Kave_Johnson
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Signed Up October 18, 2012
Last Posted January 14, 2013 at 6:31 PM
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#32 If you could make a difference in TF2 General Discussion
GoldPretty sure someone has already/is making/ has released a mod along similar lines of this thread. Can't find it though.

There is.

TF2 Tightrope, which Thomas correctly guessed as my ultimate intention in the first response.

However, the purpose of this thread is to gauge the support for a mod like that, not to gather information or opinions on weapons (saving that for a later thread) so I would appreciate it very much if we (not you specifically) could back onto that topic.

posted about 11 years ago
#29 If you could make a difference in TF2 General Discussion
wareyamore like we have a section for HL so that people don't have an excuse to shitpost about HL in HL threads

There's also that, but there are also a large number of HL players in this forum.

you make me laugh

You say that like it's impossible to make changes to weapons that a majority of people can agree upon.

posted about 11 years ago
#27 If you could make a difference in TF2 General Discussion
grillzwhat I mean is, you're asking a competitive community who hold paramount 6v6. This is not comparable on some levels to the rest of the game.

But this forum is also home to a group of HL players large enough their own forum section and non-competitive players who, like me, come here to read what you guys have to say. It's not just 6v6 responses I will gain from threads here.

Plus, this won't exactly be the only place I ask for feedback. I've got a few other forums lined up that I just haven't gone to yet.

@wareya: Save the suggestions for the thread I'll be making some time in the future, yeah?

@prestige: I agree, but I think that as long as there aren't major issues with the weapons, a little variety can't hurt the game.

@kirby: This isn't a Promod. This is a community mod that seeks to balance the game so every form of play is balanced and fun without disregarding opinions because of skill levels.

@e: No. Maybe revert the Heavy but I think we can live with hats and (to-be) balanced weapons.

posted about 11 years ago
#17 If you could make a difference in TF2 General Discussion

I don't have all the answers on demand, Toad.

I'd prefer a mix of both, because I personally feel that stock isn't exactly perfect and could use a few changes here and there, but opinions vary from person to person.

The point of this thread is to discern whether or not people would be receptive to the idea of a mod that fixes the game, not to discern specifics.

posted about 11 years ago
#15 If you could make a difference in TF2 General Discussion
LangePromods are never a good idea.

It's not exactly a Promod.

It's a community mod, and "community" does not exclude feedback from skilled players.

posted about 11 years ago
#14 If you could make a difference in TF2 General Discussion
wareyawrangler

There are some large issues like that, yes, but pubbers aren't all bad and there are a number who dislike the Wrangler. I think we could come to an agreement somewhere along the line that results in a loss of that particular issue.

posted about 11 years ago
#12 If you could make a difference in TF2 General Discussion
grillzIf this post wasn't targeted for 6v6 and rather for the game in general (i.e., 12v12 public servers) then yes, some work could be done by the community

This is targeted at everyone who plays TF2.

Everyone.

6v6, 9v9 HL, 12v12... whatever format you play at, I like to think you should have a say in the balance of the game as it was meant to be played in more than just pubs.

I don't want to go into specific details, but I think that if we talked to one another and worked together, we could end up much better off, weapon-wise.

posted about 11 years ago
#10 If you could make a difference in TF2 General Discussion
MattBecause this is coming from someone who thinks the gunslinger is fine for comp play, no.

I had a feeling that this would come up. I'm still facepalming over that thread so it would be best to just forget that as I'm not a dumbass that thinks linearly. The purpose of this thread was to establish whether or not this forum would like to give feedback to a community-run mod, not to critique others because of disagreements.

And just fyi, I have always thought that the Gunslinger could use some changes. I just didn't think that comp players had listed it as something so utterly horrible.

You'll always have the issue of coming to a decision on what is 'fixing weapon issues'. You'll never get everyone to agree on it.

I agree, people are people and people disagree.

But a majority agreement is very possible.

posted about 11 years ago
#3 If you could make a difference in TF2 General Discussion
Thomasduhtrainis this some sort of sly ploy to get more people involved with tf2 tightrope?

....Maybe. :)

Would you, Toad?

posted about 11 years ago
#1 If you could make a difference in TF2 General Discussion

...Would you?

I'm sure we all know how receptive Valve is to any complaints about weapons, but if a group of people came together to create a TF2 mod/plugin with the express purpose of fixing weapon issues, how receptive would you be?

Would you decide to help out and give feedback or would you do something else entirely?

posted about 11 years ago
#38 So.... in TF2 General Discussion
brownymasterActually, it goes to full HP on deploy (unless it was changed). Meaning any damage done to it during construction is instantly healed.

Source here if you care:
http://wiki.teamfortress.com/wiki/Sentry_Gun#Combat_Mini-Sentry_Gun

So please get your facts straight before trying to dispute mine at least.

Okay.

I'll do facts.

If you hit it within the first 1/10 of its deploy time and do not hit it within the rest of its deployment, then it takes 3 rockets. Hate to break it to you, but that's fucking slow.

Almost always, Soldiers two-shot minis even while they are building because they do not regenerate fast enough.

Tino_I will list it for you if you cant read the rest of the thread,
1. Its the hard counter to scout so flank is dead,

It hard counters one Scout at a time and dies extremely easy to any other of the combat classes.

2. If you put one in your combo have fun roamers your not getting anywhere near them,

Roamers can still get close, though the mini does have some AA abilities.

3. Spawns with full health so you need to waste a lot of ammo on them,

A lot being two rockets, one pill, a sticky, or 3+ shotgun/scatter shells?

4. You can build 2 in a row without having to get any metal,

And they die just as easily if you're not a Scout.

5. You kill one (engy) the other gets you (mini) and because of this the mini is more or less a 7th player that has aimbot,

Idk about you, but unless I'm scouting, I don't find a pistol aimbot so powerful that if I kill the Engineer, I can't blow it up.

6. No one with any brain would ever want to face a mini engy over a level 3 engy because the mini grants a extra 25hp and you can have it within a second,

Less than three seconds unless hauled to the fight, which is like 1.5. I'd rather fight a 150hp rocket-less Soldier than a lvl 3, idk about you.

7. The gunslinger was never banned because it was ran in pairs it was banned for all the reasons I have listed and more, double engy was banned because of the gunslinger.

Really now. Most of these are bad reasons, and how the fuck can double Engy be banned because of the Gunslinger when the Gunslinger wasn't fucking allowed before the season in which double Engy was banned?

Hope this helps.

Not at all.

Mostly a load of shit.

posted about 11 years ago
#35 So.... in TF2 General Discussion
brownymasterThe potential issues are obvious when you come across them in game. Takes 3 rockets to kill one if it deploys after the first rocket, effectively reducing you to 1 rocket to fight the engineer which you probably used before deployment. It's detrimental to scouts and soldiers, and probably would be too for Pyros/Medics. It's ability to tank up to 199 damage is really bad for 6's gameplay.

You'd be right if it took three rockets to kill one. It always takes two.
.
Unless it can regen 90 HP in the span of a second which it can't.

posted about 11 years ago
#32 So.... in TF2 General Discussion
Mattmany more reasons than that were posted

Majority of reasons were "counters/is annoying to scouts".

I already responded to the two people who, imo, provided actual potential issues.

posted about 11 years ago
#29 So.... in TF2 General Discussion

So, let me see if I understand this.

The Gunslinger was banned for balance issues when Engineers ran it in pairs, but is now going to continue to be banned because Scouts find it annoying even when Engineer is limited to one?

Considering how tolerable it was before dual GSes, I find it hard to understand why the reason for banning went from balancce to annoyance.

posted about 11 years ago
#24 So.... in TF2 General Discussion
drogonever forget double mini s9 gpit

Indeed.

But Engineer is limited to one, therefore, if allowed, Gunslinger are limited to one and minis are limited to one at a time.

posted about 11 years ago
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