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Pokémon™ BDSP rahthread
posted in Other Games
31
#31
4 Frags +

the most important thing from this game is that we genuinely have a whole ass pokemon game made by a big studio in fucking UNITY
we could literally build an entire 3D pokemon engine off this shit
the rom hacking implications are incredible

the most important thing from this game is that we genuinely have a whole ass pokemon game made by a big studio in fucking UNITY
we could literally build an entire 3D pokemon engine off this shit
the rom hacking implications are incredible
32
#32
2 Frags +
GrapeJuiceIII-affection is the dumbest mechanic of all time
+elite four has items and EVs/IVs n stuff thats pretty swag

These are the two factors that stuck out to me the most. Affection seems interesting in theory, but in execution it's basically an added luck factor that, on one hand, can make the game significantly easier, and on the other, can be irritating -- statuses can get randomly healed off of your Facade user, the Pokemon you're trying to sac ends up living an extra turn, etc.

Assuming you're not abusing healing items and are not super over-leveled, there are battles in this game that are actually pretty challenging. As a byproduct, the game has a very noticeable difficulty jump, since I don't think the random trainers got very many changes (if any at all), meaning I was one-shotting pretty much everyone until I ended up going against competitive sets with relevant held items.

I still like the game a lot. Pokemon has always been baby-level easy, and this is the first one that I can think of that provides a challenge that isn't locked away behind a Battle Tower/equivalent.

[quote=GrapeJuiceIII]
-affection is the dumbest mechanic of all time
+elite four has items and EVs/IVs n stuff thats pretty swag[/quote]

These are the two factors that stuck out to me the most. Affection seems interesting in theory, but in execution it's basically an added luck factor that, on one hand, can make the game significantly easier, and on the other, can be irritating -- statuses can get randomly healed off of your Facade user, the Pokemon you're trying to sac ends up living an extra turn, etc.

Assuming you're not abusing healing items and are not super over-leveled, there are battles in this game that are actually pretty challenging. As a byproduct, the game has a very noticeable difficulty jump, since I don't think the random trainers got very many changes (if any at all), meaning I was one-shotting pretty much everyone until I ended up going against competitive sets with relevant held items.

I still like the game a lot. Pokemon has always been baby-level easy, and this is the first one that I can think of that provides a challenge that isn't locked away behind a Battle Tower/equivalent.
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