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medi-gun viewmodel ?s
1
#1
0 Frags +

Hey I have a question involving the view-model on the medigun. So I've noticed in a few povs of other medics they have the view-model off but the heal beam comes from the bottom middle of the screen instead of the center of the screen. I was just curious what console commands I need to put in my config to get it that way.

Hey I have a question involving the view-model on the medigun. So I've noticed in a few povs of other medics they have the view-model off but the heal beam comes from the bottom middle of the screen instead of the center of the screen. I was just curious what console commands I need to put in my config to get it that way.
2
#2
0 Frags +

I use broesel's crosshairswitcher for this. the command you need to put after medic_secondary is r_drawviewmodel 0 and afrer medic_primary and after medic_melee r_drawviewmodel 1

I use broesel's crosshairswitcher for this. the command you need to put after medic_secondary is r_drawviewmodel 0 and afrer medic_primary and after medic_melee r_drawviewmodel 1
3
#3
1 Frags +
PepziI use broesel's crosshairswitcher for this. the command you need to put after medic_secondary is r_drawviewmodel 0 and afrer medic_primary and after medic_melee r_drawviewmodel 1

That doesn't make the beam come from the bottom of the screen that just turns off the view-model

[quote=Pepzi]I use broesel's crosshairswitcher for this. the command you need to put after medic_secondary is r_drawviewmodel 0 and afrer medic_primary and after medic_melee r_drawviewmodel 1[/quote]

That doesn't make the beam come from the bottom of the screen that just turns off the view-model
4
#4
5 Frags +

http://puu.sh/8SNs2/2306e27cdc.jpg

If you're talking about this, I have my viewmodel_fov set to 25 and viewmodels off.

http://puu.sh/8SNtX/7d225e7d5b.jpg

If you're talking about this, cl_first_person_uses_world_model 1

[img]http://puu.sh/8SNs2/2306e27cdc.jpg[/img]

If you're talking about this, I have my viewmodel_fov set to 25 and viewmodels off.

[img]http://puu.sh/8SNtX/7d225e7d5b.jpg[/img]

If you're talking about this, cl_first_person_uses_world_model 1
5
#5
3 Frags +

viewmodel_fov 20
r_drawviewmodel 0

edit: n-n-n-ninja'd

viewmodel_fov 20
r_drawviewmodel 0

edit: n-n-n-ninja'd
6
#6
1 Frags +

that's lowering the viewmodelfov to around 30. set melee and primary to your default though

that's lowering the viewmodelfov to around 30. set melee and primary to your default though
7
#7
0 Frags +

http://youtu.be/BxBwiMmJv-w?t=7m0s - More like this how it's effected by jumping and stuff

it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on

http://youtu.be/BxBwiMmJv-w?t=7m0s - More like this how it's effected by jumping and stuff


it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on
8
#8
1 Frags +
tenacioustoasterhttp://youtu.be/BxBwiMmJv-w?t=7m0s - More like this how it's effected by jumping and stuff

it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on

cl_first_blblahblah overrides all other viewmodel values (fov, draw).

and the video you linked is just what cl_firstblhahahaha looks like in spectate. there's no way to play your game like that afaik

[quote=tenacioustoaster]http://youtu.be/BxBwiMmJv-w?t=7m0s - More like this how it's effected by jumping and stuff


it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on[/quote]
cl_first_blblahblah overrides all other viewmodel values (fov, draw).

and the video you linked is just what cl_firstblhahahaha looks like in spectate. there's no way to play your game like that afaik
9
#9
-1 Frags +
AloSectenacioustoasterhttp://youtu.be/BxBwiMmJv-w?t=7m0s - More like this how it's effected by jumping and stuff

it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on
cl_first_blblahblah overrides all other viewmodel values (fov, draw).

and the video you linked is just what cl_firstblhahahaha looks like in spectate. there's no way to play your game like that afaik

oh lamesauce

[quote=AloSec][quote=tenacioustoaster]http://youtu.be/BxBwiMmJv-w?t=7m0s - More like this how it's effected by jumping and stuff


it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on[/quote]
cl_first_blblahblah overrides all other viewmodel values (fov, draw).

and the video you linked is just what cl_firstblhahahaha looks like in spectate. there's no way to play your game like that afaik[/quote]

oh lamesauce
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