Upvote Upvoted 4 Downvote Downvoted
first little edit
1
#1
3 Frags +

since people have been making feedback threads, thought I should make one of my own.

http://www.youtube.com/watch?v=UlEg3eYuuCA&hd=1

tell me what you think!

title of the video courtesy of miwo

since people have been making feedback threads, thought I should make one of my own.

[youtube]http://www.youtube.com/watch?v=UlEg3eYuuCA&hd=1[/youtube]

tell me what you think!

title of the video courtesy of miwo
2
#2
0 Frags +

.

.
3
#3
0 Frags +

i'm in this

am happy

looks pretty good, enjoy the musical choice
(also can you make a clip from process where i literally drop by crater)

i'm in this

am happy

looks pretty good, enjoy the musical choice
(also can you make a clip from process where i literally drop by crater)
4
#4
0 Frags +

I agree, maybe it's YouTube but the badlands clip is a bit dark. But overall, I like it :D

I agree, maybe it's YouTube but the badlands clip is a bit dark. But overall, I like it :D
5
#5
0 Frags +
sulnNice video. What programs you use?

pretty much only used lawena, sony vegas 11.0 and virtual dub.

[quote=suln]Nice video. What programs you use?[/quote]

pretty much only used lawena, sony vegas 11.0 and virtual dub.
6
#6
7 Frags +

Others will say all the obvious improvements so I'm going to try and pick out smaller details which can be improved.

I wouldn't use a hard transition between maps such as process and snakewater since the general colours of the two are so different. Either add a feather to the linear slide transition to soften it or just pick something else such as a fade. The smooth on process second could've been implemented better. I personally find empty smooths really boring and always think it's best to use ticks where there is action going on. In the case of this smooth you could've had that blue scout running along towards the point during the smooth. Not only is it more interesting it provides some build up towards the actual frag(s). The thirdperson on granary was fine, I think if you experiment with the camera commands some more you can find a more interesting angle.

Overall the clip was fine, a clean edit but no different than the hundreds of other clips found in the frag clip threads. If you want it to stand out as a great clip (editing-wise) it's usually the smaller details that need to be worked on or changed.

Others will say all the obvious improvements so I'm going to try and pick out smaller details which can be improved.

I wouldn't use a hard transition between maps such as process and snakewater since the general colours of the two are so different. Either add a feather to the linear slide transition to soften it or just pick something else such as a fade. The smooth on process second could've been implemented better. I personally find empty smooths really boring and always think it's best to use ticks where there is action going on. In the case of this smooth you could've had that blue scout running along towards the point during the smooth. Not only is it more interesting it provides some build up towards the actual frag(s). The thirdperson on granary was fine, I think if you experiment with the camera commands some more you can find a more interesting angle.

Overall the clip was fine, a clean edit but no different than the hundreds of other clips found in the frag clip threads. If you want it to stand out as a great clip (editing-wise) it's usually the smaller details that need to be worked on or changed.
Please sign in through STEAM to post a comment.