Jw
Account Details
SteamID64 76561198190170075
SteamID3 [U:1:229904347]
SteamID32 STEAM_0:1:114952173
Country United States
Signed Up January 19, 2020
Last Posted April 26, 2024 at 2:43 PM
Posts 171 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
1600
Resolution
 
Refresh Rate
144hz
Hardware Peripherals
Mouse Gwolves Hati HTM
Keyboard Corsair Strafe
Mousepad Aqua Control II
Headphones HyperX Cloud Core
Monitor MSI Optix G241
1 2 3 4 5 6 7 ⋅⋅ 12
#66 Announcing the GGL Advanced Playoffs in TF2 General Discussion

@scream

I don't know what arcadia said to you in the admin chat, but his statement here was not that bad.Offering to give the prize money to GGL in the case teams decide to play there is a good PR move and lets the community know there are stakes on the end of RGL's leadership too. It doesn't matter if it "violates league rules" since this is a unique situation where the rules can be bent. The exception does not disprove the rule.

What does he need to "consult other admins" about for a post like this? He didn't say anything we don't already know. And besides, it's been proven that elijah is cheating so if the AC team somehow says he isn't then it'll be an OJ Simpson situation. I think arcadia should overrule any decision that says elijah isn't cheating; have we all forgotten elijah's 33ms-80ms reaction times?

Saying that the situation has revealed a problem and that you'll fix it is basic. The only decision that will "benefit everyone" is for elijah to be permanently banned, his team to be disqualified, and playoffs to continue as normal in RGL. At its core, this whole situation is not about PR, or about "the rules," or anything other than banning the cheater. Everything else can wait.

posted 9 months ago
#41 OMG 2 in TF2 General Discussion
riveThe reasoning given by one of the RGL anti-cheat admins on their "transparency stream" for not permabanning cheaters was unbelievably stupid; they basically stated that permabanning cheaters isn't done out of some principle of "fairness" or consistency because reformed past cheaters who already "served their time" like nyxi or habib would then have to be retroactively permabanned, therefore permabans aren't done (weird because RGL doesn't seem to care too much about being consistent when it comes to other things).

The only real "fairness" or consistency principle that RGL could reasonably want to adhere to is not banning anyone ex post facto. All that would mean is that people who were banned before the rule was changed would serve the 2 year bans they were given, and that anyone who is banned after the rule changes would be permabanned. Cases of past cheaters who were never banned or already completed their bans are irrelevant since they wouldn't be punished if the rule didn't change to begin with.

For the people who cheated when the rule had not changed yet, but have not yet been banned: If RGL wanted to be really cautious they could give these people 2 year bans too, since changing the "legal consequences" of an action and then applying them retroactively also violates a principle against ex post facto bans. In this case it wouldn't matter since it's elijah's second offense anyways, and after a 2 year buffer period basically every found cheater would be permabanned.

These things would give currently banned players a chance to "serve their time and reform," as well as to warn new cheaters that they will be permabanned if caught. RGL's reasoning here is wrong since even if they want to be extremely "fair" and follow legal principles like some kind of government, there's nothing wrong with changing the punishment for an action in this way. There's also nothing wrong with Arcadia declaring a state of exception, transcending the rulebook as the sovereign authority over RGL (CEOs are like dictators after all) and permabanning any cheater he wants in the name of the public good.

posted 9 months ago
#14 [shounic]TF2 but without the sniper in TF2 General Discussion

some kind of choke-sized smoke grenade would be an interesting way to fix it
or maybe a "smoke grenade" that is see-through for everyone except scoped-in snipers
actually they could just make the gas passer do that. have it work as it is does now except it messes up the vision of snipers who are scoped in. would fix a bad weapon and provide fair counterplay to long angles

posted 10 months ago
#17 Cheater bans should be permanent in TF2 General Discussion

I agree with springrolls. Maybe 4 years would be better than the current 2?

posted 11 months ago
#8 mge cryptid tier list in TF2 General Discussion

hallu

posted 11 months ago
#6 What era is TF2 in now? in TF2 General Discussion

I think calling this the "new config era" or something similar works, but era naming is more for people in the future to do

posted about a year ago
#22 Need help documenting b4nny in TF2 General Discussion

Setting aside the feedback people have given already, I think there a few ways you could go with this.

Option 1: A series of "player profile" style videos that you can work on and upload periodically. For example, the first video could be about b4nny, the next about a different player, and so on. Shorter interviews (if the players are still around/you can get in touch) interposed with highlights, stream clips if there are any, etc. I think showing a career highlight or two and having the player explain what they were thinking could be really interesting. While casual players know about b4nny, I think a lot of people don't grasp that the 6s scene goes way, way deeper than froyotech. I also think focusing not just on, like, top15 all-time players, but also low invite players, well-known players in general, etc. in order to get across the breadth of the scene. So it would look like this:

  • TF2 Player Series 1: b4nny
  • TF2 Player Series 2:
  • TF2 Player Series 3:
  • etc.

Option 2: You could do a longer player documentary series (10+ minutes each) focusing on all-time talents. Of course many of these players are no longer active, so getting in touch might be impossible; the overall feel of these videos would be more historical/documentary-like than option #1. Explain their careers, what made them so good at 6s, you could interview other players who are still active (i.e., "what was it like playing against clockwork?"), etc. This might align more with what you had in mind originally.

Option 3: A series about the history of 6s in general. A single documentary about the history of 6s I think would be way too hard, so you could tell the story through videos on the different "eras" of the game (Ancient Era, Golden Era, Dark Era, RGL Era). I recommend reading through the NA Top100 series Tery did in 2021. You could explain how class compositions were established, the biggest changes throughout each and their effects, in what ways players improved or how the scene shifted, etc. Would really help if you could get a hold of some super old players/clips/stories to make it interesting. A series like this would really allow you to set the stage for clips. Showing casual players artist's bomb in s6 finals is cool and all, but explaining it in the context of strategy and the game's history I feel would have casual players on the edge of their seats when watching.

posted about a year ago
#32 Update maybe? in TF2 General Discussion

the changes I want !!

1. A "ping" system, that either allows medics to ping locations on the map, or all classes or something. (I also think minimaps like in cs would be a welcome addition but i understand that would be pretty hard).

2. Reduce the radius of the airblast cone, or make it so that airblast gets weaker and weaker the more times it's used in a row. Alternatively, make players who are airblasted able to strafe like they jumped, or at 80% strafe speed or something. Or do all of these things.

3. For weapon changes, I thought of some that I thought might be cool but any reworks to the broken weapons would be welcome:

Pretty Boy's Pocket Pistol
This weapon fires 100% accurate rounds
This weapon holsters 20% slower
+15% primary (scattergun) reload speed penalty

The Mad Milk
Heals only 20% of damage done instead of the current ridiculous 60%, and you can only milk a maximum of 2 players at once
-5% movement speed on wearer

Vita-Saw
+15% Medi-Gun range
Per melee hit: Medi-Gun range increases by 5% (up to some maximum)
-10 maximum health

The Diamondback
On backstab: 3 seconds of 100% critical chance
-20% damage penalty
-33% clip size

posted about a year ago
#142 koth_bagel in Map Discussion

please make a 5cp map next for us to play :-)

posted about a year ago
#32 4 suggestions for RGL in TF2 General Discussion

4 minute round timer and pro config for IM+ for this season, thanks Taylor

also LOL buffalo steak sandvich got unbanned

posted about a year ago
#9 frags like a gentle stream lfp in Recruitment (looking for players)

bump - looking for med tryouts today and tomorrow

posted about a year ago
#1 frags like a gentle stream lfp in Recruitment (looking for players)

Roads not yet glistening, rain slight,
Broken clouds darken after thinning away.
Where they drift, purple cliffs blacken.
And beyond — white birds blaze in flight.

Sounds of cold-river rain grown familiar,
Autumn sun casts moist shadows. Below
Our brushwood gate, out to dry at the village
Mill: hulled rice, half-wet and fragrant.

frags like a gentle stream is LFP!
NAME CHANGE: peashooter army

scout: jw
flank scout: daveb
pocket: mono
roamer: nazara
demo: alfredodan
medic: rebite

thanks and message Jw.#4795 for tryouts!
poem is Rain by Du Fu
在破裂的石門旁,軍醫再次掉落

posted about a year ago
#137 Alfa legacy 2 in TF2 General Discussion

It's kind of ridiculous to me that people are still friends and scrimming with this guy and nobody says anything. I'm trying to imagine what it would be like if people were pugscrimming with or ringing nursey. There's no point in permabanning a player if he can still actively participate and do everything except play matches. The people who scrim with alfa need to be banned.

This isn't novel either, it's right there in RGL's rules and they aren't enforcing it for some reason

[1002.4.2] - Permanently banned players in a scrimmage
Permanently banned players with bans for one of the following are not allowed in any scrim or pickup game scrim consisting of at least one RGL team:
Breaking RGL's player code of conduct
The leader(s), active RGL player(s), and/or scrim organizer(s) responsible for that player's participation are subject to a possible league ban, in addition to a minor team warning.

Is this rule not being enforced because the people breaking it are top invite players? Did the admins get together and decide to give them an exception because they're good at the game? And do these people really have no backbone that they won't refuse to play with him? It isn't like they don't know what they did. This is a disgrace.

"Purge the evil person from among you." (1 Corinthians 5:13)

posted about a year ago
#48 What can we do to stop the scene from dying in EU? in TF2 General Discussion
GrapeJuiceIIIJwI think trying to market to the "casual community" is basically useless because casual players as a whole will never be competitive-type players.i think this is a non-issue because by marketing to the casual players only the ones who have an interest in 6s will try it out and if they dont like it then they wont keep playing it. BrockWhat do you think envisions growth? Do I need to mention invite players that came from pubs? 60 percent of causal players see comp on YouTube, they experience the scene via you or others pub stomping, dude your the example. Casual players have added me 9x out of 4 weeks and I have directed them to RGL. They wanna play, it’s the same thing for me back when I got the orange box and year later I saw comp footage, clips of the week. These people are new, but they are subjective to the same experiences as you and me.

What I was trying to say is that reaching the widest possible audience is not always the best solution for the growth of competitive. If we treat this as an advertising issue, which maybe it isn't in the first place, then we'd want to target our "advertising" of comp toward players most likely to benefit the scene long-term. Instead of just paying for general advertising on any website, for example, a company that sells premium candles would pay for advertisements on premium clothing websites, girly websites, etc., even if fewer people total would actually see one of their advertisements. It's the same thing for 6v6 TF2.

While I don't dispute that TF2CC getting an official blog post for their newbie cup is a net positive, often trying to reach the most players possible in advertising competitive TF2 will actually have less benefit than being more targeted or selective, just like the candle company. Like I think the higher-level community server pubbers might be more likely to try comp and enjoy it enough to stick around than general casual players, so maybe it would be a good idea to try to partner with some community server owners or something, rather than being more general. I also think youtuber partnerships could work well, i.e. an invite demo doing like a Q&A session or a POV review of an exciting match with some demo youtuber.

So per grapejuice's post I mean that some demographics are more likely to try out 6s/keep playing it than other demographics. And obviously if the advertising is free we take that. Instead of marketing to the "casual community" as a whole, which I don't think works super well because it creates so much extra work, smaller-scale targeted projects would probably work better. In terms of trying to get people from other games to try 6v6, or Uncletopia players, etc. those are just some ideas I had.

posted about a year ago
#21 spaceship DM leaderboard + tournament in Projects

davidb always melee dueling, baiting people into the train on freight, locking down the tunnel on demo on turbine, etc. and it's still not even close https://static.wikia.nocookie.net/conker/images/4/4d/ConkerCashEyes.png/revision/latest/scale-to-width-down/250?cb=20111229210918

posted about a year ago
1 2 3 4 5 6 7 ⋅⋅ 12