Dont
Account Details
SteamID64 76561198120528288
SteamID3 [U:1:160262560]
SteamID32 STEAM_0:0:80131280
Country United States
Signed Up February 14, 2015
Last Posted June 10, 2016 at 9:58 AM
Posts 238 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 12 13 14 15 16
#97 ESEA-IM S19 Preseason Power Rankings in News

Woot IM

posted about 8 years ago
#4 Muselk shouts out competitive in TF2 General Discussion

Yeah, this is a great moment not to burn out like quake, which just ended up full of elitist players who turned off newbies. Noob hype?

posted about 8 years ago
#10 Happy birthday eXtine! in Off Topic

Thank you so much for all you've done. Happy birthday!

posted about 8 years ago
#156 i55 in TF2 General Discussion

Is there a fundraiser or anything to give in to in order to get the NA teams over?

Sorry I don't know what's happening too well, I only got into the competitive scene following over the winter. I just want to support a really awesome LAN.

posted about 8 years ago
#29 Interviews with TF2 players in TF2 General Discussion

Maincall? I'd love me some maincall :)

posted about 8 years ago
#166 cp_granary_pro in Map Discussion

Flow: the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity (psych definition). This means that a map with "Flow" results in more involvement. This is achieved through map tweaks that alter gameplay. Fixing sightlines is a mechanical change, which alters a fixed capability: whether or not you can see one place from another. Widening the mid or raising the chokes is a flow change, which alters player movement and positioning choices. One is static, the other is dynamic. Maps needs to consider both.

TLDR; it's a definition, not a judgement.

posted about 8 years ago
#12 Jerma985 spreads competitive awareness in TF2 General Discussion
Smithsoniani can't think of any prominent tf2 youtubers that are against competitive
hopefully they'll bring in some more interest to it

Muselk is hyped, Strife is semi-hyped, Array7 is hyped, and some other smaller ones are really hyped as well.

posted about 8 years ago
#3 OWL 13 Premier Division: Masif Saturdays vs. Not Bad in Events

Lel, 7 in the morning for me. Sure, why not watch.

posted about 8 years ago
#91 esea in TF2 General Discussion
AvastI don't understand what you are saying.

I may or may not have shit for brains. Ignore that.

posted about 9 years ago
#89 esea in TF2 General Discussion
marqueeI don't know man, shit still looks kind of fucked.

Yeah, I kinda feel like that. It's kind of a vicious cycle downward in high-echelon TF2, where it's hard to justify putting in the huge time investment without an equally matched payout, but it's hard to justify putting in the payout without seeing the time investment.

Please tell me I'm wrong, and that there is a way that we as a community can make the time investment justifiable (because I'm assuming that Ipkane is not budging beyond his stated support). Is there a competitive tf2 patreon or something that I don't know about? Some charity event that would benefit high-tier players? Anything?

posted about 9 years ago
#370 Valve and Competitive TF2 in News

You know lange wants to help VALVe pull this off now :3

posted about 9 years ago
#107 Valve and Competitive TF2 in News

LES' GOOOOOO!!!!!!! H Y P E !!!!!

Seriously though, I'm so excited. Also,

DavidTheWinI told you it wasn't dead

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

posted about 9 years ago
#4 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

M U C H H Y P E

posted about 9 years ago
#30 SoapDM Map Support in TF2 General Discussion

Apologies to giraffe and yttrium, I was reading on mobile and missed the "that map" bit. I just tend to get snap defensive when people poke at HL, as I've seen too much genuine bigotry towards it. Hey, thanks for doing all that yttrium.

posted about 9 years ago
#5 Who here still uses GmangHUD in Customization

What's good about it?

posted about 9 years ago
1 ⋅⋅ 12 13 14 15 16