DangerKid
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SteamID64 76561197998036881
SteamID3 [U:1:37771153]
SteamID32 STEAM_0:1:18885576
Country United States
Signed Up July 28, 2015
Last Posted April 29, 2016 at 7:24 PM
Posts 19 (0 per day)
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#4543 Show your HUD modifications! in Customization

Those TargetIDs are beautiful. Nice work.

posted about 8 years ago
#68 A glaring issue with projectile hitboxes in TF2 General Discussion

I think the biggest takeaway is that I don't know shit about this game.

posted about 8 years ago
#1689 HUD editing: short questions, quick answers in Customization
villainDangerKidI'm running a modifed MedHud, I'm getting closer to how I want it, but my biggest obstacle right now is this

To get a background all you need to get is vtfedit and make 1 vtf file ( a normal picture + a vmt (which is just a line of text) Name the background "background_upward" and put it in hud/materials/console along with the code file this is what code it should have

"UnlitGeneric"
{
"$baseTexture" "console/background_upward"
"$vertexcolor" 1
"$vertexalpha" 1
"$ignorez" 1
"$no_fullbright" "1"
"$nolod" "1"
"%keywords" "tf"
}

Now, do the same thing and make a picture vtf "background_upward_widescreen" and a vmt with this code

"UnlitGeneric"
{
"$baseTexture" "console/background_upward_widescreen"
"$vertexcolor" 1
"$vertexalpha" 1
"$ignorez" 1
"$no_fullbright" "1"
"$nolod" "1"
"%keywords" "tf"
}

After this you should get that background at all times, if not there are more of those files you have to make eg. "background_mvm, background_2fort" etc. I hope this helps.

Thanks! It didn't quite work, only the loading screen. After a lot of tinkering I deleted all the background info in the main menu resu, then deleted both the vmt files and now it works perfectly! :D
http://puu.sh/jskWY/043e12d64f.jpg
posted about 8 years ago
#1679 HUD editing: short questions, quick answers in Customization

I'm running a modifed MedHud, I'm getting closer to how I want it, but my biggest obstacle right now is this

http://i.imgur.com/vfbWiOe.png

I'm trying to get them all lined up perfectly. As it is, healtarget's actual health moves according to the length of his username. Also, the font for uber % is way too small, and I can't get the bar to show up, even using F4 plugin program.

Looking around in resource\ui\hudmediccharge.res there are a LOT of bars and labels, it's confusing, and there are a ton of settings for each.

LabelU, LabelR, LabelD.. etc. I can't really make much sense of what R,U,D are even referring to. Then there's individual charge.

If heal target's health can't line up perfectly that's a much smaller problem than getting the % to be bigger, and adding a bar. I could just move the uber % up higher, but again I can't figure that out either. I can move all of the shadows, there's like 10, but moving the whole thing with the font itself is really difficult and confusing.

In case people are wondering here are some of my humble edits:
http://i.imgur.com/ZkwvinQ.png Scoreboard

-removed team names
-brightened player count, shortened black background, brought them closer to center
-made backgrounds more transparent

To do list:
-remove avatars
-remove killstreaks
-remove "server time left" but still show server time
-Make assists and ubers big like K, D, move the rest to the right in a third column

http://puu.sh/jnczc/3cc6ac2cb7.png
home screen

Got rid of garbage like shop, news, contracts, split menu in to main section and then secondary.

To Do list:
figure out how to have a nice image in background. Probably not that hard

posted about 8 years ago
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