JOE1
Account Details
SteamID64 76561198038085341
SteamID3 [U:1:77819613]
SteamID32 STEAM_0:1:38909806
Country United States
Signed Up July 24, 2012
Last Posted February 18, 2017 at 6:39 PM
Posts 392 (0.1 per day)
Game Settings
In-game Sensitivity 0.52
Windows Sensitivity 3/11
Raw Input 1
DPI
3500
Resolution
1280x720
Refresh Rate
120Hz
Hardware Peripherals
Mouse Deathadder 2013
Keyboard  
Mousepad Steelseries QCK+
Headphones ATH M50
Monitor  
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#1 ESEA Servers in TF2 General Discussion

Ok, so i usually get 20 ping to chicago on any other server. But for some reason ESEA servers I get 100 ping. what the fuck. Is there anyway you can fix this? Also holy shit the fucking sliding doors.

posted about 11 years ago
#6 med lf open team in Recruitment (looking for team)

girl medic? pick her up! All kidding aside, seems like a very committed player. GL

posted about 11 years ago
#20 How do you keep TF2 fun? in TF2 General Discussion

I have played this game probably for an average of 40 hours a week, while balancing school and work for the past year at least. Pubs and scrims mainly, sometimes I get frustrated in pubs, but thats when I take it too seriously. So I just stop pubbing and do something else. Also idk why, but lately I've had fun turning on some music with the game sounds off. It makes for very fun pub sessions where I have to really try to be aware of surroundings. Damn spies are everywhere! But yea some people love this game for the game itself, some people like it for the competition. If its not fun, don't play it so much, or try and do different things in it.

posted about 11 years ago
#5 Ashville in Map Discussion

Haha lunacide. Actually we ran pyro for a bunch after mids and it worked extremely well

posted about 11 years ago
#1 Ashville in Map Discussion

Has anyone figured anything out? Last is pretty hard to push too. Anyone find anything that works? No regular strats seem to work.

posted about 11 years ago
#6 Planned Series: ESEA-I Top 10 Plays of the Week in TF2 General Discussion

I think, if you're doing it weekly it should be top5. Also making it top5 makes it sort of more prestigious.

posted about 11 years ago
#13 ESEA Map Selection Process in Map Discussion

Killing, if I had the skill to make maps, I would. And scholar, as I said pugs aren't the same. People still go to new map pugs to have fun. And when you have fun you don't do the same things as when you want to win. Different strats come into play. We need a New Map Scrims or something, that teams can download candidate maps and scrim them. There are maps out there that need feedback, we just have to get teams to scrim them, and not just call them shit after one scrim. Give some actual constructive feedback

posted about 11 years ago
#8 ESEA Map Selection Process in Map Discussion

Well the thing is, map makers dont have to make 3-4 NEW maps. just keep updating other maps maybe. and then we will try those versions out in scrims during offseason. I know for sure there are at least 4 maps out there designed for competitive play that.

posted about 11 years ago
#5 ESEA Map Selection Process in Map Discussion

Maybe current map makers should submit like 3-4 maps every off season, and then people take the time to actually scrim those maps, instead of scrimming badlands 1000x during the offseason. That way people can vote with knowledge that they acquired themselves instead of through what other people say.

posted about 11 years ago
#3 ESEA Map Selection Process in Map Discussion

Playing bad maps is not the kind of variety I want, and warmfront/coldfront was in the rotation for a long time, and was a perfectly acceptable map. There was no reason to remove aside from a bunch of whiny players who couldn't figure out a strategy to push last.

posted about 11 years ago
#1 ESEA Map Selection Process in Map Discussion

Ok, so every season it happens where a few people in the community loses their shit, gets their panties in a bunch and blows up the forums with threads/posts like "X map sucks so bad!!! ZOMG!!! Last too hard to push!!! VOTE OUT VOTE OUT!!!! Y map looks so good!!! Definitely better than map X!!!! VOTE IN VOTE IN!!!" So the majority of the community then looks at this post and thinks, ya that one map is not the greatest, and this guys says this map is so good. I guess I'll vote it in too to go with everyone else.

This cannot continue to happen. We are wasting time voting out maps, and replacing them with maps that maybe 1-2 teams have actually try-hard scrimmed before. Pug's do not reveal true flaws in maps. People don't pull really gay strat's out in pugs, and alot of people off-class as well.

All this said, this is not a rant about how bad ashville is or is not. I haven't scrimmed it yet, so I won't give an uninformed opinion on it. This posts purpose is to try to get people to not be so hasty to remove maps and vote in new ones next time map vote comes around.

posted about 11 years ago
#2 shortening white bar on scoreboard? in TF2 General Discussion

i believe it is blue and red player list width values

posted about 11 years ago
#20 How in gods name did cp_ashville get into rotation in TF2 General Discussion

I TOLD YOU TO KEEP WARMFRONT

but i cant say ive scrimmed ashville yet, but warmfront is still amazing

posted about 11 years ago
#5 Looking s12/13 in Recruitment (looking for team)

Why did you get cut? You outplayed timeless as a roamer in like every scrim and match.

posted about 11 years ago
#1 GPIT DABES in TF2 General Discussion

Gravelpit makes for the most exciting final matches ever! Today's was absolutely captivating! So many big plays and solid play by everyone!

posted about 11 years ago
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