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TF.TV DM whitelist
31
#31
3 Frags +

Since you now have 2 servers for each location would you consider having a slightly different or more lenient whitelist for one of them?

Since you now have 2 servers for each location would you consider having a slightly different or more lenient whitelist for one of them?
32
#32
4 Frags +
BenroadsSince you now have 2 servers for each location would you consider having a slightly different or more lenient whitelist for one of them?

I was thinking this. you could at least make one of them with sniper allowed and more unlocks and see if people prefer to populate that one over your normal servers.

[quote=Benroads]Since you now have 2 servers for each location would you consider having a slightly different or more lenient whitelist for one of them?[/quote]
I was thinking this. you could at least make one of them with sniper allowed and more unlocks and see if people prefer to populate that one over your normal servers.
33
#33
2 Frags +
shruggerBenroadsSince you now have 2 servers for each location would you consider having a slightly different or more lenient whitelist for one of them?I was thinking this. you could at least make one of them with sniper allowed and more unlocks and see if people prefer to populate that one over your normal servers.

That would be good. One server with unlocks and sniper, and the other one pretty plain. See how much traffic each one gets, maybe that can help your decisions.

[quote=shrugger][quote=Benroads]Since you now have 2 servers for each location would you consider having a slightly different or more lenient whitelist for one of them?[/quote]
I was thinking this. you could at least make one of them with sniper allowed and more unlocks and see if people prefer to populate that one over your normal servers.[/quote]

That would be good. One server with unlocks and sniper, and the other one pretty plain. See how much traffic each one gets, maybe that can help your decisions.
34
#34
0 Frags +

At this point all four servers are becoming full regardless of what kind of white list or class restrictions I have on the servers. If I were tho allow sniper on one server for each location, I'd set up another server or something. At the moment I have no plans for any more servers in the us as I focus my attention towards Europe.

At this point all four servers are becoming full regardless of what kind of white list or class restrictions I have on the servers. If I were tho allow sniper on one server for each location, I'd set up another server or something. At the moment I have no plans for any more servers in the us as I focus my attention towards Europe.
35
#35
2 Frags +

Not really relevant to the whole whitelist situation but adding some new maps to the rotation would be interesting imo. As for sniper I think someone posted a headshot only plugin that would "feign" their death so it would act as a kill for you but not interrupt their fight.

Not really relevant to the whole whitelist situation but adding some new maps to the rotation would be interesting imo. As for sniper I think someone posted a headshot only plugin that would "feign" their death so it would act as a kill for you but not interrupt their fight.
36
#36
0 Frags +
BenroadsNot really relevant to the whole whitelist situation but adding some new maps to the rotation would be interesting imo. As for sniper I think someone posted a headshot only plugin that would "feign" their death so it would act as a kill for you but not interrupt their fight.

That's crazy... so the sniper would never *actually* kill anyone?

[quote=Benroads]Not really relevant to the whole whitelist situation but adding some new maps to the rotation would be interesting imo. As for sniper I think someone posted a headshot only plugin that would "feign" their death so it would act as a kill for you but not interrupt their fight.[/quote]

That's crazy... so the sniper would never *actually* kill anyone?
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#37
0 Frags +

I'm not sure how the plugin actually worked but someone said it was like the person would feign but not take damage/die

I'm not sure how the plugin actually worked but someone said it was like the person would feign but not take damage/die
38
#38
-6 Frags +

Another idea, since you limit demos stickies. Why not reduce scout to only have 1 clip for his pistol? Gets incredibly annoying when people are spamming that shit across the map.

Another idea, since you limit demos stickies. Why not reduce scout to only have 1 clip for his pistol? Gets incredibly annoying when people are spamming that shit across the map.
39
#39
4 Frags +
BenroadsAnother idea, since you limit demos stickies. Why not reduce scout to only have 1 clip for his pistol? Gets incredibly annoying when people are spamming that shit across the map.

Major difference between stickies and pistol, not going to happen

[quote=Benroads]Another idea, since you limit demos stickies. Why not reduce scout to only have 1 clip for his pistol? Gets incredibly annoying when people are spamming that shit across the map.[/quote] Major difference between stickies and pistol, not going to happen
40
#40
-1 Frags +
BenroadsAnother idea, since you limit demos stickies. Why not reduce scout to only have 1 clip for his pistol? Gets incredibly annoying when people are spamming that shit across the map.

HAHAHAHA

guys since you limited the best weapon in the game please limit the worst one too

[quote=Benroads]Another idea, since you limit demos stickies. Why not reduce scout to only have 1 clip for his pistol? Gets incredibly annoying when people are spamming that shit across the map.[/quote]

HAHAHAHA

guys since you limited the best weapon in the game please limit the worst one too
41
#41
0 Frags +

not sure if this has already been brought to anyone's attention but if you use an otherwise banned secondary for demo, you get a completely normal stickybomb launcher, without the halved clip or max 2 armed stickybombs limit, needs to be fixed

not sure if this has already been brought to anyone's attention but if you use an otherwise banned secondary for demo, you get a completely normal stickybomb launcher, without the halved clip or max 2 armed stickybombs limit, needs to be fixed
42
#42
0 Frags +

Yeah, I've been wrapping my head around how to fix this. If anyone has any ideas feel free to let me know

Yeah, I've been wrapping my head around how to fix this. If anyone has any ideas feel free to let me know
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