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Control Point Maps Question
1
#1
0 Frags +

Hey guys. First off I wanna apologize for my english.

Now, the question: do you know if you can remove the "flying ensign" above control points?

It really bothers me and causes frame drops so if you know how to remove it, I'd be really happy!

Thanks and have a good one

Hey guys. First off I wanna apologize for my english.

Now, the question: do you know if you can remove the "flying ensign" above control points?

It really bothers me and causes frame drops so if you know how to remove it, I'd be really happy!

Thanks and have a good one
2
#2
1 Frags +

No you can't

No you can't
3
#3
4 Frags +

If you're speaking in terms of level design, setting the "Reset Model", "RED Model" and "BLU Model" to nothing on the "team_control_point" entity should remove the capture flag, but it is not recommended as it will confuse players, since they will not have a clear indicator of who owns the point at any given time.

If you're speaking in terms of the game, you can probably do it with a blank model override, but it will not work on servers that are running sv_pure, such as valve, competitive, and many community servers.

Hope I could help.

If you're speaking in terms of level design, setting the "Reset Model", "RED Model" and "BLU Model" to nothing on the "team_control_point" entity should remove the capture flag, but it is not recommended as it will confuse players, since they will not have a clear indicator of who owns the point at any given time.

If you're speaking in terms of the game, you can probably do it with a blank model override, but it will not work on servers that are running sv_pure, such as valve, competitive, and many community servers.

Hope I could help.
4
#4
0 Frags +

honestly i literally never notice it's there because i use the bottom of my hud to tell which team has which control point

honestly i literally never notice it's there because i use the bottom of my hud to tell which team has which control point
5
#5
1 Frags +

Are you sure it's the hologram model and not something else? Try going into a single player game with sv_cheats 1 and type "ent_remove" into console, while looking at it. Does that make any kind of a difference to your fps?

Are you sure it's the hologram model and not something else? Try going into a single player game with sv_cheats 1 and type "ent_remove" into console, while looking at it. Does that make any kind of a difference to your fps?
6
#6
1 Frags +
CarnAre you sure it's the hologram model and not something else? Try going into a single player game with sv_cheats 1 and type "ent_remove" into console, while looking at it. Does that make any kind of a difference to your fps?

Well, I didn't express myself clearly. It's not about frames, it's about the fact that it is quite annoying, it's an obstacle on certain maps and it really bothers me...

[quote=Carn]Are you sure it's the hologram model and not something else? Try going into a single player game with sv_cheats 1 and type "ent_remove" into console, while looking at it. Does that make any kind of a difference to your fps?[/quote]
Well, I didn't express myself clearly. It's not about frames, it's about the fact that it is quite annoying, it's an obstacle on certain maps and it really bothers me...
7
#7
0 Frags +
LainIf you're speaking in terms of level design, setting the "Reset Model", "RED Model" and "BLU Model" to nothing on the "team_control_point" entity should remove the capture flag, but it is not recommended as it will confuse players, since they will not have a clear indicator of who owns the point at any given time.

If you're speaking in terms of the game, you can probably do it with a blank model override, but it will not work on servers that are running sv_pure, such as valve, competitive, and many community servers.

Hope I could help.

Ok, I see. But yeah I wanted to use it on sv_pure servers. Thanks anyway!

[quote=Lain]If you're speaking in terms of level design, setting the "Reset Model", "RED Model" and "BLU Model" to nothing on the "team_control_point" entity should remove the capture flag, but it is not recommended as it will confuse players, since they will not have a clear indicator of who owns the point at any given time.

If you're speaking in terms of the game, you can probably do it with a blank model override, but it will not work on servers that are running sv_pure, such as valve, competitive, and many community servers.

Hope I could help.[/quote]

Ok, I see. But yeah I wanted to use it on sv_pure servers. Thanks anyway!
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