maraudeRI think TF2Center would be more attractive to higher level players if a pick/ban system were implemented for maps and players. It's not really very satisfying to play a TF2Center lobby with randoms who "stack" teams based on lobbies played and hours. There's a reason that other pug services have had greater success in the last decade.
I agree with the sentiment, I think there’s something to the fact that center has stuck around since 2013 but it’s stagnant because it hasn’t really changed much. I will say i and a few others have been actively pitching ideas and trying to get some new concepts going in in house discussions. There’s just a couple set backs to get past as far as the coding of the site and stuff goes that has honestly just gone to the wayside due in part to being inconsistent with the efforts to get the said issues fixed. The if it ain’t broke don’t fix it mentality has just led to a stagnant laughing stock of a website to the majority of players whom the site SHOULD be targeted for, which I have a lot of interest in getting better. The mainstay of who runs the sites are all old and busy with real life, I personallyI work 7 days a week most of the time doing construction during the day and a lot of the head admins are EU, and the owner is kind of hard to get a hold of to deal with the brunt of the issues at hand and what recommendations that are given to be implemented. So while it’s been EASIERr to just watch the site fill with the same stacks of people 3 lobbies at a time, I’d like to work to change that. Pug groups have greater success short term but lack longevity. I want to meet in the middle of that and turn a familiar product into a great one.