Butterspewn
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SteamID64 76561198144140044
SteamID3 [U:1:183874316]
SteamID32 STEAM_0:0:91937158
Country United Kingdom
Signed Up November 6, 2019
Last Posted November 6, 2019 at 2:40 PM
Posts 2 (0 per day)
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#4 Is DamagedPlayer the only "event" you can use? in Customization
Wiethoofd
Event/command   |  hudanimations event
--------------- | --------------------------
Dealing damage  | DamagedPlayer // Already used for every hud crosshair damage indicator
+quickswitch    | OpenWeaponSelectionMenu & CloseWeaponSelectionMenu
Health change   | HudHealthBonusPulse(Stop/Loop) * HudHealthDyingPulse(Stop/Loop)
Low ammo        | HudLowAmmoPulse(Stop/Loop)
Disguise Change | HudSpyDisguiseChanged/Hide
Full med charge | HudMedicCharged(Stop/Loop)
All of these triggers should in theory be able to access/modify your hud crosshair elements, eg. change color, alpha, x-/ypos

cool, thanks for the help

posted about 4 years ago
#1 Is DamagedPlayer the only "event" you can use? in Customization

This question is in terms of HUD animation and more specifically, HUD crosshair animation.

I am wondering if a player being damaged is the only event that can trigger an animation within your HUD. It's the only event that I've seen after some light research and I kinda want to be able to use specific buttons to trigger animations.

Its a pretty straight forward question, however if this isn't the only event, I would appreciate it if someone could list any of the others.

posted about 4 years ago