JB
Account Details
SteamID64 76561198050605830
SteamID3 [U:1:90340102]
SteamID32 STEAM_0:0:45170051
Country Germany
Signed Up September 26, 2014
Last Posted May 14, 2020 at 6:58 PM
Posts 107 (0 per day)
Game Settings
In-game Sensitivity 0.85
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1728x1080
Refresh Rate
120
Hardware Peripherals
Mouse Zowie FK1
Keyboard WASD v2 105 Mechanical Keyboard
Mousepad SteelSeries QcK Heavy
Headphones HyperX Cloud II
Monitor EIZO FG2421
1 2 3 4 5 6 7 8
#1 Hitsound problem in Customization

I tried out a different hitsound yesterday and it didn't work at all, so I switched back to my old hitsound that's been working fine for years.
I just noticed that my old hitsound that's been working just fine before switching, isn't working anymore either.
I didn't change any settings, simply switched the files in the sound folder two times.

Help?

posted about 8 years ago
#4484 Show your HUD modifications! in Customization
omniseiterseiter1omniI'm fairly sure all I do is work on menus and that's it

http://i.imgur.com/BlSmJ3G.jpg

Menus are the main thing i look at when choosing a hud to use also download? I really like it haha

Sorry, no download just yet. Here's some more screens of menus I've finished though to annoy you.

http://puu.sh/lOruH/db42a3b33e.jpg
http://puu.sh/lOqUE/68c314b293.jpg

The links at the top (Scout - Spy, then icons Backpack, Crafting and Trade) are accessible from any page in the loadout menus (besides Stats + the Trade box). You can also traverse them using keyboard presses. 1 - 9 for the classes, 0 or B for the Backpack, C for Crafting and T for Trade. Pretty fuckin' good dudes.

Been trying to do something like this for a while now. How did you do it?

posted about 8 years ago
#2220 HUD editing: short questions, quick answers in Customization

Can the top bar of charinfopanel.res be made less tall?

http://i.imgur.com/JTDZSwK.png

posted about 8 years ago
#2207 HUD editing: short questions, quick answers in Customization

Where is the color for the stuff in the playerlist of the scoreboard defined?

posted about 8 years ago
#2196 HUD editing: short questions, quick answers in Customization
LuigiEver since the Halloween update and them releasing manpower into an official game mode I have had that damn unused warlock icon stuck over my health, anyone know where the manpower hud elements are located or whatever controls that because it is annoying as fuck.

HudPlayerHealth.res

Don't know the exact element name, something with warlock.

posted about 8 years ago
#2 Comaglia customization in Customization

When you open the .cfg file there is a section for ragdolls and one for sound.

There shoud be an explanation for the commands so you know what you edit.

posted about 8 years ago
#2140 HUD editing: short questions, quick answers in Customization

Can the font, textcolor, border etc. of the cycling add container in the main menu be edited?

posted about 8 years ago
#1947 HUD editing: short questions, quick answers in Customization
flyingbuddyMy friend is trying to swap gmangs killfeed into rayshud but when he tried he got no names in the killfeed, would anyone know the reasoning for that?

Has he added the custom fonts from the first hud to rayshud?

posted about 8 years ago
#1921 HUD editing: short questions, quick answers in Customization

You could move the entire thing to the left, using buildstatus_engineer in hudlayout.res

posted about 8 years ago
#1908 HUD editing: short questions, quick answers in Customization
phoxhow change engineer's thing?

http://i.imgur.com/N5GngF4.jpg

hud_obj_dispenser/sentrygun/tele

There are several files in resource/ui for each building.

posted about 8 years ago
#1899 HUD editing: short questions, quick answers in Customization
collycatJBIs the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:tanlight in clientscheme

Yeah I tried that and it fixed it, but I use tanlight for other things aswell so that's a problem.

omnicollycatJBIs the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:tanlight in clientschemeI tried that and it didn't work for me.

I ended up duplicating the targetnamelabel by making a targetnamelabel2, then moving the original targetnamelabel out of sight with a ypos. That way, the targetid still stretches to the name of the target.

Yeah that worked as well, it's working now. Thanks guys.

posted about 8 years ago
#1896 HUD editing: short questions, quick answers in Customization

Is the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:

http://i.imgur.com/Lu1TPAr.png

While this is in targetid.res

	"TargetNameLabel"
	{	
		"ControlName"		"CExLabel"
		"fieldName"		"TargetNameLabel"
		"font"			"Ubuntu14"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"1"
		"wide"			"640"
		"tall"			"18"
		"fgcolor"		"12 12  12 255"
		"FgColor_override"	"12 12 12 255"
		"autoResize"		"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
		"labelText"		"%targetname%"
		"textAlignment"		"West"
		"dulltext"		"0"
		"brighttext"		"0"
	}
posted about 8 years ago
#1874 HUD editing: short questions, quick answers in Customization

Is there somewhere a (somewhat) complete list of events that can be edited in hudanimations_tf?
Would love to try out some event based things, but don't know where to find the specific events.

posted about 8 years ago
#96 No explosion smoke script in Customization

Is it possible to have two different explosions for grenade launcher and sticky launcher? I set two different explosions in the files, but it's using the one from the stickylauncher file for both.

posted about 8 years ago
#8 problem with parts of my viewmodel not being round in Q/A Help
deetrJBGot the same problem, changing r_lod doesn't seem to change anything though. Help?
If your game looks exactly like the picture then it is definitely a result of having a lower lod settings, although I'm not aware of any other ones that make a difference to viewmodel other than r_lod. Possibly r_rootlod? Also make sure you r_flushlod or restart after changing r_lod to see the difference.

I started the game with all 4 different settings, tried r_flushlod after changing them, but there is no difference.
Always looks like this.

posted about 8 years ago
1 2 3 4 5 6 7 8