People forget but Metalworks was in ETF2L for a couple seasons as well then got replaced my Logjam. I like both of these maps to be fair (the 2014 version of Logjam is the one I liked), especially Metalworks as it has really balanced map design that does not punish any classes on mid second or last.
I was refering to maps that are just designed to look cool with not much thought put into how the design will affect things like pushing/holding aka gameplay. The mistake of most map makers these days imo is that they first think "how can I make this map look good" and then they make another 10 versions which focus to fix all the things like sighlines or weird hiding spots or map bugs, that by the end version it looks like a completely different map (aka how Logjam turned out from how it was originally designed)