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Some of my models have lower detail
posted in Q/A Help
1
#1
0 Frags +

So i got a config from tf2mate.com and for some reason it causes some models to have a lower model detail, even though i set my model detail to high every time i start tf2.

This is what this tank looks like without the config: http://gyazo.com/00fefb0db63847819008fe20a67e7d8b
and this is what it looks like with the config: http://gyazo.com/2df0faff5b693e72f1239465dd955595
And as you can see, my loch n load looks fine with the config, but the grenade launcher looks really bad for some reason: http://gyazo.com/d2fd87609e4ad2367cbf5c8d4447918d
i have the same problem with some other weapons, the black box for example.
Also, whenever i start tf2 my model detail is set to medium, and when i change it to high i receive this message in the console: http://gyazo.com/c6707043c798157a451194d67b983099

This is what the custom cfg fodler looks like:
http://gyazo.com/fa2a12096bef0a409c8e42dbbd7050e0
http://gyazo.com/a1c24d04d125458f10b88b4539d0987e

ive searched through every one of these sfg files but i havent found anything related to model detail, i might just have missed it. And not that when i made the config on tf2mate i checked "No thanks, I'll use my own graphics settings": http://gyazo.com/2a6bc32523eb911598849ea3fe931f11

Do you have any idea what might be causing this problem?

Any help is appreciated, Thanks.

So i got a config from tf2mate.com and for some reason it causes some models to have a lower model detail, even though i set my model detail to high every time i start tf2.

This is what this tank looks like without the config: http://gyazo.com/00fefb0db63847819008fe20a67e7d8b
and this is what it looks like with the config: http://gyazo.com/2df0faff5b693e72f1239465dd955595
And as you can see, my loch n load looks fine with the config, but the grenade launcher looks really bad for some reason: http://gyazo.com/d2fd87609e4ad2367cbf5c8d4447918d
i have the same problem with some other weapons, the black box for example.
Also, whenever i start tf2 my model detail is set to medium, and when i change it to high i receive this message in the console: http://gyazo.com/c6707043c798157a451194d67b983099

This is what the custom cfg fodler looks like:
http://gyazo.com/fa2a12096bef0a409c8e42dbbd7050e0
http://gyazo.com/a1c24d04d125458f10b88b4539d0987e

ive searched through every one of these sfg files but i havent found anything related to model detail, i might just have missed it. And not that when i made the config on tf2mate i checked "No thanks, I'll use my own graphics settings": http://gyazo.com/2a6bc32523eb911598849ea3fe931f11

Do you have any idea what might be causing this problem?

Any help is appreciated, Thanks.
2
#2
0 Frags +

try changing r_rootlod and r_lod values, I think r_lod 1 and r_rootlod 1 should help, not entirely sure.

try changing r_rootlod and r_lod values, I think r_lod 1 and r_rootlod 1 should help, not entirely sure.
3
#3
0 Frags +

i suggest not using tf2mate. everyone i know that has used that has had some sort of problem with it. also another thing is if you have facial features off, it forces lod to be a certain level so that might have something to do with it. also you could try taking out the dxlevel of your launch options and see if that does anything.

i suggest not using tf2mate. everyone i know that has used that has had some sort of problem with it. also another thing is if you have facial features off, it forces lod to be a certain level so that might have something to do with it. also you could try taking out the dxlevel of your launch options and see if that does anything.
4
#4
0 Frags +

Toaster config?

Toaster config?
5
#5
0 Frags +
popcorptry changing r_rootlod and r_lod values, I think r_lod 1 and r_rootlod 1 should help, not entirely sure.

ok i will try this

[quote=popcorp]try changing r_rootlod and r_lod values, I think r_lod 1 and r_rootlod 1 should help, not entirely sure.[/quote] ok i will try this
6
#6
0 Frags +
santababyi suggest not using tf2mate. everyone i know that has used that has had some sort of problem with it. also another thing is if you have facial features off, it forces lod to be a certain level so that might have something to do with it. also you could try taking out the dxlevel of your launch options and see if that does anything.

ok, i have facial features enabled, and these are my launch options:
-console -novid -nocrashdialog -nojoy -noipx -nocdaudio -64bit -useforcedmparms -noforcemaccel -noforcemsp

and i used tf2mate because i wanted to have that feature where you can change cl_interp and r_draw_wievmodel for different weapons

[quote=santababy]i suggest not using tf2mate. everyone i know that has used that has had some sort of problem with it. also another thing is if you have facial features off, it forces lod to be a certain level so that might have something to do with it. also you could try taking out the dxlevel of your launch options and see if that does anything.[/quote] ok, i have facial features enabled, and these are my launch options:
-console -novid -nocrashdialog -nojoy -noipx -nocdaudio -64bit -useforcedmparms -noforcemaccel -noforcemsp

and i used tf2mate because i wanted to have that feature where you can change cl_interp and r_draw_wievmodel for different weapons
7
#7
2 Frags +
Blu ok, i have facial features enabled, and these are my launch options:
-console -novid -nocrashdialog -nojoy -noipx -nocdaudio -64bit -useforcedmparms -noforcemaccel -noforcemsp

and i used tf2mate because i wanted to have that feature where you can change cl_interp and r_draw_wievmodel for different weapons

different inteprs for weapons dont work anymore, only different interps for different classes still work.

[quote=Blu] ok, i have facial features enabled, and these are my launch options:
-console -novid -nocrashdialog -nojoy -noipx -nocdaudio -64bit -useforcedmparms -noforcemaccel -noforcemsp

and i used tf2mate because i wanted to have that feature where you can change cl_interp and r_draw_wievmodel for different weapons[/quote]

different inteprs for weapons dont work anymore, only different interps for different classes still work.
8
#8
1 Frags +
Blumy launch options:
-console -novid -nocrashdialog -nojoy -noipx -nocdaudio -64bit -useforcedmparms -noforcemaccel -noforcemsp

afaik most of these don't work anymore or are useless, you can probably remove -nocrashdialog, -nojoy, -nodcaudio and -noipx

and i used tf2mate because i wanted to have that feature where you can change cl_interp and r_draw_wievmodel for different weapons

as oktober already stated, interp switching doesn't really work anymore and turning viewmodels on/off for specific weapons can easily be done by putting

bind 1 "slot1; r_drawviewmodel 1/0

in the class configs, no need to use tf2mate which is just straight up awful for editing later on

[quote=Blu]my launch options:
-console -novid -nocrashdialog -nojoy -noipx -nocdaudio -64bit -useforcedmparms -noforcemaccel -noforcemsp[/quote]

afaik most of these don't work anymore or are useless, you can probably remove -nocrashdialog, -nojoy, -nodcaudio and -noipx

[quote]and i used tf2mate because i wanted to have that feature where you can change cl_interp and r_draw_wievmodel for different weapons[/quote]

as oktober already stated, interp switching doesn't really work anymore and turning viewmodels on/off for specific weapons can easily be done by putting [code]bind 1 "slot1; r_drawviewmodel 1/0[/code] in the class configs, no need to use tf2mate which is just straight up awful for editing later on
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