Aaaaah! Glad people who actually know what they're doing have started working on these.
I prodded a few people with a froyo attempt https://imgur.com/a/SurwS a few days ago but I'm not very skilled lol
I don't think anything with a logo or text on would ever make it into the game; I don't think valve can have a "NerdRage" weapon in the game, for example & text/logos push us outside of the established extremes for skins.
We might not have many teams sponsored by companies right now but if valve starts embracing competitive imagine the shitshow we'd have with companies sponsoring teams /expecting/ to get their <brand> weapon in game since "Swift", "Ascent" etc had already set a precedent for it.
I think having a colour palette for each team is the best way to go, with teams like Swift, Antic, Se7en etc having some form of 'away kit' logic for when they're playing on the other team to their colour scheme.
How do you guys feel about skins being named after players rather than teams? On map loading screens (you're headed to payload upward...) valve are happy to display mapmaker's community/steam names so I feel like we could get a "b4nny signature scattergun" or something to that effect in game but never a FROYOTECH Scattergun.
I don't play CS:GO & had no idea that 'team stickers' were a thing so maybe I'm being too cautious but I still think we'd have less friction with both the community & valve if we run without text/logos for the time being
I was planning on making a mock crate of competitive skins associated with specific players, and pitching it as a similar campaign to dota compendiums to fund the first valve tf2 lan event but I'm starting to think it would be insensitive because last time I made a mock for an ingame feature a lot of people seemed to think it was real ah. don't want to upset anyone. Also I don't know competitive players very personally ah ha so it's hard to get approval on their mock designs, oh and I'm bad at graphic design >_<
The heightened interest in making war paints is really useful though, if lots of people know how to make these then with a little co-ordination we could try and have mock competitive skins for the next lan coverage? I know the playermodel reskins were a controversial topic but we already have eye-bleeding skins in game that players could choose to use. imo we want to aim for something that a viewer looks at & goes, "hey! I wanna get that skin" and then goes to the decorated weapons wiki looking for it because it *feels* like it's a part of the game
To players that use weapon viewmodels, would using a different skin at lan for the sake of it later being reskinned for the community videos or live coverage be too distracting in game? I don't know how we'd mod stock appearances retroactively but if each team was assigned a valve skin & stuck to it then it'd be pretty doable I think.
tl;dr logos don't stand a chance at actually getting in game imo, but are we gonna get to see stuff like this at lan?
This stuff isn't something I'm good at but I'm trying to learn & I'll drop everything I can to be of help if there's an organised effort to get stuff like this at lan. my steam is /556pm
I'd be happy to take the lowest possible percentages on any workshop stuff cuz everyone seems to bring that up w me atm thought I should write it somewhere
Sorry for wall of text I don't really post here v often, s/o to uberchain for keeping me in the loop bless you