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flatHUD
posted in Customization
391
#391
0 Frags +

Were you trying to add in custom servers through the tutorial?

I'd need to see the code for the custom server if you did.

Were you trying to add in custom servers through the tutorial?

I'd need to see the code for the custom server if you did.
392
#392
0 Frags +

Great HUD. Keep it up.

And Thanks ofc. :)

Great HUD. Keep it up.

And Thanks ofc. :)
393
#393
0 Frags +

I didn't understand tutorial very well, so I changed only few lines - http://pastebin.com/riN9pe3a
Screen - http://i.imgur.com/VaVWBjD.png

And sorry for my english

I didn't understand tutorial very well, so I changed only few lines - http://pastebin.com/riN9pe3a
Screen - http://i.imgur.com/VaVWBjD.png

And sorry for my english
394
#394
0 Frags +

Change the "visible" value to 1.

Change the "visible" value to 1.
395
#395
0 Frags +

Thank you for answer and for awesome HUD :)
Btw. Is there any way how to change background?

Thank you for answer and for awesome HUD :)
Btw. Is there any way how to change background?
396
#396
1 Frags +
FlippyReaperThank you for answer and for awesome HUD :)
Btw. Is there any way how to change background?

It's a bit difficult to change it, but you can delete it if you want the default backgrounds.

[quote=FlippyReaper]Thank you for answer and for awesome HUD :)
Btw. Is there any way how to change background?[/quote]
It's a bit difficult to change it, but you can delete it if you want the default backgrounds.
397
#397
0 Frags +

How do i make the hud crosshairs smaller?

How do i make the hud crosshairs smaller?
398
#398
0 Frags +
DjodorHow do i make the hud crosshairs smaller?

What font size do you want to make it?

Go into hudlayout.res and look for the "font" value (in my case it's Crosshairs34) and change the number at the end to a smaller value. If it breaks (it shows up as regular letters), that means it's not defined.

[quote=Djodor]How do i make the hud crosshairs smaller?[/quote]
What font size do you want to make it?

Go into hudlayout.res and look for the "font" value (in my case it's Crosshairs34) and change the number at the end to a smaller value. If it breaks (it shows up as regular letters), that means it's not defined.
399
#399
-3 Frags +

in the future you should really do what rayshud is doing with his rayshud installer to keep it easier to modify the hud

in the future you should really do what rayshud is doing with his rayshud installer to keep it easier to modify the hud
400
#400
1 Frags +

I have no idea how to code things like installers and I don't know anyone that does.

I have no idea how to code things like installers and I don't know anyone that does.
401
#401
4 Frags +

Relatively large update in the works for 2.4, release has been a bit delayed due to finicky hud elements.

Relatively large update in the works for 2.4, release has been a bit delayed due to finicky hud elements.
402
#402
2 Frags +

http://puu.sh/bnu0s/8ff6374316.jpg

Still working on the PL hud, thing is driving me nuts.

[img]http://puu.sh/bnu0s/8ff6374316.jpg[/img]

Still working on the PL hud, thing is driving me nuts.
403
#403
5 Frags +

Version 2.4 Released!

Changelog:
-Added ubercharge label under crosshair as a customization option
-Fixed spacing on loadout/taunt buttons on class loadout menu
-Added "select class" label to class selection screen
-Fixed spacing of player panels on the trade popup window
-Also changed colors of the trading popup to better reflect the hud
-New PL and PLR hud that doesn't use base TF2 materials
-Removed white borders from pictures on quickplay selection and training menus
-Lowered name width on spectator tournament hud
-Added winning team label on the winpanel for staged PL maps (like goldrush)
-Other small bugfixes

Images:

http://puu.sh/bnu0s/8ff6374316.jpg

Class selection panel

http://puu.sh/bpyil/fd32e1e6eb.jpg

PL hud

http://puu.sh/bpymt/a9de1a18ec.jpg

PLR hud

Update is on github.

Thanks for using flatHUD!

-flatline

[b]Version 2.4 Released![/b]

Changelog:
-Added ubercharge label under crosshair as a customization option
-Fixed spacing on loadout/taunt buttons on class loadout menu
-Added "select class" label to class selection screen
-Fixed spacing of player panels on the trade popup window
-Also changed colors of the trading popup to better reflect the hud
-New PL and PLR hud that doesn't use base TF2 materials
-Removed white borders from pictures on quickplay selection and training menus
-Lowered name width on spectator tournament hud
-Added winning team label on the winpanel for staged PL maps (like goldrush)
-Other small bugfixes

Images:

[img]http://puu.sh/bnu0s/8ff6374316.jpg[/img]
Class selection panel

[img]http://puu.sh/bpyil/fd32e1e6eb.jpg[/img]
PL hud

[img]http://puu.sh/bpymt/a9de1a18ec.jpg[/img]
PLR hud

Update is on github.

Thanks for using flatHUD!

-flatline
404
#404
-1 Frags +
flatlineVersion 2.4 Released!

-snip-

Update is on github.

Thanks for using flatHUD!

-flatline

nice!

[quote=flatline][b]Version 2.4 Released![/b]

-snip-

Update is on github.

Thanks for using flatHUD!

-flatline[/quote]

nice!
405
#405
2 Frags +

I love this hud, but I wanted to give it some customisation. How would I do to delete those black squares around the control points?

http://cloud-4.steampowered.com/ugc/52111529860133071/8996DC80703367EFA907FA5EF1F769846688AACF/

I love this hud, but I wanted to give it some customisation. How would I do to delete those black squares around the control points? [img]http://cloud-4.steampowered.com/ugc/52111529860133071/8996DC80703367EFA907FA5EF1F769846688AACF/[/img]
406
#406
3 Frags +

Go into resource/ui/controlpointicon.res, change visible to 0 for everything that starts with "CPBorder"

Go into resource/ui/controlpointicon.res, change visible to 0 for everything that starts with "CPBorder"
407
#407
0 Frags +

Messing with sourcescheme.

http://puu.sh/bu4hv/7254a00880.png

vs

http://puu.sh/bu4l0/f12204362a.png

Messing with sourcescheme.

[img]http://puu.sh/bu4hv/7254a00880.png[/img]

vs

[img]http://puu.sh/bu4l0/f12204362a.png[/img]
408
#408
0 Frags +

The hud wont work on my end, i just put the folder in tf/custom but it didnt work, i created a vpk file, didnt work either, what am i doing wrong? Do i need to activate something in tf2? Oh and i deleted the /tf/resource folder, couldnt find the script folder, didnt work, but when i removed it the button names in tf2 got all messed up, so i changed that back.

I would appreciate any help and/or suggestions, i am getting a bit desperate here...

This is how it looks like in the folder:

http://puu.sh/bx42y/7baf9efdb4.png

Edit: ignore this, XD im being stupid...

The hud wont work on my end, i just put the folder in tf/custom but it didnt work, i created a vpk file, didnt work either, what am i doing wrong? Do i need to activate something in tf2? Oh and i deleted the /tf/resource folder, couldnt find the script folder, didnt work, but when i removed it the button names in tf2 got all messed up, so i changed that back.

I would appreciate any help and/or suggestions, i am getting a bit desperate here...

This is how it looks like in the folder:

[img]http://puu.sh/bx42y/7baf9efdb4.png[/img]

Edit: ignore this, XD im being stupid...
409
#409
1 Frags +

I can't get my hud crosshair to flash from white to red. Here's my code

//Change "DamageCircleDot" to the fieldname of your crosshair
//Change the TOP value of "FgColor" to whatever color you want it to flash
//Change the BOTTOM value of "FgColor" to what you want the xhair to be colored normally
Animate "c" FgColor "255 0 0 255" Linear 0.0 0.1
Animate "c" FgColor "255 255 255 255" Linear 0.2 0.200001
}

I can't get my hud crosshair to flash from white to red. Here's my code

//Change "DamageCircleDot" to the fieldname of your crosshair
//Change the TOP value of "FgColor" to whatever color you want it to flash
//Change the BOTTOM value of "FgColor" to what you want the xhair to be colored normally
Animate "c" FgColor "255 0 0 255" Linear 0.0 0.1
Animate "c" FgColor "255 255 255 255" Linear 0.2 0.200001
}
410
#410
0 Frags +
droidI can't get my hud crosshair to flash from white to red. Here's my code

//Change "DamageCircleDot" to the fieldname of your crosshair
//Change the TOP value of "FgColor" to whatever color you want it to flash
//Change the BOTTOM value of "FgColor" to what you want the xhair to be colored normally
Animate "c" FgColor "255 0 0 255" Linear 0.0 0.1
Animate "c" FgColor "255 255 255 255" Linear 0.2 0.200001
}

You might have to cut out the lines with the comments on them, sometimes hudanimations can get glitchy. If that's what's wrong i'll fix it with this patch I'm distributing soon.

[quote=droid]I can't get my hud crosshair to flash from white to red. Here's my code

//Change "DamageCircleDot" to the fieldname of your crosshair
//Change the TOP value of "FgColor" to whatever color you want it to flash
//Change the BOTTOM value of "FgColor" to what you want the xhair to be colored normally
Animate "c" FgColor "255 0 0 255" Linear 0.0 0.1
Animate "c" FgColor "255 255 255 255" Linear 0.2 0.200001
}[/quote]
You might have to cut out the lines with the comments on them, sometimes hudanimations can get glitchy. If that's what's wrong i'll fix it with this patch I'm distributing soon.
411
#411
0 Frags +

Small update released that changes the sourcescheme to the borderless style seen a couple posts up, as well as the MvM giant robot fix contributed by festivePEWPEW.

It's on github.

Small update released that changes the sourcescheme to the borderless style seen a couple posts up, as well as the MvM giant robot fix contributed by festivePEWPEW.

It's on github.
412
#412
3 Frags +

This is a fucking great hud, but is there a way to make it so collectors items have a mouseover background and are colored red? Instead of looking like this:

http://i.imgur.com/Q4pPhg7.jpg

This is a fucking great hud, but is there a way to make it so collectors items have a mouseover background and are colored red? Instead of looking like this: [img]http://i.imgur.com/Q4pPhg7.jpg[/img]
413
#413
0 Frags +

I don't have a collectors item so I have no easy way to fix that.

I don't have a collectors item so I have no easy way to fix that.
414
#414
huds.tf
3 Frags +
flatlineI don't have a collectors item so I have no easy way to fix that.

Yeah you do.

Find "QualityColorHaunted", put this under it

"QualityColorCollectors"				"131 0 0 255"

Same with "QualityColorHaunted_GreyedOut"

"QualityColorCollectors_GreyedOut"		"32 0 0 255"

And then in the borders section, under Haunted and above Vintage

// Collector's ------------------------------------------------------------------------------------------------
		BackpackItemBorder_Collectors
		{
			"bordertype"			"scalable_image"
			"backgroundtype"		"2"
			"color"					"QualityColorCollectors"

			"image"					"backpack_rect_color"
			"src_corner_height"		"24"				// pixels inside the image
			"src_corner_width"		"24"
			"draw_corner_width"		"0"				// screen size of the corners ( and sides ), proportional
			"draw_corner_height" 	"0"	
		}
		BackpackItemMouseOverBorder_Collectors
		{
			"bordertype"			"scalable_image"
			"backgroundtype"		"2"
			"color"					"QualityColorCollectors"

			"image"					"backpack_rect_mouseover_color"
			"src_corner_height"		"24"				// pixels inside the image
			"src_corner_width"		"24"
			"draw_corner_width"		"0"				// screen size of the corners ( and sides ), proportional
			"draw_corner_height" 	"0"	
		}
		BackpackItemGreyedOutBorder_Collectors
		{
			"bordertype"			"scalable_image"
			"backgroundtype"		"2"
			"color"					"QualityColorCollectors_GreyedOut"

			"image"					"backpack_rect_color"
			"src_corner_height"		"24"				// pixels inside the image
			"src_corner_width"		"24"
			"draw_corner_width"		"0"				// screen size of the corners ( and sides ), proportional
			"draw_corner_height" 	"0"	
		}
		BackpackItemGreyedOutSelectedBorder_Collectors
		{
			"bordertype"			"scalable_image"
			"backgroundtype"		"2"
			"color"					"QualityColorCollectors_GreyedOut"

			"image"					"backpack_rect_mouseover_color"
			"src_corner_height"		"24"				// pixels inside the image
			"src_corner_width"		"24"
			"draw_corner_width"		"0"				// screen size of the corners ( and sides ), proportional
			"draw_corner_height" 	"0"	
		}

Now you have collector's colors friend

[quote=flatline]I don't have a collectors item so I have no easy way to fix that.[/quote]
Yeah you do.

Find "QualityColorHaunted", put this under it
[code]"QualityColorCollectors" "131 0 0 255"[/code]

Same with "QualityColorHaunted_GreyedOut"
[code]"QualityColorCollectors_GreyedOut" "32 0 0 255"[/code]

And then in the borders section, under Haunted and above Vintage
[code]// Collector's ------------------------------------------------------------------------------------------------
BackpackItemBorder_Collectors
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"color" "QualityColorCollectors"

"image" "backpack_rect_color"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}
BackpackItemMouseOverBorder_Collectors
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"color" "QualityColorCollectors"

"image" "backpack_rect_mouseover_color"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}
BackpackItemGreyedOutBorder_Collectors
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"color" "QualityColorCollectors_GreyedOut"

"image" "backpack_rect_color"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}
BackpackItemGreyedOutSelectedBorder_Collectors
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"color" "QualityColorCollectors_GreyedOut"

"image" "backpack_rect_mouseover_color"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}[/code]

Now you have collector's colors friend
415
#415
2 Frags +

THANKS OMNI

THANKS OMNI[i][/i]
416
#416
2 Frags +

HUD updated to include collector's colors (hopefully! i can't easily check and see if it's working)

HUD updated to include collector's colors (hopefully! i can't easily check and see if it's working)
417
#417
0 Frags +

Thanks a lot Omni and Flat

Thanks a lot Omni and Flat
418
#418
2 Frags +

Small update released that adds a true brosel cross to customization as well as the ability to add and change the color of a solid background for the main menu.

Small update released that adds a true brosel cross to customization as well as the ability to add and change the color of a solid background for the main menu.
419
#419
0 Frags +

Just FYI when you move items into a chemistry set, the thumbnail for the item you're moving is tiny. It literally doesn't matter, just thought I would bring it up.

Also is there a customization for uber bar colors or should I look up how to edit it myself?

Just FYI when you move items into a chemistry set, the thumbnail for the item you're moving is tiny. It literally doesn't matter, just thought I would bring it up.

Also is there a customization for uber bar colors or should I look up how to edit it myself?
420
#420
0 Frags +

Look in clientscheme.res

Look in clientscheme.res
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