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Server .cfg help
posted in Q/A Help
1
#1
0 Frags +

Hi guys,

I'm running a tournament and have a little bit of a problem setting up the CFG. The tournamnet is a variation on Ultiduo with Demo and Scout allowed. I want the tournament to be played on 2 maps, best 2 out of 3 on each.

This is the config I'm using right now:

decalfrequency 60 			
host_framerate 0 			
log on 		

mp_tournament_whitelist "cfg/ulti_whitelist.txt"		

tv_chattimelimit 1 			
tv_delay 90 				
tv_delaymapchange 1 			
tv_transmitall 1 

mp_allowspectators 1 		
mp_autocrosshair 0 		
mp_autoteambalance 0 		
mp_bonusroundtime 0 		
mp_chattime 10 		
mp_disable_respawn_times 0
mp_enableroundwaittime 1 	
mp_fadetoblack 0 		
mp_falldamage 1 			
mp_footsteps 1 		
mp_forcecamera 1 		
mp_fraglimit 0 		
mp_idledealmethod 0 		
mp_idlemaxtime 0 		
mp_maxrounds 0
mp_respawnwavetime 10.0 
mp_match_end_at_timelimit 1	
mp_stalemate_enable 0	
mp_stalemate_timelimit 0 	
mp_teams_unbalance_limit 0 		
mp_teamplay 0 				
mp_time_between_capscoring 15 	
mp_timelimit 15	
mp_tournament 1	
mp_tournament_allow_non_admin_restart 0	
mp_tournament_stopwatch 0
mp_weaponstay 0 	
mp_windifference 0
mp_winlimit 2 

sv_allow_color_correction 0 	
sv_allow_wait_command 0 	
sv_allowdownload 1 			
sv_allowupload 0	
sv_alltalk 0 			
sv_cheats 0 			
sv_client_cmdrate_difference 30 
sv_client_max_interp_ratio 1
sv_client_min_interp_ratio 1 	
sv_client_predict 1
sv_minrate 20000
sv_maxrate 60000
sv_maxupdaterate 66
sv_minupdaterate 40
sv_maxcmdrate 66
sv_mincmdrate 40 		
sv_pausable 1 			
sv_pure_kick_clients 1 	
sv_pure 2 	

tf_arena_first_blood 0
tf_clamp_airducks 1
tf_ctf_bonus_time 0
tf_damage_disablespread 1						
tf_flag_caps_per_round 0	
tf_tournament_hide_domination_icons 1 
tf_weapon_criticals 0
tf_use_fixed_weaponspreads 1
tf_teamtalk 1

tf_tournament_classlimit_soldier 1
tf_tournament_classlimit_medic 1
tf_tournament_classlimit_scout 1
tf_tournament_classlimit_demoman 1
tf_tournament_classlimit_pyro 0
tf_tournament_classlimit_sniper 0
tf_tournament_classlimit_heavy 0
tf_tournament_classlimit_engineer 0
tf_tournament_classlimit_spy 0

mp_tournament_restart

I've put nextlevel to the "other" map in each of the maps config.

Here's the problem: the game only lasts 1 round on each map (koth_ultiduo) - after the first cap is done, teams need to ready up again. After a team wins two times the map dosen't change.

What part of the config is wrong? Any help is appreciated.

Hi guys,

I'm running a tournament and have a little bit of a problem setting up the CFG. The tournamnet is a variation on Ultiduo with Demo and Scout allowed. I want the tournament to be played on 2 maps, best 2 out of 3 on each.

This is the config I'm using right now:

[code]
decalfrequency 60
host_framerate 0
log on

mp_tournament_whitelist "cfg/ulti_whitelist.txt"


tv_chattimelimit 1
tv_delay 90
tv_delaymapchange 1
tv_transmitall 1


mp_allowspectators 1
mp_autocrosshair 0
mp_autoteambalance 0
mp_bonusroundtime 0
mp_chattime 10
mp_disable_respawn_times 0
mp_enableroundwaittime 1
mp_fadetoblack 0
mp_falldamage 1
mp_footsteps 1
mp_forcecamera 1
mp_fraglimit 0
mp_idledealmethod 0
mp_idlemaxtime 0
mp_maxrounds 0
mp_respawnwavetime 10.0
mp_match_end_at_timelimit 1
mp_stalemate_enable 0
mp_stalemate_timelimit 0
mp_teams_unbalance_limit 0
mp_teamplay 0
mp_time_between_capscoring 15
mp_timelimit 15
mp_tournament 1
mp_tournament_allow_non_admin_restart 0
mp_tournament_stopwatch 0
mp_weaponstay 0
mp_windifference 0
mp_winlimit 2


sv_allow_color_correction 0
sv_allow_wait_command 0
sv_allowdownload 1
sv_allowupload 0
sv_alltalk 0
sv_cheats 0
sv_client_cmdrate_difference 30
sv_client_max_interp_ratio 1
sv_client_min_interp_ratio 1
sv_client_predict 1
sv_minrate 20000
sv_maxrate 60000
sv_maxupdaterate 66
sv_minupdaterate 40
sv_maxcmdrate 66
sv_mincmdrate 40
sv_pausable 1
sv_pure_kick_clients 1
sv_pure 2


tf_arena_first_blood 0
tf_clamp_airducks 1
tf_ctf_bonus_time 0
tf_damage_disablespread 1
tf_flag_caps_per_round 0
tf_tournament_hide_domination_icons 1
tf_weapon_criticals 0
tf_use_fixed_weaponspreads 1
tf_teamtalk 1

tf_tournament_classlimit_soldier 1
tf_tournament_classlimit_medic 1
tf_tournament_classlimit_scout 1
tf_tournament_classlimit_demoman 1
tf_tournament_classlimit_pyro 0
tf_tournament_classlimit_sniper 0
tf_tournament_classlimit_heavy 0
tf_tournament_classlimit_engineer 0
tf_tournament_classlimit_spy 0

mp_tournament_restart[/code]

I've put nextlevel to the "other" map in each of the maps config.

Here's the problem: the game only lasts 1 round on each map (koth_ultiduo) - after the first cap is done, teams need to ready up again. After a team wins two times the map dosen't change.

What part of the config is wrong? Any help is appreciated.
2
#2
0 Frags +

Games ending after 1 round and making you ready up again is a bug triggered by the server hitting the timelimit in a previous game without the map being reloaded. You could avoid this by setting "mp_timelimit 0". The server not changing after 2 wins could be a side-effect of re-readying only ever making it to 1 round.

Not entirely sure if this is your problem, particularly because this doesn't happen if you reload the map and don't go through a ready up -> timeout cycle (which seems like something you may have tried). I don't see anything that strikes me as odd in that cfg though, so idk.

Games ending after 1 round and making you ready up again is a bug triggered by the server hitting the timelimit in a previous game without the map being reloaded. You could avoid this by setting "mp_timelimit 0". The server not changing after 2 wins could be a side-effect of re-readying only ever making it to 1 round.

Not entirely sure if this is your problem, particularly because this doesn't happen if you reload the map and don't go through a ready up -> timeout cycle (which seems like something you may have tried). I don't see anything that strikes me as odd in that cfg though, so idk.
3
#3
0 Frags +

Thanks, I'll check out the timeout bug next round :)

Thanks, I'll check out the timeout bug next round :)
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