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A Formal Outline for Casual 6s
1
#1
0 Frags +

I suppose that “TF2 needs Casual Sixes” is not an unpopular opinion among Competitive players, but I am not aware of any formal proposition for the mode within the community. Tonight, I hope to outline the benefits of a “casual” or “unranked” sixes format.
In-game Competitive MM is a desert, because (among other reasons) new players are unfamiliar with the format and even if they wanted to sit through the wait times, they’d be essentially stranded without any idea what sixes should look like.
Some people might suggest completely replacing competitive with Casual Sixes, but I believe Casual Sixes should be the gateway. Competitive is mostly formatted like Casual Sixes, except for abandon penalties and end podiums. The existence of a Casual Sixes would allow new players to become accustomed to the format and be able to drop in or out (why would anyone want to commit to a supposedly one hour match in a format they aren’t familiar with?).
Furthermore, having a mode designated as Casual Sixes would be a sufficient case for adding, at the very least, class limits for Competitive Sixes. It would also be a good quarantine zone for 6s Turbine/Gorge/Payload, restricting Competitive to only the most competitive maps (although there’s a valid argument for restricting Casual Sixes to CP only).
I believe the most ‘fun’ format for a Casual Sixes server would be similar to a 24/7 community pub, where no matter how many rounds you play you can stay on your favorite map, and you don’t have to sit through a server reload after losing 2 rounds in a row. Your friends will be able to ad-hoc like in casual, and they’d be prioritized over other people matchmaking.
Ideally, this mode would come via a “Meet Your Match, but Good”™ Update, where the developers recommend every player try out Casual Sixes Process, along with every Competitive fix needed (no turbine, no graphic restrictions, class restrictions, possibly a whitelist, etc).
I believe a rebooted Comp+Casual 6s update (styled as a Major update instead of a patch) would help solve the self-fulfilling prophecy of wait times. It would inject new players into the Competitive base after they try Casual, it would create a new reason for people to queue for Competitive. (At the moment, nobody queues for Competitive because there’s no reason to, which creates the long wait times, which adds to the reasons nobody wants to queue).
In closing, I want to play Casual 6s so that I don’t have to fight 3 medic + heavy combos in casual or in competitive. Thanks.
I've posted this here in case you had feedback; is there some big flaw I'm missing or should it be added?

I suppose that “TF2 needs Casual Sixes” is not an unpopular opinion among Competitive players, but I am not aware of any formal proposition for the mode within the community. Tonight, I hope to outline the benefits of a “casual” or “unranked” sixes format.
In-game Competitive MM is a desert, because (among other reasons) new players are unfamiliar with the format and even if they wanted to sit through the wait times, they’d be essentially stranded without any idea what sixes should look like.
Some people might suggest completely replacing competitive with Casual Sixes, but I believe Casual Sixes should be the gateway. Competitive is mostly formatted like Casual Sixes, except for abandon penalties and end podiums. The existence of a Casual Sixes would allow new players to become accustomed to the format and be able to drop in or out (why would anyone want to commit to a supposedly one hour match in a format they aren’t familiar with?).
Furthermore, having a mode designated as Casual Sixes would be a sufficient case for adding, at the very least, class limits for Competitive Sixes. It would also be a good quarantine zone for 6s Turbine/Gorge/Payload, restricting Competitive to only the most competitive maps (although there’s a valid argument for restricting Casual Sixes to CP only).
I believe the most ‘fun’ format for a Casual Sixes server would be similar to a 24/7 community pub, where no matter how many rounds you play you can stay on your favorite map, and you don’t have to sit through a server reload after losing 2 rounds in a row. Your friends will be able to ad-hoc like in casual, and they’d be prioritized over other people matchmaking.
Ideally, this mode would come via a “Meet Your Match, but Good”™ Update, where the developers recommend every player try out Casual Sixes Process, along with every Competitive fix needed (no turbine, no graphic restrictions, class restrictions, possibly a whitelist, etc).
I believe a rebooted Comp+Casual 6s update (styled as a Major update instead of a patch) would help solve the self-fulfilling prophecy of wait times. It would inject new players into the Competitive base after they try Casual, it would create a new reason for people to queue for Competitive. (At the moment, nobody queues for Competitive because there’s no reason to, which creates the long wait times, which adds to the reasons nobody wants to queue).
In closing, I want to play Casual 6s so that I don’t have to fight 3 medic + heavy combos in casual or in competitive. Thanks.
I've posted this here in case you had feedback; is there some big flaw I'm missing or should it be added?
2
#2
7 Frags +

cool idea but do u really think valve is going to do anything

cool idea but do u really think valve is going to do anything
3
#3
3 Frags +

cool story bro, valve ain't gonna do shit they got dota 2 and vr to worry about. So many people have tried to start some kind of formatted 6s with valve for forever, sadly nothing is going to change. Sorry i wish it was true but it ain't.

cool story bro, valve ain't gonna do shit they got dota 2 and vr to worry about. So many people have tried to start some kind of formatted 6s with valve for forever, sadly nothing is going to change. Sorry i wish it was true but it ain't.
4
#4
-10 Frags +

ok zoomer

ok zoomer
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