D13H4RD2L1V3
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SteamID32 STEAM_0:1:41815322
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Signed Up June 19, 2014
Last Posted June 20, 2014 at 6:58 AM
Posts 5 (0 per day)
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#753 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
KingReptarSo I was expecting this to be awful just like everyone else as a demo main. Surprisingly, I've been having A LOT of fun. Pipes, while unreliable, are fun as hell, and it feels nice to not be focused all the time. Also, using more traps is pretty fun.

I didn't think Valve nerfing my class would make me enjoy it more, but it did. I am probably an outlier though.

Amen. I was playing the Demo post-patch and I was doing better than I had ever done, for some very odd and unknown reason...

What witchcraft is this?! Why do I do better with weak weapons and do so poorly with strong ones???

posted about 9 years ago
#439 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
TwitchEdit: also tell me why the fuck we should respect a company's decision that doesn't touch a game's comp scene for 7 years and then wrecks it all in one big update that they didn't even take input from the community before passing.

Because Volvo clearly knows how to teleport bread. :P

posted about 9 years ago
#436 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
mince__D13H4RD2L1V3BTW, I really love how people downvote my post even though I try to explain my perspective of the changes.

Come on, people. At least I didn't make any insults like some others.

people minus fragged your post because you began it with "as a heavy main"

I understand that fully. I know this is a thread that concerns the Demo, but I had to put that because

1) The Heavy was also affected by the damage ramp-up, although admittedly, it was much less drastic than the Demo, to the point where it feels like nothing.

2) I feel that I have to say that because I need to tell people that I'm not particularly a very experienced Demoman. Honesty > Pure lying.

I have way too many hours played as a Heavy, so I'm switching things up with the Demo to build up more experience.

posted about 9 years ago
#432 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

BTW, I really love how people downvote my post even though I try to explain my perspective of the changes.

Come on, people. At least I didn't make any insults like some others.

posted about 9 years ago
#427 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Now, after the update, I went to try the changes on a 32 player Dustbowl server. I primarily main Heavy/Medic, but I go Demo at times too when I feel that it will benefit the team, though not as often as the Engineer and sometimes, the Scout.

Honestly, I did not feel any major changes in the ramp-up on the miniguns. I was as good as killing as before the update. The (australium*) sticky launcher felt similar too, although it did result in a few missed kills due to the ramp up. Note that before playing, I was aware the both the sticky launcher and the miniguns had this effect added.

Now, I am more of a casual player, though people have been asking me to participate in tournaments. I don't play Demo as much, so this doesn't affect me much, nor did the Heavy nerf affect me as much, possibly due to my playstyle.

My only advice is this;

    Try to get used to the ramp up. Once you get a feel for it, you may do just as well as you did before the update. Or use the Scottish Resistance. The longer arm time means you'll get more damage out of them.
    [list] It may also be best to see if a console command/server mod is created that disables the ramp-up.

Now, I don't main Demo, nor do I play 6v6 or Highlander, but I know how this feels. Hopefully, either Valve tweaks this so that it doesn't cripple the Demo as much or the community finds ways to take advantage of the ramp-up. The TF2 community is capable of some truly amazing things, so I have no doubt that we'll find new ways to play with this weapon.

* Yeah, I had to put that in. :P

posted about 9 years ago