What an unexpected plot twist
Account Details | |
---|---|
SteamID64 | 76561198077479824 |
SteamID3 | [U:1:117214096] |
SteamID32 | STEAM_0:0:58607048 |
Country | Italy |
Signed Up | July 17, 2015 |
Last Posted | December 1, 2020 at 2:52 PM |
Posts | 102 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2.8 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Zowie EC1-A |
Keyboard | Cm Storm masterkeys pro L |
Mousepad | Zowie GS-R |
Headphones | Sennheiser hd598 |
Monitor | Benq xl2411 |
http://m.imgur.com/hsoU8JK
Look at this fat lazy fuck :•3
This is bait after bait i cant handle it
WWWWAAAAAT
(*speechless)
spammyhI've heard people complaining about switching from qck to zowie mousepads cause they track at different speeds
I'd go for QCK, can't go wrong with it really
I was about to buy one and I've been using a qck for quite a while. What do you mean with "different tracking speeds"?
Very nice video! Although, I reckon it would be more effective to:
-make it a series of videos (as almost everyone else said)
-taking bits of gameplay from casted games and analizing them very briefly, without getting that much in depth, just as a quick example. Maybe apply this to the more advanced concepts. (If someone already wrote this I'm sorry I may not have noticed)
Great work though, keep it up!
ZestyLuviIn fact if we look at them from a purely competitive point of view, both viewmodels are awful and don't deserve to exist on earth.
But I think we should start to stop just calling out valve and
blaming them for whatever they do. Let's try to be a bit more positive about new changes, I'm sure that with time things will get better. (But don't get me wrong, to be completely honest i fucking hate how viewmodels have been changed, I'm just glad they at least gave us an option)
Constructive criticism towards an update is significantly more helpful than just being positive about changes, although kneejerk reactions that "new update is shit" aren't helpful at all and people should be willing to try and roll with and test changes initially before deeming them to be bad.
Criticism of valve for locking viewmodels is entirely legitimate particularly when there are a fair number of people even in just this thread saying that it gives them nausea which actually straight up prevents people from playing the game as opposed to a hypothetical where players find the option confusing.
I agree, but we also have to consider that right now valve should focus more on improving mm queues, solving the cheaters problem (theres a whole thread about this), optimizing and improving the game's performance and making the whole mm experience more enjoyable.
Viewmodel customization is without a doubt something we can't give up on, but at the same time AT THE MOMENT it shouldn't be dev's priority.
CorsacrwI don't know why would I need to customize viewmodel fov or disable them when minimal viewmodels exist.
As I said in another thread, the min viewmodels are so silly and irregular. They fix the issue of not covering your entire screen, but they are not even real viewmodels. The fact that they cover your screen in the first place should've been revised ages ago.
Most people don't mind viewmodels in other games because they actually look nice and are usually positioned appropriately by default. Since they're not in tf2, I don't see why they wouldn't allow people to change the x, y, and z positions, like people have already mentioned. It especially doesn't make sense that they didn't implement these commands, bc csgo, another fps game they created, has them, and they're forcing viewmodels for the same reasons obviously (even though no one really minds viewmodels in csgo). The minmode viewmodels somewhat remedies the issue of viewmodels being too intrusive, but they honestly just look silly. How is that any more professional, neat, or more familiar to new players than being able to change your viewmodel size and/or x, y, z positions with fair maximum and minimum limits?
It blows my mind how people can possibly deem the min viewmodels worthy of being the "official" viewmodels. It actually says so much about tf2's dev team that they think their current viewmodels (min and normal) are polished enough to be required to use, and on top of that, to limit the maximum to 54 shows just as much about them.
In fact if we look at them from a purely competitive point of view, both viewmodels are awful and don't deserve to exist on earth.
But I think we should start to stop just calling out valve and
blaming them for whatever they do. Let's try to be a bit more positive about new changes, I'm sure that with time things will get better. (But don't get me wrong, to be completely honest i fucking hate how viewmodels have been changed, I'm just glad they at least gave us an option)
INSI'm enjoying new min viewmodels on almost every weapon (Rocket Launcher and Grenade Launcher are still off) but I still think Valve should unlock "r_drawviewmodel" and "viewmodel_fov" cvars. Locking ridiculous viewmodel_fov values like 90 and above would be more than enough in my opinion.
90 should be the max fov possible. 90 looks great, but above it a lot of weapons start to be broken
Min viewmodels are actually not that bad (exept some weapons like the standard rocket launcher, which imo looks like shit but maybe thats just me). I disagree with valve's argument about new players getting confused by seeing no viewmodels, because google is an amazing tool and people should not be afraid to use it, but still, i want to trust them, we'll see how things develop.
However, i think that if valve decides to permanently force viewmodels on, it would be better to at least unlock the viewmodel_fov command. Some people may like the standard viewmodel with a higher fov more than the min ones.
[*]
i had to unload my rage don't pay attention to me
im sorry im just mad cuz the update broke everything as usual
forgive me
EDIT
im sorry im a retard
i didn't think this one through
Not yet
The VOD is still there for some reason