CallumSLG
Account Details
SteamID64 76561198009951419
SteamID3 [U:1:49685691]
SteamID32 STEAM_0:1:24842845
Country United Kingdom
Signed Up September 21, 2012
Last Posted August 2, 2020 at 1:33 PM
Posts 141 (0 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Coolermaster Master Keys Pro S
Mousepad Steel Series QCK
Headphones HyperX Cloud
Monitor BenQ GL2450
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#155 The Tough Break Update in TF2 General Discussion

Patch notes are out on the updates tab

EDIT: ITS OUT BOYS

posted about 8 years ago
#59 How did you guys got introduced to comp tf2? in TF2 General Discussion

I saw the Yz50'd frag video, got curious and began to look into it.

First thing I watched involving competitive players was the winter 2010 communities vs. pros with the pros being eMg.

posted about 8 years ago
#105 all aboard in TF2 General Discussion
If I had to do those shitty contracts in order to play matchmaking, I think I would just not bother and play another game.

I think that is a major underestimation of how willing cheaters are. There will be a bunch of a different cheaters with different motives whether it be boosting, fun ruining or just simply getting the top rank for the hell of it. Just because there is a time wall behind doesn't mean they will stop, take scammers as an example.

posted about 8 years ago
#223 Tip of the Hats 2015 in Events

Right in the feels dude

posted about 8 years ago
#11 The Fall Classic in News

There a link to a full size version of the promotional picture by any chance?

posted about 8 years ago
#65 Tip of the Hats 2015 Announced in News

https://gyazo.com/8283db28dec0e82276df2b91ed590792

hey

posted about 8 years ago
#341 Insomnia55 General Discussion in TF2 General Discussion
Limb-ohhCongrats to Froyo, and thanks to production team. The casts and overall feel of the stream was great.

But not to get ahead of myself, what now?
Show Content
Matchmaking
posted about 8 years ago
#322 Insomnia55 General Discussion in TF2 General Discussion

Why you gotta make me feel this way Dashner, fantastic job

posted about 8 years ago
#310 Insomnia55 General Discussion in TF2 General Discussion

Someone PLEASE get sideshow some water before his throat gives in

posted about 8 years ago
#3 iseries moving venue in TF2 General Discussion

I've been to the NEC on a few occasion, would be a good upgrade on previous locations.

posted about 8 years ago
#6 Insomnia55 in News

Holy fucking shit front page boys.

Really hoping everything goes smoothly on the production side, a lot eyes going to be on this one.

posted about 8 years ago
#2 Is in-game shit talk a good or a bad thing? in Off Topic

Light hearted shit talk is alright but when things get personal or people start actually insulting with the purpose of offending its pretty shitty imo.

posted about 8 years ago
#73 Loose Cannon in TF2 General Discussion
BLoodSireNerfing it is a fine idea. But you have to play with a thing to know how. The divergence between comp and other TF2 is so appalling today because of the decisions made years ago to adopt the "ban it now, wait for fix later" mentality. Not only does that starve the weapon of the competitive context needed to see a meaningful fix, it sends the weapon to the grave yard as those that are eventually fixed in some way, almost never (is there even 1 example?) make it back into the whitelist.

Those who so optimistically look ahead to MM as the savior of comp TF2 must espescially come to terms with this. We've built an airtight meta-wall in 6v6 and we've hid behind it for many years. The truth is, the powers that be shaped the game to allow the cookie cutter lineup to thrive because of a communial holier-than-thou idea that it was the best/most competitive. There's good argument for that, and it worked because we were on our own and could make that decision. If it was annoying, seemed to threaten that meta, of empowered a non-standard class to the point where it seemed we might have to look at it more than we wanted; it got banned. Bonk, jarate (i argued against it myself), GRU (and we helped design that one), the banners, loch n load, all got the axe because they are...too good? Too annoying? Meta ruining?

There have been awful unlocks (phlog). There have been unlocks we've given a shot and had to abandon (quick-fix). But the majority get a ban first ask questions never treatment, and all I'm saying is that if the comp TF2 community expects MM to save the day, they need to expect being "annoyed" at some unlocks.

The day is coming when you're going to see a 4 scout with bonk, 2 quick-fix medic rollout to mid vs. 3 GRU heavies and 3 meds of varying ubers. If we can't cope with the damn loose cannon, we screwed, team.

This, opting bans for weapons at this stage is really dumb.

posted about 8 years ago
#64 Loose Cannon in TF2 General Discussion

I think a good start would be lowering the overall damage and knock-back but giving the charge time a ramp up that would increase the damage to its current state if held long enough so that randomly getting hit from long/mid distance isn't as punishing. Perhaps increase the projectile speed or knock-back with that ramp up too so that the projectiles don't become a pointblank one hit wonder and can still offer a way for the demo to deny provided enemies get close up on him so that the weapon still retains its perks.

posted about 8 years ago
#49 Loose Cannon in TF2 General Discussion
dangoI mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.

So just because a weapon makes a class more fun we should neglect the fact thats its broken?

We should unban Crit-a-Cola too I guess. Make scout even harder to shoot and allow him to do 144 damage shots but it makes scout more fun so we should unban it!

I'm not opposed to the weapon because I feel that it does have some place with its ability to deny but the donk needs a rework.

posted about 8 years ago
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