oh yea
https://clips.twitch.tv/SassyHedonisticLasagnaSpicyBoy
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SteamID64 | 76561198364925188 |
SteamID3 | [U:1:404659460] |
SteamID32 | STEAM_0:0:202329730 |
Country | United States |
Signed Up | February 7, 2017 |
Last Posted | February 11, 2024 at 5:49 PM |
Posts | 237 (0.1 per day) |
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we blew it
https://clips.twitch.tv/DeafBovineCakeLitty
tobsIts minor but we actually won 2 maps :/
My bad, corrected!
TwiggyTF2 turns into an american sport with stats and stuff, BUT there is still no damage dealt vs damage taken difference. I think it's a different one than damage dealt per health point received. Truly good players deal damage without taking lots and it is not clear who is the best in that regard without that stat.
You're absolutely right and it's the only stat I regret not taking down from the logs. I'll be sure to include it in the next one.
Hello,
Earlier this year for Rewind Lan I assembled together stats and wrote down an analysis but only shared it on reddit, so for the first time I'm posting this on tf.tv to see what you guys think. I've been working on a follow-up for i61 ever since it ended last weekend, and after so many hours it's finally done. This one should be a major improvement over the Rewind one as I've added a lot more graphs and content, so be prepared for a long read. You might see some differences with the stats I got and the ones on GentlemanJon's spreadsheet which might be because he used his own stat system while I had to manually copy down all the stats from the logs pages, but those differences shouldn't be anything too big. Please leave any feedback or suggestions if you have any, or let me know if you catch any mistakes.
Production as a whole was definitely stepped up this lan, but I want to point out there were some serious audio problems this time as well:
-several times it would cut to casters/analysts but there'd be no audio for a good ~10 seconds
-eepily and someone else on the analysts' couch were trying to talk to each other but couldn't hear anything through their headsets, also took quite a while for this issue to be resolved
-closing montage played for almost 30 seconds completely silently before it was restarted
-crowd noise was almost totally filtered out, made the crowd sound like 20 people, killing the mood in a high intensity lan
-zero crowd reaction could be heard the entire lan because of this
-also caused it to be super awkward when getawhale would call for applause but almost no noise was being heard
-compare the final moment of i61 (clip 1) (clip 2) to the final moments of Rewind Lan or at i58 and you can see how poor the audio was in comparison
b4nny vs sorex
https://clips.twitch.tv/AffluentCuriousSrirachaTheThing