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Statistics
1
#1
9 Frags +

I am a big Sc2 fan and during the games some stats come up about player winrates be it on the map or against the opponent or the race itself.

I was thinking for casts of LAN events this would be a really nice feature seeing as viewer counts more than double and new people always join to take a look so a couple stats here and there about team win rates on a map or clockworck hitting 100% shots or whatever.

The reason I say a LAN (or any form of finals)is because it would be a little tricky getting a decent amount across a whole season. It can also help casters during pauses and stalemates, give them something to talk about.

I'm not sure how it could work or anything, just a little idea I thought of.
EDIT- Statistics/Facts* So something like 'indust skipped IM' not just numbers.

I am a big Sc2 fan and during the games some stats come up about player winrates be it on the map or against the opponent or the race itself.

I was thinking for casts of LAN events this would be a really nice feature seeing as viewer counts more than double and new people always join to take a look so a couple stats here and there about team win rates on a map or clockworck hitting 100% shots or whatever.

The reason I say a LAN (or any form of finals)is because it would be a little tricky getting a decent amount across a whole season. It can also help casters during pauses and stalemates, give them something to talk about.

I'm not sure how it could work or anything, just a little idea I thought of.
EDIT- Statistics/Facts* So something like 'indust skipped IM' not just numbers.
2
#2
0 Frags +

That'd be pretty cool actually. ESEA would have to be ok with it being installed on their servers though (if it were to be a mod that would gather live stats).

That'd be pretty cool actually. ESEA would have to be ok with it being installed on their servers though (if it were to be a mod that would gather live stats).
3
#3
0 Frags +

I assumed ESEA already did this? unless you mean more stuff to work with + possibly a clearer way of showing it

e: could ESEA make an API that lets someone quickly get stats for certain things? from there you'd just make a text file from it, and then you point xsplit/OBS/whatev to that file

I assumed ESEA already did this? unless you mean more stuff to work with + possibly a clearer way of showing it

e: could ESEA make an API that lets someone quickly get stats for certain things? from there you'd just make a text file from it, and then you point xsplit/OBS/whatev to that file
4
#4
3 Frags +

ESEA stats update in real time correct? Unfortunately due to the 90 second STV delay, this could be a bit tricky, but I think it could be possible for someone to write a program that periodically reads the stats from the ESEA page, and then syncs the stats up with the STV delay. This could easily be used to great "stats" graphics.

You could compare demo's damage at any point in time, or compare the caps/kills that two scouts on the opposing (or even the same) team have.

Of course, this depends on someone being willing and capable to write something like this (and would be simplified even more if ESEA provided a feed for it).

ESEA stats update in real time correct? Unfortunately due to the 90 second STV delay, this could be a bit tricky, but I think it could be possible for someone to write a program that periodically reads the stats from the ESEA page, and then syncs the stats up with the STV delay. This could easily be used to great "stats" graphics.

You could compare demo's damage at any point in time, or compare the caps/kills that two scouts on the opposing (or even the same) team have.

Of course, this depends on someone being willing and capable to write something like this (and would be simplified even more if ESEA provided a feed for it).
5
#5
0 Frags +

esea has live stats but they don't auto-update on the page, you need to refresh. but i'm sure some javascript can be injected into the page to refresh the numbers every few seconds.

esea has live stats but they don't auto-update on the page, you need to refresh. but i'm sure some javascript can be injected into the page to refresh the numbers every few seconds.
6
#6
3 Frags +

This is absolutely doable and most of the problems seem trivial. You would need something to scrape the ESEA website and then a program to convert those stats into a series of text files which could be used in OBS. Not quite sure if xsplit can do this or not but I'd assume so.

Like I said, all trivial problems which just need someone to sit down with a big cup of coffee and solve in front of the IDE of their choice.

If we are doing design work on this I would say also have a desktop client that can select which stats are being shown. No reason it can't be auto updating the score as well based on a 90 second delay (I assume this is being done manually currently). The 90 second delay problem would not be an issue at all, and could even be easily customizable.

This would be even much more trivial if ESEA provided some sort of API of course, but I doubt unless it was easily adaptable to CounterStrike it would be even given a second look.

I wish I could code better at the moment; I would totally take this on, but I'm barely out of CS101. :/

This is absolutely doable and most of the problems seem trivial. You would need something to scrape the ESEA website and then a program to convert those stats into a series of text files which could be used in OBS. Not quite sure if xsplit can do this or not but I'd assume so.

Like I said, all trivial problems which just need someone to sit down with a big cup of coffee and solve in front of the IDE of their choice.

If we are doing design work on this I would say also have a desktop client that can select which stats are being shown. No reason it can't be auto updating the score as well based on a 90 second delay (I assume this is being done manually currently). The 90 second delay problem would not be an issue at all, and could even be easily customizable.

This would be even much more trivial if ESEA provided some sort of API of course, but I doubt unless it was easily adaptable to CounterStrike it would be even given a second look.

I wish I could code better at the moment; I would totally take this on, but I'm barely out of CS101. :/
7
#7
0 Frags +

i had no python experience and managed to do some site scraping with beautifulsoup in around 30mins

if you're interested in a "lifetime" dpm stat (across someone's entire esea history or something) the difficulty will be in if it's easy to navigate to all of the links in an automated fashion

if you just want current match stats displayed that should be pretty trivial

i had no python experience and managed to do some site scraping with beautifulsoup in around 30mins

if you're interested in a "lifetime" dpm stat (across someone's entire esea history or something) the difficulty will be in if it's easy to navigate to all of the links in an automated fashion

if you just want current match stats displayed that should be pretty trivial
8
#8
0 Frags +

this could help maybe

it's intended for fighting game usage, but it's customizable enough to work with pretty much anything, open sourced and all

set up something that scrapes ESEA for current stats and tosses that into streamcontrol, put it on some pretty graphics using flash, become the embodiment of big-name esports

[url=farpnut.net/streamcontrol/]this could help maybe[/url]

it's intended for fighting game usage, but it's customizable enough to work with pretty much anything, open sourced and all

set up something that scrapes ESEA for current stats and tosses that into streamcontrol, put it on some pretty graphics using flash, become the embodiment of big-name esports
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