Hudsen
Account Details
SteamID64 76561198116423071
SteamID3 [U:1:156157343]
SteamID32 STEAM_0:1:78078671
Country United States
Signed Up September 16, 2015
Last Posted September 16, 2020 at 8:48 PM
Posts 1671 (0.5 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Glorious Model D
Keyboard Mistel MD770
Mousepad Aorus AMP500
Headphones Sennheiser PC37X
Monitor MSI MAG251RX
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#19 boredHUD in Customization
StaticVoidKonceptLegacyI was looking through the files to animate a hud crosshair that I installed, and I didn't see a hudanimations_tf folder, but multiple other ones. Was this intended? And if so, where would I put the code for event damaged player? I'm using the most up to date version of your hud also (3.1.2016)There isn't a hudanimations_tf.txt file because the hudanimations_manifest.txt calls for which animations files to be loaded. This is to make sure that any future updates to hudanimations_tf in the stock HUD will not break this HUD. If you would like to add a hud crosshair animation, you can make a hudanimations_crosshair.txt file, and put the whole eventdamaged player or whatever in it. Then just call the file in hudanimations_mainfest.txt

sounds good. Thanks!!

posted about 8 years ago
#11 MM small changes wishlist in TF2 General Discussion
IntellectualsmoboIntellectualit's really good against buildings because it's intended to be the anti-building weapon. this extra damage being exclusive to buildings rather than all around is far more balanced than before.
the demoman loses his extra damage from rollers as well as a fourth pipe. removing the speed bonus makes this weapon simply the worst gl rather than a situational one.

are you saying that is current downsides are not enough?
every time it's been tested in comp, people unanimously agree that it's better than stock
because of the speed?

that and how you can basically hit anything for a consistent 100 damage from nearly anywhere on the map. Think of being in blu choke at blands mid and getting 3 pipes into an advancing red team. Red most likely isn't going to see it coming until they've already been hit, and you get out just fine. So yes, you can say that it's because of the projectile speed, but think of how (un)balanced it would be. Also, as another example, the DH suffers from damage falloff the longer the projectile goes. Loch n load doesn't.

posted about 8 years ago
#7 MM small changes wishlist in TF2 General Discussion

I know there's already a separate thread for this, but there are some weapons that REALLY need to be looked at. Valve was supposedly going to use matchmaking as data to rebalance these weapons, and here are a few that I came up with off of the top of my head that really stick out. I'm keeping my arguments short about most of these weapons since I don't want to put that much time into a forum post about something that's going to be (hopefully) temporary

1. Quick fix

-Obviously the best medi gun to use since it gives the medic an upgrade in mobility. As much as I loved playing with it, it's just too good

2. Pomson

-Of all the changes valve has made to the phlog, they haven't done anything to this thing. I didn't get to play with it, but I know playing against it was super annoying due to one hit depleting so much of the medic's ubercharge percentage. And the list of problems with this goes on...

3. Loch n load

-Despite it having 1 less shot than the stock grenade launcher, the projectile speed is very rewarding, allowing targets to be hit a little more consistently than the stock. Also, the extra damage against buildings is a big upside when pushing last against a sentry gun.

And the list goes on...

posted about 8 years ago
#17 boredHUD in Customization

I was looking through the files to animate a hud crosshair that I installed, and I didn't see a hudanimations_tf folder, but multiple other ones. Was this intended? And if so, where would I put the code for event damaged player? I'm using the most up to date version of your hud also (3.1.2016)

posted about 8 years ago
#3 Quitting bball.tf to drop mixtape in Off Topic

i will say that your name suits your decision very well

good luck on your dreams

posted about 8 years ago
#46 Second matchmaking stress test thoughts in TF2 General Discussion

I personally think that until tf2 is very well optimized, valve shouldn't enforce high graphics settings for matchmaking. I still enjoyed playing today, but it wasn't as fun due to my piss poor frames. Still needs class limits though. Although I will say I enjoyed having my sentry upgraded immediately from 2 other engineers on viaduct.

-required graphics settings
+class limits (still)

Also, I got multiple medals and it didn't show any progress towards ranking up. It may have been that I wasn't using the stock hud but I found it odd that I had no progress after I got 2 gold medals in a game on foundry. I haven't checked (yet) if I've ranked up with the default hud, but has anyone had this issue? Or is it just me?

posted about 8 years ago
#6 TF2 update for 3/3/16 (3/4/16 UTC) in TF2 General Discussion
Niko_Jimsjoejoe347munk33hstress test hype?
Doesn't say anything about fixes to competitive mode, so probably not? Just a guess though.

They updated Foundry and said they would probably have a stress test tonight. Very possible they use tonight to see if foundry is good to go.

Are they going to announce the stress test happenings on teamfortress.com?? because I'd love to play it but I have no idea where to look to get info on when it's happening

posted about 8 years ago
#4 TF2 update for 3/3/16 (3/4/16 UTC) in TF2 General Discussion
wickedplayer494- Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2

thank you. It's been hard having to play while relying entirely on my animated crosshair and hud close captions

posted about 8 years ago
#25 Ronin signs Ascent in News

awesome to see esports sponsors getting into tf2. the future is looking bright with matchmaking around the corner guys!!

posted about 8 years ago
#33 Changes for MatchMaking in TF2 General Discussion

this isn't exactly a mm only thing, but PLEASE fix the custom hitsounds. I ended up having to turn mine off due to it sounding like sanic.exe, and the only way that I knew I was actually hitting things as demo was cause of my animated hud crosshair.

-ctf
-broken hitsounds
+more 5cp maps

posted about 8 years ago
#56 Your first matchmaking experience in TF2 General Discussion

I actually had playable frames with dx9 and on badlands. even though we lost it was still super fun. couldn't see much for damage since I had the stock hud ;____;

the hype train has finally arrived.

posted about 8 years ago
#130 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion
raysflamejust go to https://github.com/SteamDatabase/GameTracking/commit/5306edff4cc8b508b51f68dfc3da7748fb672f47 and look.

you dont need to be in the beta to update your huds.

Since I don't have a pass but want to make sure my HUD's up to date, is there anything that I'd need to do as a HUD dev to add in support for the new things outside of just simply copy/pasting the changed/new files into my HUD?

I know I can probably test most of the stuff in a local server via tf_competitive_mode 1, but stuff like the end/result panel doesn't require any additional editing, right?

this would be an amazing thread to make, relating to huds and matchmaking coming out so that people that use their own huds can update them to work with the mm update.

posted about 8 years ago
#134 TF2: remember _____? in TF2 General Discussion

can we save the b4nny discussion for another thread/time please...

posted about 8 years ago
#45 TF2: remember _____? in TF2 General Discussion

remember when dx9 wasn't enforced

posted about 8 years ago
#55 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion
wickedplayer494- Added the Civilian Grade Stat Clock
- Applies a Strange Stat Clock to a Civilian grade weapon
- Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades

why only civilian grade ;__;

also did they change the sticky launcher reload sound?? or am I just hearing things differently??

posted about 8 years ago
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