MR_SLIN
Account Details
SteamID64 76561197980196963
SteamID3 [U:1:19931235]
SteamID32 STEAM_0:1:9965617
Country United States
Signed Up July 21, 2012
Last Posted February 15, 2022 at 3:31 AM
Posts 3982 (0.9 per day)
Game Settings
In-game Sensitivity 2.133
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard Filco Ninja Majestouch-2 (Cherry MX Reds)
Mousepad Steelseries QcK+
Headphones Sennheiser IE 80
Monitor BenQ XL2730Z
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#54 Positive outlook for Rewind 2 in TF2 General Discussion

cu@

posted about 6 years ago
#2 LFP s26 in Recruitment (looking for players)

charis is awesome

posted about 6 years ago
#26 How can we improve camerawork during matches? in TF2 General Discussion

Props to Corsa for the thoughtful feedback

posted about 6 years ago
#23 MR SLIN (Medic) LFT in Recruitment (looking for team)

Let's do it Jay!

posted about 6 years ago
#21 MR SLIN (Medic) LFT in Recruitment (looking for team)

Thanks for the kind words friends. Just wanted to bump the thread early and say that a couple teams have reached out to me. That said, I really want to explore all of my options and I haven't heard from any Open teams yet. I'm interested in any team as long as I'm having fun and improving, but I really want to play next season and need to explore my options. Add me on steam or pm me on TFTV. Thx!

posted about 6 years ago
#1 MR SLIN (Medic) LFT in Recruitment (looking for team)

hey guys, I don't really have expectations for this season but I wanted to come back and play.

I'm looking for a team that:

  • is competitive
  • doesn't scrim before 7pm Pacific (can be flexible on some nights but I have work)
  • has cool people

hit me up

[Edit] Thanks for the kind words friends. Just wanted to bump the thread early and say that a couple teams have reached out to me. That said, I really want to explore all of my options and I haven't heard from any Open teams yet. I'm interested in any team as long as I'm having fun and improving, but I really want to play next season and need to explore my options. Add me on steam or pm me on TFTV. Thx!

posted about 6 years ago
#135 Whats your honest opinion on b4nny? in TF2 General Discussion

Nice guy, loves playing TF2, gets a little heated at times but generally has good intentions. I've never met anyone who cares so deeply about each and every comp game that he plays. He always tries his hardest to win whether it's comp Matchmaking, a random FaceIT game, or esea grand finals. Never gives up even when he's down 0-2 in a bo5, pushes his teammates to meet the same expectations that he has for himself.

I think his biggest strengths are dedication, discipline, and passion.

Pretty cool that he streams for a living.

posted about 6 years ago
#3 sickest airshot of all time? in TF2 General Discussion

https://www.youtube.com/watch?v=8W02L-2lk1I

posted about 6 years ago
#6 Froyotech will not be going to i61 in TF2 General Discussion

Lost interest? So it's not a money thing?

posted about 6 years ago
#75 Post a Medic demo, get a video response in Mentoring
Legit_LurkkiETF2L Low (2nd lowest div) https://serveme.tf/uploads/76561198012692998-663417-315-20170527.zip the reckoner one, red med http://logs.tf/1735515

Thanks!

Here ya go! https://www.youtube.com/watch?v=3gXhvAGGJZo

posted about 6 years ago
#74 Post a Medic demo, get a video response in Mentoring
deotf2Hey Mr. Slin,

My name is deo. This is a match in Asia Fortress Cup, division 3 Grand Final. Please help me to see where I actually did wrong and made mistakes since my teammates were blaming me for nearly everything and told me it was my fault that they lost the game. Thank you.

Link: https://mega.nz/#!1wZXzZLT!sFPAWToy8CrNJUfFSsOhdHgyWnDfsyeYJEk1-um60XE
deotf2Hey Mr Slin! I am deo in the most current video. Thank you for all your suggestions and I will always try to do the best I can in the future. I appreciate that! :)

Sure thing :D Sorry for not posting the video here, I tried to use a new format but I don't think it worked as well. Will return to the old one for future demo reviews: https://www.youtube.com/watch?v=1qaKGf4YaHI&t=8s

posted about 6 years ago
#37 Oldest comp TF2 players? in Off Topic

Where's Smaka

posted about 6 years ago
#87 How to make PugChamp better in TF2 General Discussion
GentlemanJonMR_SLINGentlemanJonThe suggestion for the queueing problem could use some work, one game every 35 minutes is pretty clunky.I think you misunderstood the concept. It's one one game per 35 minutes, it's that each player plays one game per 35 minutes, which actually starts to sound pretty reasonable. Once the first round starts, all games begin at the same time so you could potentially have hundreds of games starting all at once. The most any one individual will have to wait for a round to start is 34 minutes and some change, but after they synchronize with the other games the queue times would become significantly shorter.No I understood but worded my response poorly. Only starting games every 35 minutes is a very clunky solution and very far from optimal user experience. There are no matchmaking systems I know that work like this apart from players at the extreme end of a ranking system in a game like LoL where top players can wait for ages because they're at the long tail of the ranking curve.

Gotcha. I agree that it's not optimal but I also think it's the best middleground step between a captain-only system that runs games every 13 minutes or so (starting around 3 games in 35 minutes), and a much more scalable solution like LoL dynamic queue. It's a shame we don't have that kind of player population :\

posted about 6 years ago
#83 How to make PugChamp better in TF2 General Discussion
shorasThen how about combining automatic ELO-based picking with captaining? Say, the system picks 12 players out of 40 based on their ELO and then two captains pick their teams. Still better than completely getting rid of captaining (that I'm sure a lot of people like).

That's a really unique idea but it doesn't solve the problem that Invite / top level players have with abandoning PugChamp: while you often see some Invite players playing pugs with IM and even Open players, some other top Invite players hate playing with people who are not competent. Thus, if 11 Invite players are added to a system, they'd oftentimes rather wait an extra 10 minutes to get a 12th Invite player than fill the pug with an Open player. A captain-only system with no automatic picking allows you the freedom to stall out the start of a pug while you get that 12th person without forcing you to play with someone you don't like.

If we could solve this problem then I think it'd be easy to design a new system going that has no captaining.

posted about 6 years ago
#80 How to make PugChamp better in TF2 General Discussion
shorasMR SLIN Imagine if 100 people are added to PugChamp. By the time you finish picking 3 pugs, B4nny and all of the invite players from the first pug are already added again. So at a certain point people aren't able to play as long as pugs are picked one at a time. If all pugs start at the same time you'd solve this problem and you can solve this by using a computer to pick teams based on skill rating.Just make drafts happen on a separate page (like faceit match page) so you can have more than 1 at a time?

The problem is, in order for captaining systems to really work, you really should be drawing from the entire pool of available players at any given point in time. The nice part of PugChamp right now is that if 40 people add up, the captains choose between the entire 40 people.

If you run two drafts at the same time for the same pool of 40 people, you'll run into conflicts. You could separate PugChamp into divisions, where you can add up to the division that best suits you (invite division, open division, ugc division) but I think automated picking does that same thing much better.

GentlemanJonThe suggestion for the queueing problem could use some work, one game every 35 minutes is pretty clunky.

I think you misunderstood the concept. It's one one game per 35 minutes, it's that each player plays one game per 35 minutes, which actually starts to sound pretty reasonable. Once the first round starts, all games begin at the same time so you could potentially have hundreds of games starting all at once. The most any one individual will have to wait for a round to start is 34 minutes and some change, but after they synchronize with the other games the queue times would become significantly shorter.

posted about 6 years ago
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