Henrik0x7F
Account Details
SteamID64 76561198146150168
SteamID3 [U:1:185884440]
SteamID32 STEAM_0:0:92942220
Country Germany
Signed Up January 12, 2019
Last Posted April 22, 2020 at 11:53 AM
Posts 4 (0 per day)
Game Settings
In-game Sensitivity 6
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
1920 x 1080
Refresh Rate
60Hz
Hardware Peripherals
Mouse Logitech G402
Keyboard Logitech G610 Brown
Mousepad Ikea
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Monitor  
#58 TF2 and CS:GO's source code got leaked in TF2 General Discussion

Someone is going to burn. It's just not clear yet who...

posted about 4 years ago
#57 TF2 and CS:GO's source code got leaked in TF2 General Discussion
qwertyquertyCommunity TF3?

If the community ever developed TF3 I'm sure they wouldn't use the ass-source engine...

posted about 4 years ago
#4 Resources on making TF2 client plugins in Q/A Help

That's unfortunate. So it's essentially writing a cheat with somewhat good intensions? Well I don't know if I want to go through the hassle of finding out offsets. Nevertheless thanks for the quick reply :)

posted about 5 years ago
#1 Resources on making TF2 client plugins in Q/A Help

I have been programming in C++ for the past 6 years and would like to get started on making Source Engine client plugins in a similiar fashion to P-REC or CastingEssentials. Unfortunately I couldn't find any good resources on the matter. The valve developer wiki page (here) is a stub and even though I'm quite proficient in C++ just looking at the source code of CastingEssentials doesn't reveal anything about building or the basics of plugin development.

So to the plugin developers here: Can you recommend some resources that go through the process of making a (TF2) client plugin?

posted about 5 years ago