Limbo
Account Details
SteamID64 76561198055909930
SteamID3 [U:1:95644202]
SteamID32 STEAM_0:0:47822101
Country Canada
Signed Up August 9, 2012
Last Posted September 22, 2014 at 9:26 PM
Posts 51 (0 per day)
Game Settings
In-game Sensitivity 3.4
Windows Sensitivity 6
Raw Input 1
DPI
400
Resolution
1920X1080
Refresh Rate
144 hz
Hardware Peripherals
Mouse Microsoft wheel mouse optical 1.1a
Keyboard daskeyboard ultimate model s
Mousepad Steelseries qck+
Headphones AKG Q701
Monitor asus vg248
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#13 SHADE DROPS TO THE DH in TF2 General Discussion

did someone record the root+6 mumble comms? i'd like to hear those

posted about 10 years ago
#37 koth_torque (koth_torx REDUX!) in Map Discussion

sorry there's no sound but yeah here's a demo rollout.

http://www.youtube.com/watch?v=X_RhtR_BGpg

posted about 10 years ago
#307 Post your setup in Off Topic

http://i.imgur.com/pJtnJfI.jpg

posted about 10 years ago
#4 I can't figure out how to change the hitsound in TF2 General Discussion

yeah that one

posted about 10 years ago
#2 I can't figure out how to change the hitsound in TF2 General Discussion

your op suggests that its in a folder called hitsound, remove it from that folder and put it in ui
edit also im pretty sure it has to be called hitsound.wmv, meaning its a wmv file
guy below got it

posted about 10 years ago
#1 Weekly invite recap article? in Site Discussion

So i was thinking it might be cool to have an "invite recap" sort of article, nothing too big like an in-depth review of each match, but something small, like the little hype event article things. Just something that at the end of the week shows each invite match that's been played (not just the ones that were casted) with a little hype blurb for each one, and a link to the vod of the cast if it was casted, or a link to the stv download if it wasn't. You can have something like the final score and a link to the stats behind a spoiler tag, just so somebody who missed a week, or just wanted to see how their favourite team that didn't get casted did can do so in a neat and quick manner.

Example

Mad Men vs Mix^
Can last season's IM champions dethrone the always strong Classic Mix^?
Catch the Vod to find out!
*link Vod*
Show Content

Obviously somebody could do a better job writing something then I, but hopefully that gives you a general idea.

posted about 10 years ago
#6 Happy Birthday Sean "seanbud" Stradley in Off Topic

Happy birthday buddest of seans, Thanks for streaming scrims also woo charity event yeah.

posted about 10 years ago
#9 Happy Birthday Kurt "TRUKTRUK" Russ in Off Topic

Happy birthday Kurt!
Thanks for doing a ton of camera work for anything and everything, also thanks for streaming. Hope you have a good one!

posted about 10 years ago
#16 Papa John's supporting esports in Off Topic
the301stspartanhttp://puu.sh/2XEay/8eec34ad7e.png

Guaranteed success.

your missing a second underscore

posted about 10 years ago
#2 Match with fully torqued and pans in Off Topic

The pans thing wasn't fully torqued, it was a pug team that had brad on it and it was during the tip of the hats live stream iirc.

EDIT:
The b4nny kritz is here in the cast: http://www.youtube.com/watch?feature=player_embedded&v=QhYSZDcAICY#t=2391s

and its the first clip in this frag video: http://www.youtube.com/watch?v=SshVHTiaKh4

edit again, its also here in a video tagg made for him: http://www.youtube.com/watch?feature=player_detailpage&v=S1hh0kbtKY0#t=84s

posted about 10 years ago
#92 Steam Trading Cards in TF2 General Discussion

I've got 3, if somebody wants one add me.

posted about 10 years ago
#4 cp_manufacture in Map Discussion

okay these are just my thoughts from jumping around, so if you want to disagree go for it.

As of right now the mid feels way too open. To me it seems like a good sniper could just wreck face on it because of it. i also kinda feel like scouts may be a little weak on this map at the moment but i could be totally wrong on that. The map in general seems pretty soldier friendly and flat (like granary)

Some changes to make on mid (in my opinion) would be to stack another crate on top of the existing ones. This would cover one of the sniper sight-lines on the mid and i think it would make for a more interesting mid, kind of emulating how soldiers jump train on badlands. the other thing is to maybe consider moving, or at least adding another one of those metal cover things to cover the other entrance to mid (see picture).

http://i.imgur.com/9KcDDMd.jpg

Second point seems really big and weird to me. I don't really know what to say, other then maybe add another ramp on the left side of point? it seems really easy to hold because of the spam angles from sitting on point, and the whole jumping to the second floor of the transition to last seems really weird to me but i don't know.

on the last point, i think you need to move the spawn doors a little bit away from the point and make some walls that cover the point, otherwise people can duck in and out of spawn and spam the point. I also think the giant window kind of gets rid of any risk/reward from making a play to see where the med is or see if they have a sentry or something. I think you could either remove it or at least put a shutter on it like gully. Also the right wall (if you are standing on point) feels really close to the point but that might just be me. if i need to clarify anything i can post more pictures or something.

posted about 10 years ago
#4 Fully Charged Episode 29 in Events

http://i.imgur.com/dGhLJQf.png

posted about 10 years ago
#254 stream highlights in Videos

nvm

posted about 10 years ago
#16 tf2 fantasy league in TF2 General Discussion
brownymaster Fantasy leagues have a "snake" picking pattern. You get a group of X amount of players, and then they pick say 9 out of all the players registered on all invite teams each. The first pick will basically always be b4nny, but after that you have to actually think about who you want to pick before they get taken.

Ahh, okay thanks.

posted about 11 years ago
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