La_maison
Account Details
SteamID64 76561198010875674
SteamID3 [U:1:50609946]
SteamID32 STEAM_0:0:25304973
Country Germany
Signed Up March 20, 2014
Last Posted December 16, 2016 at 11:59 PM
Posts 338 (0.1 per day)
Game Settings
In-game Sensitivity 3.14
Windows Sensitivity 6/12
Raw Input 1
DPI
42
Resolution
1920x1080
Refresh Rate
 
Hardware Peripherals
Mouse g500 (old version)
Keyboard  
Mousepad Razer Exactmat
Headphones  
Monitor Benq gl2450
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#17 parachute in TF2 General Discussion

I wouldn't have anything against another 'situational sidegrade' that's fun for a while but gets completely abused until it is eventually nerfed to death due to crying children at SPUF.

posted about 9 years ago
#2229 Show your HUD modifications! in Customization

Thanks for the constructive criticism guys, it´s really appreciated. Guess I was trying too hard and will probably go with something more like the first one:

http://i.imgur.com/CpaYqRE.png?1

posted about 9 years ago
#2222 Show your HUD modifications! in Customization

Can´t decide on which one to make.

(The symbol font is Segoe UI Symbol and the timer font is Myriad Pro Light)

http://i.imgur.com/V178Zvc.png

http://i.imgur.com/yKoUPs7.png

posted about 9 years ago
#41 New Unreal Tournament in Other Games

You can't censor/cut a free game so there's that. If you didn´t buy UT from a retailer in Germany, you´ll be greeted by this screen should you be on the lookouts for any part of the series:

http://i.imgur.com/fhde3q0.png

posted about 9 years ago
#2 practice map concept in Q/A Help

Now that you bring it up, recently I had an idea for a map that lets you play soap dm against bots (since you need to add -insecure if you want to load sourcemod on a listenserver) but dismissed it because I´m similarly clueless.

Also, if you press tab right after joining walkway, you can see a config_bot chilling on the server which gets kicked after a few seconds so that might have to do something with the scripting magic.

posted about 9 years ago
#61 Uber Tracking Hud Mod in Customization

You guys are amazing

posted about 9 years ago
#2210 Show your HUD modifications! in Customization
VoloderI followed the tutorial, but my gif still turned out poorly (http://puu.sh/9bkYj/89856ff22b.jpg

By the looks of the white contours, this is probably some Photoshop artifact. When you put it into the game, remember to fit (lower) the wide- and tallness values until it doesn´t look pixelated anymore.

I tried to recreate what you posted, you should be able to take it from there. Just ask if you need anything else. :)

https://www.dropbox.com/s/t37qh1exlax62lk/voloder1.zip

posted about 9 years ago
#2202 Show your HUD modifications! in Customization

My guess would be that this is either a clientscheme or sourcescheme mod. I don´t know how to do this but if you have access to such a hud, you could first join mge with the clientscheme OR the sourcescheme in the folder of your hud and when you´re sure one of these files is messing with the font, just delete chunks of font definitions until the mge font changes back to its original state.

You should then be able to compare it to the original file to see what exactly altered the fonts.

Edit: If you´d prefer to not go full-on caveman on this, you could have a look at the commits of Zimmy's Github. Someone in his HUD release thread wrote that the MGE fonts aren´t shown and he said that he fixed that, so this might give you a clue on where to look. http://teamfortress.tv/thread/17805/zimhud

posted about 9 years ago
#2200 Show your HUD modifications! in Customization

I pooped out a wall of text on gifs earlier, you can find it here: http://teamfortress.tv/thread/8247/show-your-hud-modifications/?page=55#1644

I´ll write a better tutorial on this soon.

posted about 9 years ago
#2196 Show your HUD modifications! in Customization

What you´re going for looks pretty sweet, although I´d move the ammo and increase the size of that killfeed font by a few px.

posted about 9 years ago
#2194 Show your HUD modifications! in Customization

I think the best way to learn about the sourcescheme is just commenting a color out while setting its value to something like "255 0 0 255" to identify its element and messing around on https://kuler.adobe.com to see what sticks afterwards. Do this a few times and you´ll quickly notice the related elements.

Regarding the clientscheme, I found http://doodlesstuff.com/?tutorial=tf2hud pretty helpful. And Rays' videos in general, of course

posted about 9 years ago
#2192 Show your HUD modifications! in Customization

http://i.imgur.com/qA4rOIx.jpg

"Resource/UI/NotificationQueuePanel.res"
{
	"NotificationQueuePanel"
	{
		"ControlName"	"CNotificationQueuePanel"
		"fieldName"		"NotificationQueuePanel"
		"xpos"			"r+250"
		"ypos"			"400"
		"zpos"			"-10"
		"wide"			"200"
		"tall"			"100"
		"visible"		"1"
		"enabled"		"1"

		"buffer_between_visible"	"5"
		"overlap_offset_y"			"35"
		"overlap_offset_x"			"10"
	}
}
posted about 9 years ago
#2189 Show your HUD modifications! in Customization

Just found out that you can move the notification pop-up you get when somebody's strange weapon levels up with the file ../resource/ui/econ/notificationqueuepanel.res

posted about 9 years ago
#13 huds.tf needs volunteer guide writers! C'mon kids in Customization
raysIf you want to link my tutorials on your site, feel free. I'm starting those up again soon, and it might be good for people that like visuals more than written guides.

awesome! thanks, living hud dictionary :3

posted about 9 years ago
#7 huds.tf needs volunteer guide writers! C'mon kids in Customization

Someone more proficient in coding than me should do something about merging elements from different huds, I know this got me into hud editing in the first place

If anybody would try to comment the purpose/function of elements in the default hud files, I could provide German translation if there´s interest.

posted about 9 years ago
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