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Rollout practice config/script
posted in Customization
1
#1
0 Frags +

Hello, recently I made a rollout practice config/script. I have been working on it since then and made a view slight adjustments and other changes.

If you find any issues, inconsistencies or something else please get in contact with me.

For the people who aren't interested or customizations on what's going on here is the script:

(soldier version)
sv_cheats 1; sv_allow_wait_command 1; mp_tournament 1; tf_preround_push_from_damage_enable 1; mp_restartgame 1; wait 750; impulse 101; wait 499; hurtme -100; net_fakelag (put your fake lag here)

(demo version)
sv_cheats 1; sv_allow_wait_command 1; mp_tournament 1; tf_preround_push_from_damage_enable 1; mp_restartgame 1; wait 750; impulse 101; wait 499; hurtme -85; net_fakelag (put your fake lag here)

For the people who are interested in customizations

A 'timer' for normal mid arrival times. This is done with mp_winlimit 0/5, because I can't be bothered to make a script for every map the default time is set to 9:42 on the clock. (currently only available for soldier, mainly roamer)

sv_cheats 1; sv_allow_wait_command 1; mp_tournament 1; tf_preround_push_from_damage_enable 1; mp_winlimit 0; mp_restartgame 1; wait 750; impulse 101; mp_winlimit 0; wait 499; hurtme -100; mp_winlimit 0; wait 2178; mp_winlimit 5; net_fakelag (put your fake lag here)

Minor fixes that can be added if you want.

tf_birthday 0 //No birthday mode, birthday ball can't spawn.
tf_weapon_criticals 0 //No critical hits. basically does not change anything
mp_disable_respawn_times 1 //No respawn times.
mp_timelimit 0 //No server time limit, so that the map doesn't change when you're afk

This my how my version looks:

sv_cheats 1; sv_allow_wait_command 1; mp_tournament 1; tf_preround_push_from_damage_enable 1; mp_winlimit 0; mp_restartgame 1; wait 750; impulse 101; mp_winlimit 0; wait 499; hurtme -100; mp_winlimit 0; wait 2178; mp_winlimit 5;
//Don't touch this ^

net_fakelag 6
//matched with my own ping I get on servers

// Minor fixes

tf_birthday 0 //No birthday mode, birthday ball can't spawn.
tf_weapon_criticals 0 //No critical hits. basically does not change anything
mp_disable_respawn_times 1 //No respawn times.
mp_timelimit 0 //No server time limit, so that map doesn't change out of no where.

Problems with this config/script

When you have joined a jump server before trying this config/scirpt it won't work anymore, the preround doesn't exist and overheal doesn't go down over time, please let me know and or get in contact with me if you know a fix for this. the only fix i have for this is restarting TF2.

I plan on making more adjustments so I'll update this thread when that's ready, and if needed I can also explain if people have questions.

Please let me know what you think.

Hello, recently I made a rollout practice config/script. I have been working on it since then and made a view slight adjustments and other changes.

If you find any issues, inconsistencies or something else please get in contact with me.

For the people who aren't interested or customizations on what's going on here is the script:

(soldier version)
sv_cheats 1; sv_allow_wait_command 1; mp_tournament 1; tf_preround_push_from_damage_enable 1; mp_restartgame 1; wait 750; impulse 101; wait 499; hurtme -100; net_fakelag (put your fake lag here)

(demo version)
sv_cheats 1; sv_allow_wait_command 1; mp_tournament 1; tf_preround_push_from_damage_enable 1; mp_restartgame 1; wait 750; impulse 101; wait 499; hurtme -85; net_fakelag (put your fake lag here)

For the people who are interested in customizations

A 'timer' for normal mid arrival times. This is done with mp_winlimit 0/5, because I can't be bothered to make a script for every map the default time is set to 9:42 on the clock. (currently only available for soldier, mainly roamer)

sv_cheats 1; sv_allow_wait_command 1; mp_tournament 1; tf_preround_push_from_damage_enable 1; mp_winlimit 0; mp_restartgame 1; wait 750; impulse 101; mp_winlimit 0; wait 499; hurtme -100; mp_winlimit 0; wait 2178; mp_winlimit 5; net_fakelag (put your fake lag here)

Minor fixes that can be added if you want.

tf_birthday 0 //No birthday mode, birthday ball can't spawn.
tf_weapon_criticals 0 //No critical hits. basically does not change anything
mp_disable_respawn_times 1 //No respawn times.
mp_timelimit 0 //No server time limit, so that the map doesn't change when you're afk

This my how my version looks:

sv_cheats 1; sv_allow_wait_command 1; mp_tournament 1; tf_preround_push_from_damage_enable 1; mp_winlimit 0; mp_restartgame 1; wait 750; impulse 101; mp_winlimit 0; wait 499; hurtme -100; mp_winlimit 0; wait 2178; mp_winlimit 5;
//Don't touch this ^

net_fakelag 6
//matched with my own ping I get on servers

// Minor fixes

tf_birthday 0 //No birthday mode, birthday ball can't spawn.
tf_weapon_criticals 0 //No critical hits. basically does not change anything
mp_disable_respawn_times 1 //No respawn times.
mp_timelimit 0 //No server time limit, so that map doesn't change out of no where.

Problems with this config/script

When you have joined a jump server before trying this config/scirpt it won't work anymore, the preround doesn't exist and overheal doesn't go down over time, please let me know and or get in contact with me if you know a fix for this. the only fix i have for this is restarting TF2.

I plan on making more adjustments so I'll update this thread when that's ready, and if needed I can also explain if people have questions.

Please let me know what you think.
2
#2
0 Frags +

how do you get 6 ping????

are you yourself a server?????

how do you get 6 ping????


are you yourself a server?????
3
#3
1 Frags +
scaryhow do you get 6 ping????

are you yourself a server?????

I don't get 6 ping, I get 15~ on Dutch and German servers. net_fakelag 6 isn't a +6 ping on the scoreboard, its more complicated, you just have to mess around with it so it matched your normal ping.

[quote=scary]how do you get 6 ping????


are you yourself a server?????[/quote]

I don't get 6 ping, I get 15~ on Dutch and German servers. net_fakelag 6 isn't a +6 ping on the scoreboard, its more complicated, you just have to mess around with it so it matched your normal ping.
4
#4
0 Frags +

ah okok

ah okok
5
#5
5 Frags +

Updated version.

Changes:
Made a new Engineer rollout cfg, whip effect included.
Removed mp_winlimit timer
Changed "mp_restartgame 1" to "mp_restartgame_immediate 1"
Made the cfg overall less messy
Added new minor fixes
Added a fix to players being able to move right away with the "tf_player_movement_restart_freeze 1" command
Added more time to the "wait" commands after switching to Comanglia's cfg the timing was off, this might cause issues for other people with different cfg's let me know if it does.

Issues
some commands can overlap if the cfg is execed 2+ times in a row.
whip effect breaks after joining a jump server

Paste bins:

Soldier:
https://pastebin.com/fNuLTWTg

Demoman:
https://pastebin.com/chzacGGQ

Engineer:
https://pastebin.com/b4xAnx41

Let me know if there are any issues

03/09/2021 Edit:
Hello, I'd just wanted to update this comment because this is most likely the last version of the jump cfg.
It was fun to make but I think that I have nothing to add to the cfg to make it beter.
Thanks for using the cfg, or just thanks.

Updated version.

Changes:
Made a new Engineer rollout cfg, whip effect included.
Removed mp_winlimit timer
Changed "mp_restartgame 1" to "mp_restartgame_immediate 1"
Made the cfg overall less messy
Added new minor fixes
Added a fix to players being able to move right away with the "tf_player_movement_restart_freeze 1" command
Added more time to the "wait" commands after switching to Comanglia's cfg the timing was off, this might cause issues for other people with different cfg's let me know if it does.

Issues
some commands can overlap if the cfg is execed 2+ times in a row.
whip effect breaks after joining a jump server

Paste bins:

Soldier:
https://pastebin.com/fNuLTWTg

Demoman:
https://pastebin.com/chzacGGQ

Engineer:
https://pastebin.com/b4xAnx41

Let me know if there are any issues

03/09/2021 Edit:
Hello, I'd just wanted to update this comment because this is most likely the last version of the jump cfg.
It was fun to make but I think that I have nothing to add to the cfg to make it beter.
Thanks for using the cfg, or just thanks.
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