I really do appreciate the communication from the dev team on planned/ upcoming changes, but some of these balance changes don't exactly sit well with me. A lot of them seem almost arbitrary or don't really seem to address the original problem of the weapon (or create new problems).
While I feel like the proposed changes are sort of a step in the right direction, it still doesn't address the issue of having your movement restricted. Having your movement limited by another player in as random of a way as lobbing a ball across the map will never be seen as not an issue
Regardless of the slow down effect the user receives after the bonk effect wears off, its still just as easy to bypass players. Maybe having the slowdown effect being immediate would help with this issue?
The proposed changes actually seem like more of a buff than anything. Now you need to fire before taking extra damage. What is stopping someone from holding off their shots and bee lining for a med and one shotting him?
I always thought the most troubling aspect of the guillotine was the fact it was an easily spammable 90 damage that regenerated fairly quickly, not the fact it could crit if you combo'd it with the sandman. Even without the crit-gimmick it still seems like a straight upgrade to the pistol in most situations
The idea of retaining uber after death will always be flawed, even if you have to "work" for it.