ya that launch option isn't needed. as long as your monitor is set to 144hz in windows settings you're fine.
| Account Details | |
|---|---|
| SteamID64 | 76561197998264892 |
| SteamID3 | [U:1:37999164] |
| SteamID32 | STEAM_0:0:18999582 |
| Country | Canada |
| Signed Up | July 19, 2012 |
| Last Posted | February 6, 2026 at 11:03 PM |
| Posts | 2626 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.44 |
| Windows Sensitivity | 1 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1038 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G303 |
| Keyboard | CMstorm quickfire |
| Mousepad | QCK Heavy |
| Headphones | Audio Technica AD700 + Antlion Modmic 4 |
| Monitor | BENQ 144hz blur reduction off |
f_blueReally like this killsound. Let's hope they remove pitch from the killsound and fix the sv_pure issue. The loud gong would drive me nuts in the long run.
yeah, i love the idea of it, but the varying pitch and valve's lack of functioning ears when it comes to hitsounds kinda hold it back.
community pubs before quickplay :(
gingacharmaIf anyone doesn't like the kill hitsound or the "last hitsound" I wrote a guide on replacing with the default or custom one.
http://steamcommunity.com/sharedfiles/filedetails/?id=635922529
thank you for posting in bold, i will also post in bold and remind you to notify people reading your guide that it doesn't work in sv_pure 2 servers
gingacharmaHey, I made a guide on 'disabling' the last hitsound and replacing it with a default or custom. Please take a look :D
http://steamcommunity.com/sharedfiles/filedetails/?id=635922529
you should probably mention that the fix is sv_pure 0/1 only and on sv_pure 2 you will have the default killsound.
LonsforNobleturbine
why?
maybe they have some crazy balance changes in the works to make it playable.. that or they have NO idea whats happening.
pumped 2 b a death merchant
NobleThere seems to be a winners podium (I don't know if this is new) on the following maps (potential map list?):
badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine
the hype keeps building.
joshuawnit's not working on sv_pure 2 servers. however, the length of the custom killsound.wav file does influence what plays.
anything longer than ~138 milliseconds reverts to the stupid gong sound, and anything shorter or equivalent makes a retarded bleep
damn, thx valve u did a silly.
https://mega.nz/#!FYslCYpD!f9GnuJSuPp8qP7d5Bh1EAf2RyCkBlnn8WaONy7LF0EA
silent killsound.wav file should make no kill gong sound.
https://mega.nz/#!FYslCYpD!f9GnuJSuPp8qP7d5Bh1EAf2RyCkBlnn8WaONy7LF0EA
silent killsound.wav
put it in ur sounds folder. No gong.
edit: nevermind valve doesn't like that
so heres an anime girl saying baka that u can use instead
https://mega.nz/#!cEtz3baZ!-fujiF3Ow3IaC7bHLrQWxdejfyMqKMottd1Ke1bNEro
did hitsounds always go off when u hit sentrys or am i just really dumb?
botmodeare huds still working
ya
time to use the squisher sound so i can feel like im swatting flies
- Updated pl_borneo
- Fixed an exploit related to the final control point and dropped weapons
my pub life is back