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SteamID64 76561198073561753
SteamID3 [U:1:113296025]
SteamID32 STEAM_0:1:56648012
Country United States
Signed Up August 29, 2015
Last Posted June 22, 2021 at 7:44 PM
Posts 6 (0 per day)
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#60 TF2 update for 6/22/21 in TF2 General Discussion

Red side mid:


posted about a year ago
#2182 mastercomfig - fps/customization config in Customization

I checked with a clean installation and it does indeed seem to be an issue with harvest.
I guess I just haven't played harvest enough to have noticed it in the past.

posted about a year ago
#2178 mastercomfig - fps/customization config in Customization

Does anyone know what causes this lighting glitch on harvest?


This screenshot is from mastercomfig ultra.

I first noticed it when using mastercomfig medium high, and tried changing some of the lighting settings but nothing seemed to fix this.

posted about a year ago
#1591 mastercomfig - fps/customization config in Customization

Are each of the individual custom settings (3d sky, item rarity borders, etc.) supposed to show both a checkbox and toggle button? If so how do you know if it is active? If at least one is, or both? Every setting that seems to just be a toggleable setting has both options for me. i.e. x-checkbox -- x-label --- x-switch

Also the home page takes a long time to load, maybe add something to indicate it is loading and not just frozen?

posted about 4 years ago
#617 mastercomfig - fps/customization config in Customization

I have 2 possible recommendations for the config.

1) Maybe move info about dxlevel launch options to where the mat_dxlevel options are and specify that you need both to effectively change the dxlevel. It seems kind of confusing how it is at the moment. I.E: Someone may just change to the mat_dxlevel 90 option and not realize they need to add and then remove the dxlevel launch option to completely change over.

2) Maybe have the exec custom uncommented by default? I think it would be much nicer for people updating the config to be able to just copy paste/drag drop and not worry about having to change it every time. It isn't particularly difficult to change it, but just a bit nicer not to have to. That or maybe having autoexec removed and just having people execute themselves in their own autoexec? IDK, I just feel that it's easier to maintain for users that way.

posted about 5 years ago
#1784 HUD editing: short questions, quick answers in Customization

Anyone know if it's possible to change the color of the PlayerStatusHealthBonusImage. I notice there is an option for HealthDeathWarningColor to change the color of it when hurt, but anything similar for when overhealed?

posted about 7 years ago