Jerm
Account Details
SteamID64 76561198027288558
SteamID3 [U:1:67022830]
SteamID32 STEAM_0:0:33511415
Country Philippines
Signed Up August 28, 2014
Last Posted September 20, 2016 at 10:13 PM
Posts 539 (0.2 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity
Raw Input 1
DPI
1000
Resolution
640x480
Refresh Rate
 
Hardware Peripherals
Mouse G100s
Keyboard  
Mousepad  
Headphones  
Monitor  
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#54 ESEA-O Predictions and MATHEMATICALS: Episode 4 "In fair Viaduct" in News
aim-I still don't understand why csgo gets 16 rounds for a forfeit, but we only get 2.

CS:GO guarantees a minimum of 15 rounds in the first half, and 1 in the second
TF2 doesn't truly guarantee either side scoring in either half, besides koth maps - so I'm assuming they're just giving 1 round per half so that there aren't 0s all around.

posted about 9 years ago
#31 top ranked spies in the world in TF2 General Discussion

http://www.k6-geometric-shapes.com/image-files/triangle-isosceles.jpg

posted about 9 years ago
#7 Mouse DPI? in Q/A Help

http://support.logitech.com/product/3131#download
The first Setpoint (without version numbers) supports M525 - might be what you're looking for

I got the G100s today and the equivalent of Setpoint would be Logitech Gaming Software, and you can set your DPI + disable DPI switching, if that's something you're interested in.

posted about 9 years ago
#122 TF2 update for 1/27/15 in TF2 General Discussion
deszaSo is there a way to hide viewmodels that doesn't cause the bug (for in the meantime)?

Have you tried to keep a regular viewmodel_fov, like 90, and only toggled r_drawviewmodel? It'll leave tracers, but that's what I do and I don't crash or get invisible players / props.

posted about 9 years ago
#10 Team Fortress 2 Open Source in Projects
cirloBut with our development team and your gameplay, feedback, and enthusiasm, we will be well on our way to producing a version of TF2 that this community can come to love and enjoy!RoksEventually all of these ideas were met with a bit of skepticism and conclusion that all that would only create a bigger gap between the general tf2 and comp tf2 populations, which is crucial to avoid to maintain a growing comp community.

It's rad that you guys 'acquired' the source code and are looking to make your own version of TF2 for comp - and good luck with that - but having to download a bootleg version of TF2 to play comp, I think, is pretty sketchy and alienating.

posted about 9 years ago
#70 1/25/15 New Open teams, how are you doing? in TF2 General Discussion

I'm basically the first to die at every mid, no matter how early or late I get there

I'm on Roamer because Marcato and ESEA's routing clashed, and having my first season on Roamer be in Open is pretty rough tbh

posted about 9 years ago
#22 How did you come up with your name in Off Topic

I assured my friends I knew what I was doing even if I didn't.
"Trust me, I'm a doctor"

posted about 9 years ago
#2 Streching Windowed Borderless in Q/A Help

Have you tried -h [height of your monitor] -w [width of your monitor] in launch options?

posted about 9 years ago
#16 chocolate rain guy does tf2 in TF2 General Discussion

Someone get him to cast an Invite match

posted about 9 years ago
#35 giving away an awp asiimov battle scarred in Off Topic

Man, you either have loads of faith in the underdog or balls of steel. or both.

posted about 9 years ago
#66 New Years Resolutions in Off Topic

Threw out a bunch of shoes destroyed by skateboarding.

Hoping to get better at video games and rehabilitating the leg I broke so I can skate around summertime. and get $$

posted about 9 years ago
#78 song that describes you in Off Topic

https://www.youtube.com/watch?v=BYwWKEc8c88

posted about 9 years ago
#41 song that describes you in Off Topic

https://www.youtube.com/watch?v=DE5rIpDSz0g

posted about 9 years ago
#636 HUD editing: short questions, quick answers in Customization
manaDrJeremyNoFapGuys, tell me please how to add Mannpower support to a hud.
I can't figure it out either
Looking at the latest commit to the base HUD (thanks Mana), you need to add the PlayerStatus_ runes that point to /Effects/powerup_[rune type]_hud - but there's no Effects folder?

Halp
I might've accidentally just left it out. I'll take a look either tonight or tomorrow night.

False alarm, my bad - I should've known they were in a vpk (still in an odd place)

To look into a vpk, you need GCFScape, and if you look in tf\tf2_misc_dir.vpk, you can extract the rune icons from materials\effects like JarateKing said.

I think if you put them into a custom HUD's resource\Effects folder you'll be good - but you might need the vtfs as well.

posted about 9 years ago
#633 HUD editing: short questions, quick answers in Customization
NoFapGuys, tell me please how to add Mannpower support to a hud.

I can't figure it out either
Looking at the latest commit to the base HUD (thanks Mana), you need to add the PlayerStatus_ runes that point to /Effects/powerup_[rune type]_hud - but there's no Effects folder?

Halp

posted about 9 years ago
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