocks. They have already voted and the whitelist that Aoshi published is representative of that discussion. Based on that discussion, it's clear that top players want a whitelist at least for certain weapons and classes that are seen as not fun or broken, and the whitelist is here to stay. That's totally fine by me!

All I'm saying is, we should try to make fair bans. The bans will come into question by both insiders and outsiders when they're specifically targeting classes that break the existing metagame, and they will come into question when:
1) We ban weapons that are powerful for underpowered classes, and
2) When we ban underpowered weapons for being seen as "not fun"

Are the bans against Dragons Fury and GRU justified? How about Natascha or Fists of Steel? Right now, in the comp scene, entire classes are being seen as not fun, which is really unfortunate. But sure. Go ahead, it's your league, it's your game, do whatever is most fun. I agree with this approach, and you have every right to ban these things.

But we can't push for a world in which our game is both supported by the developer and a world in which we control all the rules at the same time. At some point I envision a time in which we hand control of our game over to the game developers to balance the competitive game. I feel and hope that they should/would make decisions that are good for the comp scene and ultimately make them the most money. Unfortunately, what's good for making Valve money hasn't quite aligned with what's good for the comp scene just yet. So I'm in favor of whitelists for now with the hope that we can one day not have one.

posted about 3 years ago
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