Hellbent
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SteamID64 76561198047126327
SteamID3 [U:1:86860599]
SteamID32 STEAM_0:1:43430299
Country Canada
Signed Up October 2, 2012
Last Posted October 17, 2023 at 10:10 PM
Posts 2079 (0.4 per day)
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#74 birthdays in Off Topic

Jan 20th

Buzz Aldrin
Rainn Wilson (Dwight from The Office)
Bill Maher (FUCK YA!)

posted about 12 years ago
#7 Demo/Roamer LFT LOW LOW OPEN in Recruitment (looking for team)

l0l

posted about 12 years ago
#31 russian style in TF2 General Discussion

alright time to try this shit out #newstyle

posted about 12 years ago
#17 Rekuso roamer looking in Recruitment (looking for team)

if you jump while rekuso is in the air youre gunna crater

posted about 12 years ago
#5 Demo/Scout/Roamer LFT IM+ in Recruitment (looking for team)

good at the kablam and the pow and even the scatterblam

posted about 12 years ago
#246 ESEA Quick Fix Ruling in TF2 General Discussion
AllealRinseRightwrong

QF is just better at every mid. The only way to beat it is build kritz near 2nd. Dunno about you but I like to see midfights.

Having your medic fly onto high ground with a soldier and a scout sitting there you're basically invulnerable, not to mention this happens before the other team gets to mid. The med also gets uber in the midfight if it's any other map except gully.

I can't believe someone has to explain this to you.

posted about 12 years ago
#229 ESEA Quick Fix Ruling in TF2 General Discussion

You're late to the battle

Go back to the middle of thread, your questions have been answered at least 20 times

posted about 12 years ago
#76 qf is just a scapegoat in TF2 General Discussion
scrimshawboth of these guys are right and made reasoned arguments yet they're minus fragged

You can't go on frags. This community bandwagons on bandwagoning.

posted about 12 years ago
#217 ESEA Quick Fix Ruling in TF2 General Discussion
FogI'm glad it's banned but the way going about banning it was kind of dumb.

People were constantly asking whether they should practice with/without it so I can understand killing in posting it early instead of waiting forever to get an invite vote which he could already do at lan.

Although I do agree it got blown out of the water. I know I may have blew it out of proportion in my posts, partly due to me being mad at how the lan turned out, and partly due to such a drastic change to a game I've spent so much time trying to understand.

posted about 12 years ago
#67 i49 Predictions in LAN Discussion

What I want

1. iM
2. Epsilon
3. HRG
4. Broder
5. Infused

What it will probably be

1. HRG
2. Epsilon
3. Broder
4. Infused
5. iM

posted about 12 years ago
#24 5 cp causes stalemates in TF2 General Discussion

ow

posted about 12 years ago
#5 ESEA Quick Fix Ruling in TF2 General Discussion

thank god killing

posted about 12 years ago
#7 ESEA-Open UR4/LR3 Predictions in News

STREEEEEEEEEEEEEEEEEEEEEEEEEET HOOOOOOOOOOOOOOOOOOOOOOOOOOOOPSS

posted about 12 years ago
#9 ESEA S15 NA Main Happenings/Predictions in TF2 General Discussion

I don't think 4 open teams going to main would be a good idea.

posted about 12 years ago
#61 Can heavy be banned yet? in TF2 General Discussion

You both run qf to mid because it's just better.
You charmin the other team, realize you can't push with qf, try to go change, the other team realizes that you've changed ---> you easily lose 2nd, kritz or uber is expected (checked with spy maybe) and most likely countered by pushing you very far back with qf (and probably a player adv from getting out of 2nd) till the point where a successful kritz/uber won't let you roll into last (qf med ez stalemate/push out on your adv), or you lose your medic and you respawn qf on your last.

Alternatively, both medics stay alive ---> 10minute midfight/stalemate on 2nd with whatever classes because no one is pushing on any kind of adv.

It's not rock/paper/scissors because both teams have to start with rock, and can't switch to paper until they die/switch in spawn ---> he's probably going paper knowing you have rock, but then again scissors beats rock on last? That analogy is not realistic.

Knowing they're trying to counter your gun is probably more important than them actually countering your gun. Plus it's extremely easy to know.

Probably the biggest reason why I hate it is that it plays out differently on each map. Gully as we saw is very slow, but maps like process and snakewater are a lot faster due to them being so open. The old meta was very consistent across all the maps. Smaller maps will be painstakingly slow, and larger maps will be so fast it is very hard to catch up on what's going on from a spectator pov, and imo just looks like a dm server.

posted about 12 years ago
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