Koobadoobs
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SteamID64 76561197995281217
SteamID3 [U:1:35015489]
SteamID32 STEAM_0:1:17507744
Country United States
Signed Up August 2, 2012
Last Posted January 2, 2015 at 3:27 PM
Posts 239 (0.1 per day)
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#46 An Explanation in TF2 General Discussion
ckapKoobadoobs I'm used to getting crap from 6s players for maining engy cause it's not a real class or something (also, do you guys only ever play your main or something?It's your MAIN. The one you MAINly play. Or you one of those "jack of all trades, master of none" sort of guys?

I try to master engy, and I consider myself one of the better ones in my div, but I play soldier, scout, and pyro all at a pretty-close-to-high-silver level. I'd get bored if I only ever played one class.

I guess I'm the only one who does that?

posted about 10 years ago
#40 An Explanation in TF2 General Discussion
sinner
Please don't put words in my mouth. I didn't call highlander players shit or dumb.

It's basically what #33 said. You're telling experienced 6v6 players how to properly play 6v6 when you don't have any experience on class relevant to 6v6 and even if you did you haven't played it in the same format so it wouldn't be super relevant.

I don't really think I'm the best person to explain everything to you as I'm not the most articulate person in the world, but just thinking back to what you said before: If someone is air detting at a quick fix it's a focus fire trying to instagib it. Good luck laying multiple stickies at a medics feet. Yes he'll jump, no you wont get to hit him with 3 stickies when he lands because the soldier will if nothing else shoot them out of the way. And if you spend their whole uber duration wasting ammo trying to kill them after the uber then you're probably going to lose anyway because the team is going to be coming in and you're not going to have any ammo to do anything about it.

Sorry for assuming you were like 90% of 6s players. I'm used to getting crap from 6s players for maining engy cause it's not a real class or something (also, do you guys only ever play your main or something?). I pretty much expect it.

I'm not telling them how to play though. I'm just telling them to stop blaming the weapon without trying to learn its counter, and I'm giving a suggestion from the point of view of someone used to the kind of playstyle Quick Fix forces. It's a lot like the wrangler. You have to kill the engineer or put a lot of burst damage on the sentry to kill it. With QF you either kill the medic (which roamers are doing well) or burst them down (which demomen haven't even tried from what I've seen, excluding some stickytraps). It confuses me to see b4nny or seagull run backwards from a Megahealing combo throwing stickies and detting them one at a time, because that is just "wasting ammo" which you said they shouldn't do.

They aren't adapting and that's why you've got an hour long stalemate on gullywash. I don't mean to sound like I'm better than them, cause I'm not, but it annoys me that almost everyone is blaming the Quick Fix for creating this situation when it appears to be mostly the teams' fault. Maybe I'm just clueless and it's not possible to counter it when invite medics are so good. Fine, ban the QF. Sorry for screwing everything up with my arrogant naive stupidity. I tend to come across that way when I just offering the solution I would try. I don't mean to sound like it's absolutely the right way to do it. It's just a suggestion that a lot of you seem to immediately disregard.

Anyway, looks like I'm not gonna get any smarter by posting here, so whatever. Thanks for trying to explain, I guess.

posted about 10 years ago
#32 An Explanation in TF2 General Discussion
sinnerKoobadoobsIf they don't want to walk on the carpet, what do they do? Stay back? Jump on top of you? Predict where they'll land with more stickies. Pipe them. Deal real damage. You're still denying area and cutting off options. They'll strafe away from you half the time and you'll die, but you'll always die if you're just dealing 80 damage every few seconds while they heal hundreds per second.

You wouldn't single-det a standard uber. Why would you do it on a Quick Fix?

I'm not trying to be offensive, but considering you don't play 6v6 as far as I can tell, you play engineer in UGC silver Highlander; you should really try to keep a more open mind to what people are saying around you and assert your own opinion a little less, at the very least as far as 6v6 is concerned.

I'm sorry?? :(
I've been watching 6s and following ESEA for 5 seasons now, so I thought I understood most of how it works. I know I'm probably way worse than any of you, but don't shun me, teach me. From the point of view of a HL player, 6s players (especially at this LAN) seem worse at techniques central to HL play. I guess this is because of some "higher level dodging" or something that you guys have (which sounds to me like more of that 6s elitism tbh). Not trying to sound like an idiot or come across as a dick, but why am I not allowed to assert my opinion? Are you afraid Valve will see it and agree with me or something? Tell me why I'm wrong instead of responding with "wat" and "silly HL player shut up" so I stop arguing with you.

We HL players really aren't the shitlords and dumbasses you guys think we are. All I'm trying to do is figure out why such a large group of people is ignoring something that's second-nature to me. I honestly doubt that invite players are better at dodging than the top HL Plat players. I don't know how ESEA-I demomen ever get kills because apparently medics are always focused on dodging stickies and don't think about anything else and would never fail to notice a couple well placed stickies on the ground in the middle of a fight. Explain it to me and I'll stop "asserting my opinion." I'm not looking to force the QF onto you guys and make you deal with it. I'm genuinely just looking for this higher-level reason for ESEA demomen to waste time single-detting players when they have a QF.

The community is never going to expand if your mindset is "AHH someone who doesn't get it!!! SHUN!!!"

posted about 10 years ago
#22 An Explanation in TF2 General Discussion
capnfapnKoobadoobsDeepKoobadoobsThe solution isn't a ban. TBH I'd like to see these invite teams form HL teams and try to take out a Wrangled sentry because they seem to have no clue how to kill something before it gets healed. Sticky traps have been dropping medics all day, but no demo has figured out yet that instead of throwing stickies one at a time they can lay two or three at once in the middle of a fight and BAM the QF is countered. If they can learn how to play against it the QF will become so weak it'll only be used in KOTH and on last after a midfight wipe.

I'm also waiting for someone to try direct hit. That seems like another counter to rocket-jumping medics...

I'm 100% certain that lobbing down 3 stickies the medic will just WALK ONTO those stickies right?

They have formed HL teams before, they had to be limited to X number of invite players per team because they were rolling too hard.

Do you really think it's easy to focus fire a medic that is never standing still, constantly shifting positions, and impossible to bomb?
lol
First of all, have you seen any HL recently? mTs (the "allstar invite HL team") has only ever won summer season, which means about as much as winning UGC 6s. There is no invite limit anymore. The only good HL players from invite would have been top HL players without playing in invite anyway.

Direct Hit airshots are actually really easy. And when they're on the ground, yes, I do think the world's best demos ought to be able to zone out or kill medics with sticky carpets. or at least, you know, try to? It's not like their current strategy is working.

yes because invite level movement means you walk on to sticky carpets.

If they don't want to walk on the carpet, what do they do? Stay back? Jump on top of you? Predict where they'll land with more stickies. Pipe them. Deal real damage. You're still denying area and cutting off options. They'll strafe away from you half the time and you'll die, but you'll always die if you're just dealing 80 damage every few seconds while they heal hundreds per second.

You wouldn't single-det a standard uber. Why would you do it on a Quick Fix?

posted about 10 years ago
#7 CLOCKWORK! in Esports

Blaze is carrying harder, but considering boomer and hero have been making plays, I'd say they're winning cause the team is good maybe?

posted about 10 years ago
#14 An Explanation in TF2 General Discussion
DeepKoobadoobsThe solution isn't a ban. TBH I'd like to see these invite teams form HL teams and try to take out a Wrangled sentry because they seem to have no clue how to kill something before it gets healed. Sticky traps have been dropping medics all day, but no demo has figured out yet that instead of throwing stickies one at a time they can lay two or three at once in the middle of a fight and BAM the QF is countered. If they can learn how to play against it the QF will become so weak it'll only be used in KOTH and on last after a midfight wipe.

I'm also waiting for someone to try direct hit. That seems like another counter to rocket-jumping medics...

I'm 100% certain that lobbing down 3 stickies the medic will just WALK ONTO those stickies right?

They have formed HL teams before, they had to be limited to X number of invite players per team because they were rolling too hard.

Do you really think it's easy to focus fire a medic that is never standing still, constantly shifting positions, and impossible to bomb?

lol
First of all, have you seen any HL recently? mTs (the "allstar invite HL team") has only ever won summer season, which means about as much as winning UGC 6s. There is no invite limit anymore. The only good HL players from invite would have been top HL players without playing in invite anyway.

Direct Hit airshots are actually really easy. And when they're on the ground, yes, I do think the world's best demos ought to be able to zone out or kill medics with sticky carpets. or at least, you know, try to? It's not like their current strategy is working.

posted about 10 years ago
#5 An Explanation in TF2 General Discussion

The solution isn't a ban. TBH I'd like to see these invite teams form HL teams and try to take out a Wrangled sentry because they seem to have no clue how to kill something before it gets healed. Sticky traps have been dropping medics all day, but no demo has figured out yet that instead of throwing stickies one at a time they can lay two or three at once in the middle of a fight and BAM the QF is countered. If they can learn how to play against it the QF will become so weak it'll only be used in KOTH and on last after a midfight wipe.

I'm also waiting for someone to try direct hit. That seems like another counter to rocket-jumping medics...

posted about 10 years ago
#14 perma heavies in TF2 General Discussion
YankeeKoobadoobsWould QF be overpowered if heavies were banned?
If not... maybe consider it...

let's not get too hasty here

Well I wouldn't. I was just saying it IS a possibility if everyone hates heavy so much.
I don't know a single 6s player who likes heavy. I don't play 6s, so I don't know why you guys keep it if you all hate it.

posted about 10 years ago
#6 perma heavies in TF2 General Discussion

Would QF be overpowered if heavies were banned?
If not... maybe consider it...

posted about 10 years ago
#25 Empire by Almie in TF2 General Discussion

One of my favorite frag vids ever.

posted about 10 years ago
#30 Weapon switch key binds? in TF2 General Discussion

Scroll up for slot1
Scroll down for slot2
q for melee
other binds that remove the need to go through disguise/build menus.

posted about 10 years ago
#38 ESEA League S15 - EU TF2, MAIN DIVISION $90k+ in Prizes in News
Tang_UnI don't really see an incentive for any EU teams lower than prem to play in esea

going to get wrecked by top teams+have to pay+no chance of getting prize

Opening multiple divisions on a new continent would be a huge risk for ESEA. They have to start small, and if the low div teams join and handle one season of some tough losses, they'll prove that Euro is big enough for multiple divs.
It's only going to get bigger unless the low teams are too afraid to join.

posted about 10 years ago
#46 Comp.tf Newbie-Only 6v6 Cup and Wiki Contests in TF2 General Discussion

UGC Plat isn't necessarily newbies, but it's lower competition that Open generally.
It's difficult to classify, but I'd say max one season experience in any UGC 6s Iron-Silver division and no experience in UGC Plat would be fine. No newbies are gonna go straight for plat.

posted about 10 years ago
#7 Skipping Ticks in TF2 General Discussion

What does mat_queue_mode 0 do that prevents the crash?
Is it a setting one would usually want set to a different number, or just another crappy default?

posted about 10 years ago
#11 "foggy" effect in tf2 since last patch in Q/A Help

trading unusual cp_granary for a bills hat.

posted about 10 years ago
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