Cabbage_
Account Details
SteamID64 76561198020241649
SteamID3 [U:1:59975921]
SteamID32 STEAM_0:1:29987960
Country Belgium
Signed Up December 16, 2014
Last Posted August 1, 2021 at 4:13 PM
Posts 115 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 ⋅⋅ 8
#61 Leagues meet to discuss future of North American TF2 in News

Instead of looking at each weapon individually in a whitelist we could choose between two broader philosophies about banned weapons.

Philosophy A is the current global whitelist (alternatively the b4nny/valve major philosophy) which is to allow everything that doesn't break competitive 6v6.
In other words weapons that nobody uses in serious games because they aren't very good, but don't break the game, are all allowed. Think of the scout primary unlocks; pretty much nobody seriously uses them.

Philosophy B would be like something people have asked for in this/other threads and in the past, where you ban everything that doesn't contribute positively to the game.
Pretty much this would mean memey weapons (like the aforementioned scout unlocks) would be banned, because they are almost never used. Would anyone really care that much if they were banned?
Maybe this wouldn't even be a big deal, because these superfluous unlocks are pretty much only run in non-competitive games anyways, i.e. in games where there is a skill gap between both teams and one/both start memeing because they give up, in aids doublemixes, games of meme teams with meme compositions (that usually consist of sandbaggers anyways), etc.

Why not have a poll where people choose between these broad ideas, and only then discussing individual weapons?

posted about 5 years ago
#304 2018 World Cup in World Events

oh boy

posted about 5 years ago
#5 ETF2L S30 W2: Se7en vs. Ora Elektro in Matches

go demos!!

posted about 5 years ago
#4 Euclid (5cp) in Map Discussion

Here's an imgur album with some thoughts in the captions.
https://imgur.com/a/rdVtsCY

Mid to second stalemates seem a bit brutal; there isn't much space for soldiers to easily bomb in deep enough, but there is enough high ground and vision into chokes for scouts and spam to deny said soldier bombs. The house is cramped and easy to spot into from second, bar the shutter door, which is right next to a massive rock somebody surely would be standing on in a stalemate situation. I also see little reason for the team on second to move into the house, as there is plenty of good ground on second itself, so there seems to be little possibility for the attackers to pick someone who overextends, as there is little reason to overextend (except maybe boredom/impatience). At first glance there also seem to be no terribly effective sightlines into/from second bar one (which may not even be intentional, see screenshot), so a successful sac or sniping the stalemate away seems quite difficult. I put some suggestions for soldier bombs from valley in the captions, but the house area at second seems quite unforgiving for the attacking team regardless.

In general second seems a bit cramped with props and height differences, I feel like the second points on popular 5cp maps have a wider and more open area to play in (bar sunshine or metalworks perhaps).

Map needs to be playtested to see what's good and bad of course.

posted about 5 years ago
#8 ETF2L S29 LBF: Ascent.EU vs. OMNI5.EU in Matches

go demos

posted about 6 years ago
#4 ETF2L S29 W7: OMNI5.EU vs. The Bus Crew in Matches

go demos

posted about 6 years ago
#2 ETF2L S29 W6: Ascent.EU vs. Rakuzan in Matches

go demos

posted about 6 years ago
#9 ETF2L S29 W5: Ora Elektro vs. Rakuzan in Matches

go demos

posted about 6 years ago
#4 ETF2L S28 W4: Rakuzan vs. Se7en in Matches

Go demos!

posted about 6 years ago
#3 ETF2L S29 W2: nunya vs. Rakuzan in Matches

go demos

posted about 6 years ago
#171 cp_prolands in Map Discussion

There is some weird clipping on both spires that causes an invisible ledge in between the wooden pillars. I didn't check whether it was there on previous versions.
screenshots

Also the wall inside spire to make the ledge bear suggested is not the most elegant solution imo (looks a bit out of place), but now the ledge is very visible indeed

posted about 6 years ago
#53 ooooooh yeaaaaaaaahh in Videos

https://clips.twitch.tv/ZealousProudFlyPartyTime

posted about 6 years ago
#164 i52 Fragmovie in TF2 General Discussion

god bless you're a champion

posted about 6 years ago
#9 ESEA S26 GF: froyotech vs. SVIFT NA in Matches

What's the last time neither harbleu or bdonski were in the grand finals?

posted about 6 years ago
#6 ETF2L S28 UBF: LEGO vs. SVIFT in Matches

I don't think i have ever seen a 30 minute 0-0 stalemate followed by a 58 second golden cap.

posted about 6 years ago
1 2 3 4 5 ⋅⋅ 8