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Metal colors.
posted in Customization
1
#1
0 Frags +

I'd it so that when I have full metal I get a similar thing to the overheal. White from 199-100. Orange from 99-1. Red 0. I can't figure it out though.

Any help will be appreciated.

I'd it so that when I have full metal I get a similar thing to the overheal. White from 199-100. Orange from 99-1. Red 0. I can't figure it out though.

Any help will be appreciated.
2
#2
0 Frags +

overall is not worth it as there is millions of problems you come across but with some font editing it should be possible, but it will only work 10% of the time and not 90%. Next time please post in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers

overall is not worth it as there is millions of problems you come across but with some font editing it should be possible, but it will only work 10% of the time and not 90%. Next time please post in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
3
#3
15 Frags +

Black is a pretty metal colour

Black is a pretty metal colour
4
#4
5 Frags +
XenThePybrooverall is not worth it as there is millions of problems you come across but with some font editing it should be possible, but it will only work 10% of the time and not 90%. Next time please post in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers

To elaborate:
There's no hud animation or anything easy like that. It's not a "normal" thing to do and most hud devs would have no clue how to go about it.

Your easiest bet would be ripping the low health fonts and chat_english definitions and whatnot from magnum hud and make the metal's background change based on those. All you really want is based on number of digits anyway (like part of magnum hud's health) so getting it to work should mostly just be a matter of copying and positioning the right elements properly. Though if you switch resolutions regularly, it may fuck up on other resolutions, and at the end of the day depending on your hud a background color might look awful.

Getting the actual numbers to change color can be made to work with a bit more effort. Again with magnum hud the damage account numbers would give you a good reference, but you would need to manually edit fonts (on top of positioning being a lot harder). And this one is almost guaranteed to break on other resolutions.

I haven't really gone in depth, I don't know how good your hud editing skills are, but those should be some good starting points for what to look into.

[quote=XenThePybro]overall is not worth it as there is millions of problems you come across but with some font editing it should be possible, but it will only work 10% of the time and not 90%. Next time please post in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers[/quote]
To elaborate:
There's no hud animation or anything easy like that. It's not a "normal" thing to do and most hud devs would have no clue how to go about it.

Your easiest bet would be ripping the low health fonts and chat_english definitions and whatnot from magnum hud and make the metal's background change based on those. All you really want is based on number of digits anyway (like part of magnum hud's health) so getting it to work should mostly just be a matter of copying and positioning the right elements properly. Though if you switch resolutions regularly, it may fuck up on other resolutions, and at the end of the day depending on your hud a background color might look awful.

Getting the actual numbers to change color can be made to work with a bit more effort. Again with magnum hud the damage account numbers would give you a good reference, but you would need to manually edit fonts (on top of positioning being a lot harder). And this one is almost guaranteed to break on other resolutions.

I haven't really gone in depth, I don't know how good your hud editing skills are, but those should be some good starting points for what to look into.
5
#5
0 Frags +
XenThePybrooverall is not worth it as there is millions of problems you come across but with some font editing it should be possible, but it will only work 10% of the time and not 90%. Next time please post in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers

ok sorry didn't know how short the question/answer would be.

[quote=XenThePybro]overall is not worth it as there is millions of problems you come across but with some font editing it should be possible, but it will only work 10% of the time and not 90%. Next time please post in http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers[/quote]

ok sorry didn't know how short the question/answer would be.
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