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Lerp settings for sniper?
posted in Q/A Help
1
#1
0 Frags +

So im having trouble with lerp and interp. my settings at the moment are .033, update rate 67, and interp ratio 1.
So can anyone give me good settings for sniper is i get around 20-35 ping on a server.

So im having trouble with lerp and interp. my settings at the moment are .033, update rate 67, and interp ratio 1.
So can anyone give me good settings for sniper is i get around 20-35 ping on a server.
2
#2
0 Frags +

that sounds fine
my updaterate is 66 tho

that sounds fine
my updaterate is 66 tho
3
#3
18 Frags +

i have used interp 0 my entire life
does anyone actually know how that stuff works?
i dont think i ever had trouble with it, or atleast i never blamed my interp for the shots i missed

i have used interp 0 my entire life
does anyone actually know how that stuff works?
i dont think i ever had trouble with it, or atleast i never blamed my interp for the shots i missed
4
#4
1 Frags +
powahi have used interp 0 my entire life
does anyone actually know how that stuff works?
i dont think i ever had trouble with it, or atleast i never blamed my interp for the shots i missed

Your interp is the maximum of the following: (cl_interp) OR (cl_interp_ratio * (1 / cl_updaterate))

cl_interp_ratio is forced to 1 by the ugc config, so if you set cl_interp to 0 and are using cl_updaterate 66, your real interp is (1/66) = 0.01515151515

[quote=powah]i have used interp 0 my entire life
does anyone actually know how that stuff works?
i dont think i ever had trouble with it, or atleast i never blamed my interp for the shots i missed[/quote]

Your interp is the maximum of the following: (cl_interp) OR (cl_interp_ratio * (1 / cl_updaterate))

cl_interp_ratio is forced to 1 by the ugc config, so if you set cl_interp to 0 and are using cl_updaterate 66, your real interp is (1/66) = 0.01515151515
5
#5
3 Frags +

I trust whatever powah uses

But I think bloodsire is supposed to be some sort of guru

I trust whatever powah uses

But I think bloodsire is supposed to be some sort of guru
6
#6
5 Frags +

pick an interp and don't change it. You'll subconsciously get used to where you need to aim to hit headshots in relation to direction and speed of players' movement.

there's a lot of numbers and math behind this stuff that I see in these threads but in my opinion it's all about how these numbers function and feel in game.

33.0/33.3/33.4/35.0 = fairly accurate hitbox to model representation. clockwork and paragon use this.

24.0 = a really nice middle ground to the former and the latter. I've been using this for years and it's really good to me. Not very common. fl1p uses this. cookye and jukebox used it when they played.

0 = slightly delayed hitbox in relation to model. probably superior the above two as once you're used to it you have more time to react to sudden movements and direction changes. powah and flippy use this.

pick an interp and don't change it. You'll subconsciously get used to where you need to aim to hit headshots in relation to direction and speed of players' movement.

there's a lot of numbers and math behind this stuff that I see in these threads but in my opinion it's all about how these numbers function and feel in game.

33.0/33.3/33.4/35.0 = fairly accurate hitbox to model representation. clockwork and paragon use this.

24.0 = a really nice middle ground to the former and the latter. I've been using this for years and it's really good to me. Not very common. fl1p uses this. cookye and jukebox used it when they played.

0 = slightly delayed hitbox in relation to model. probably superior the above two as once you're used to it you have more time to react to sudden movements and direction changes. powah and flippy use this.
7
#7
2 Frags +

by 0 i mean 15.2 btw haha

by 0 i mean 15.2 btw haha
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