Gorgonzilla
Account Details
SteamID64 76561198120938163
SteamID3 [U:1:160672435]
SteamID32 STEAM_0:1:80336217
Country Australia
Signed Up July 2, 2018
Last Posted September 29, 2019 at 4:06 AM
Posts 5 (0 per day)
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#3 cp_b2bgorgon in Map Discussion
780gorgon morgon

yes

posted about 4 years ago
#1 cp_b2bgorgon in Map Discussion

5cp map with a granary theme, minus the flatness.

Download Link:
https://tf2maps.net/downloads/b2b-gorgon.8688/

posted about 4 years ago
#4 koth_potential in Map Discussion

Alpha 5
- name change from koth_potential to koth_nevada
- major changes, including an upper route
- check the tf2maps.net page for details

posted about 5 years ago
#3 koth_potential in Map Discussion

Alpha 4a
- long sight lines annihilated (added a shutter door and barrier to the left route)
- reworked ammo and health pack placement
- created an upper route for snipers to look onto the point
- added second crate, allowing for all classes to access the balcony
- may be other minor changes

Reworked a fair bit, so I wouldn't mind some feedback on this one.

posted about 5 years ago
#1 koth_potential in Map Discussion

The name is different to the thread:
Currently called Nevada

Fairly simple koth map, designed mainly for 6s, though Highlander play testing would be appreciated. My first comp map, but I've worked on other maps, and played enough to kind of know what a good map should have.
Feedback and demos would be amazing, so please, give your harshest (constructive) criticism.

Currently:

Alpha 5
- name change from koth_potential to koth_nevada
- major changes, including an upper route
- check the tf2maps.net page for details

Previous Updates:
Alpha 3
- added a balcony/battlements on the right side route, allowing for a new attacking and retreating angle
- reworked the left side balcony/battlements
- I think I moved around or changed health packs?
- clutter: I didn't know how to block sight lines and create a mobility option, so I stuck some boxes in the middle of "silo", I dislike it, but I haven't got another idea yet
- retexturing: made the floor textures smooth, added hazard strips around the point, and made the side of the patio brick
- replaced the metal fence prop with a brush (much more stylish)
- moved the spawns around, so the exits are more central
- added ammo behind the barrier on the right side
- other minor tweaks

Alpha 2
- added fences on the point to block sight lines
- reworked the right route a lot
- yeah, there wasn't any health or ammo... now there is?
- other minor changes

Alpha 4a
- long sight lines annihilated (added a shutter door and barrier to the left route)
- reworked ammo and health pack placement
- created an upper route for snipers to look onto the point
- added second crate, allowing for all classes to access the balcony
- may be other minor changes

Map thread >> https://tf2maps.net/downloads/nevada.5980/
Download link >> https://tf2maps.net/downloads/nevada.5980/download?version=16678

posted about 5 years ago