BLoodSire
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SteamID64 76561197972382063
SteamID3 [U:1:12116335]
SteamID32 STEAM_0:1:6058167
Country United States
Signed Up August 8, 2012
Last Posted November 26, 2019 at 11:35 AM
Posts 960 (0.3 per day)
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#10 corsa out, ninjanick in for froyotech in News

I'm confused, do they not know corsa is -AA-?

posted about 5 years ago
#8 GoT season 6 in Music, Movies, TV

GRRM himself has mentioned how the butterfly effect is starting to take shape in the HBO adaption. Small, medium, and even large changes where the show has diverted from the books will change things dramatically, and while they both might (and likely will: unless GRRM changes the ending he told them) end up at the same place, hopefully the books and show will provide 2 enjoyable but separate journeys.

I've always liked the show, but have become increasingly disillusioned with some of it's adaption choices. In recent seasons they seem to have slashed and melded major plot-lines (understandable) but then waste value screen-time on completely invented story-lines (why?).

This season will be strange: not knowing what is going to happen, and wondering if what does happen will ruin my book experience. I'll likely still watch though . . . because they have me by my formidable balls.

posted about 5 years ago
#42 Updating cp_snakewater in Map Discussion

I for one think the map plays great. It has it's own identity. I love it's dichotomy of either a shotgun or sustained mid. I love how last often requires several pushes or off-classing. I would be wary of making large overhauls. Last lower + dropdown would be where I would focus most of my attention as that seems mostly like "no mans land" and could be worked to become more useful/intuitive.

posted about 5 years ago
#8 trampoline tf2 in Videos

Thought the map was Yukon at first and I got really sad because I miss Yukon. Then I saw it was Standin and I got really sad because I miss Standin.

posted about 5 years ago
#3 Highlight: rando vs. froyotech in News

I am from the future.

posted about 5 years ago
#39 ESEA S21 W2: froyotech vs. Ascent in Matches
panda106Freshrando went insane with those airshots
Rando airshot http://oddshot.tv/shot/teamfortresstv-201602045233131

wtf, how come no one told me I sounded like a 13yr old

posted about 5 years ago
#20 ESEA S21 W2: froyotech vs. Ascent in Matches

Vote in the twitter poll, I'll announce the %'s on stream later.

https://twitter.com/teamfortresstv/status/695030180646146049

posted about 5 years ago
#408 Overwatch, who got in? in Other Games

Peace.

jkjkjkjkjkjkjk

posted about 5 years ago
#17 ESEA S21 W2: froyotech vs. Ascent in Matches
fatswimdudehow will bloodsire cast if hes playing medic?

Like this, "Hi, I'm BloodSire. Oh no, BloodSire dropped uber!"

posted about 5 years ago
#9 Highlight: Thalash sniping vs. Planet Express in News

-Eyy Eyy-

posted about 5 years ago
#1 ESEA S21 W2: Ascent vs. -bird noises- in Matches

saloon, fam: http://saloon.tf/match/118

posted about 5 years ago
#61 what keys do you use for your weapons? in TF2 General Discussion

q = primary
r = secondary
3 = melee

posted about 5 years ago
#18 New WW2 Shooter - Battalion 1944 in Other Games

My first online FPS was DOD beta. I absolutley loved the DOD series and have never gotten over how lackluster DOD:Source is. COD 2 I played a ton as well, and I was just thinking recently how there isn't a good modern WW2 shooter to fill that gap.

This trailer/game tapped right into my soul. Looks awesome.

posted about 5 years ago
#9 ban direct hit from dm in TF2 General Discussion

No. It's a weapon in the game. It is a weapon legal in play. You can't play a match with it if you can't be amazing with it. You can't scrim with it unless your team believes you are amazing with it. You cant use it in a PUG because a PUG team can't play around it. The only way to practice it is in DM.

I firmly believe a weapon like the DH never saw consistent match play because no one has really had the opportunity to get good enough with it for it to be justified. The issue with it in DM, I feel, is that it negates one of the major downsides of the DH...reloading after missing. Full ammo regen with each kill lets you abuse spamming it in a way that is unrealistic to actual use. It would be better for both those seeking practice and those fighting it if the ammo regen capped at 2, i.e. if you frag on the last rocket you go from 0-2 rockets in clip. If you frag with 3 rockets in clip, you get 0 rockets back: if you frag with 2 still in clip, you get 0 rockets back.

I feel this would make it better.

posted about 5 years ago
#2 pug champ broke for me :( in Q/A Help

same for me, we are discussing it in the main thread

posted about 5 years ago
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