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Refresh: Koth Warmtic
1
#1
0 Frags +

DOWNLOAD

Subscribe on the Workshop

The map has been uploaded to serveme.tf and can be selected as "koth_warmtic_f9" when renting a server.
Latest update: 2021-10-03

INTRODUCTION

"Refresh:" is a series aimed at making maps more suitable for 6v6 and other gamemodes. We took the opportunity to use our experience to fix the issues with map geometry as well as minor aesthetic and performance improvements. We humbly invite you to try out these changes and offer your feedback, so that together we are able to increase the quality of the competitive map pool.

SUMMARY

Warmtic has been around a while in Highlander but we noticed it was getting quite low reviews from players in ETF2L's last poll. Most changes you'll see here aim to only improve gameplay, not change. Most hiding/perch spots have been left in.

CHANGES

F9:

Show Content
Detailing :
• Thinned the pillars outside near the dropdown.

Clipping:
• Changed the invisible displacements to blockbullets.
• Changed some of the playerclips to blockbullets.

Lighting:
• Brigtened up some light around the pillars near the dropdown.

F8:

Show Content
Clipping:
• Updated the clipping so blockbullets are now visible with r_drawclipbrushes.
• Changed the clipping on the pillars near the point to help with splash.

F7:

Show Content
Gameplay:
• Changed the ordering of the spawn points.
• Fixed an issue with the point activation voice lines.

F6:

Show Content
Detailing :
• Fixed a misaligned texture.
• Added glass in front of the computer panels above the crates.
• Fixed a tiny hole in the fence by the tankers.

Clipping:
• Fixed the clipping around the fence on BLU side.
• Made a few props non-solid.
• Changed the fence type under the big ramp.
• Added a blockbullet for the openings of the elbow doors.
• Changed some clipping to blockbullets in the elbows.
• Changed some clipping to blockbullets on the floor entrance to yard.

Optimization:
• Fixed a barrel's fade time.

F5:

Show Content
Detailing :
• Changed the control point model.
• Minor visual changes.

Lighting:
• Brightened red side behind the crate doorway.

Gameplay:
• Fixed a hole in the fence on BLU side by the window.
• Removed many of the light poles in the spawn areas.

F4:

Show Content
Detailing :
• Added more consistent patches under health and ammo.
• Fixed some minor visual bugs with the ground textures.
• Closed a gap between the concrete area and the raised middle point.
• Fixed a bug preventing bullet decals on some of the concrete floors.
• Flattened out some of the ground by dropdown.
• General visual tweaks and improvements.
• Fixed some asymmetry.

Clipping:
• Updated the clipping on a set of boxes that looked climbable to be climbable.
• Moved the lamp and barrel near the left spawn route.
• Moved the crate next to the left stairs to not catch projectiles.
• Improved the clipping on some of the unuseable doors.

Gameplay:
• Removed a crack shot next to the crates and little dropdown on mid.
• Fixed a bug where you could use the resupply bind outside the enemy’s spawn.
• Made the point hologram invisible.

Optimization:
• Fixed a bug which allowed you to see through the flank wall from some positions.

An album of all the changes.

Older patchnotes.

WANT TO HELP?

We are currently looking for skilled mappers to join our group! We have projects currently in the works that we would love to share with you. We are proud and happy about the work we do and the impact it has on the game as we grow with it. Check out this thread for more information.

CONTRIBUTORS:

Hanz for Arctic, Popcorp for Warmtic, and Skaz for F1
Alistor for the control point skin.
Jackylegs, Roboprod, Harris0n and the Refresh Team

[b][url=https://tf2maps.net/downloads/warmtic.10897/]DOWNLOAD[/url][/b]

Subscribe on the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2443241140]Workshop[/url]

The map has been uploaded to serveme.tf and can be selected as "koth_warmtic_f9" when renting a server.
Latest update: 2021-10-03

[b]INTRODUCTION[/b]

"Refresh:" is a series aimed at making maps more suitable for 6v6 and other gamemodes. We took the opportunity to use our experience to fix the issues with map geometry as well as minor aesthetic and performance improvements. We humbly invite you to try out these changes and offer your feedback, so that together we are able to increase the quality of the competitive map pool.

[b]SUMMARY[/b]

Warmtic has been around a while in Highlander but we noticed it was getting quite low reviews from players in ETF2L's last poll. Most changes you'll see here aim to only improve gameplay, not change. Most hiding/perch spots have been left in.

[b]CHANGES[/b]

F9:
[spoiler]
Detailing :
• Thinned the pillars outside near the dropdown.

Clipping:
• Changed the invisible displacements to blockbullets.
• Changed some of the playerclips to blockbullets.

Lighting:
• Brigtened up some light around the pillars near the dropdown.
[/spoiler]

F8:
[spoiler]
Clipping:
• Updated the clipping so blockbullets [url=https://i.imgur.com/wOpd5gK.jpg]are now visible[/url] with r_drawclipbrushes.
• Changed the clipping on the pillars near the point to help with splash.
[/spoiler]

F7:
[spoiler]
Gameplay:
• Changed the ordering of the spawn points.
• Fixed an issue with the point activation voice lines.
[/spoiler]

F6:
[spoiler]
Detailing :
• Fixed a misaligned texture.
• Added glass in front of the computer panels above the crates.
• Fixed a tiny hole in the fence by the tankers.

Clipping:
• Fixed the clipping around the fence on BLU side.
• Made a few props non-solid.
• Changed the fence type under the big ramp.
• Added a blockbullet for the openings of the elbow doors.
• Changed some clipping to blockbullets in the elbows.
• Changed some clipping to blockbullets on the floor entrance to yard.

Optimization:
• Fixed a barrel's fade time.
[/spoiler]

F5:
[spoiler]
Detailing :
• Changed the [url=https://i.imgur.com/lSvOVKN.png]control point model[/url].
• Minor visual changes.

Lighting:
• Brightened red side [url=https://i.imgur.com/EA8rEQy.jpg]behind the crate doorway[/url].

Gameplay:
• Fixed a hole in the fence on BLU side by the window.
• Removed many of the light poles in the spawn areas.
[/spoiler]

F4:
[spoiler]
Detailing :
• Added more consistent [url=https://i.imgur.com/LMtxn8T.jpg]patches under health and ammo[/url].
• Fixed some minor visual bugs with [url=https://i.imgur.com/9l7v7Kd.jpg]the ground textures[/url].
• Closed [url=https://i.imgur.com/PTzXuyn.jpg]a gap[/url] between the concrete area and the raised middle point.
• Fixed a bug preventing bullet decals on some of the concrete floors.
• Flattened out [url=https://i.imgur.com/geTjJ6h.jpg]some of the ground by dropdown[/url].
• General visual tweaks and improvements.
• Fixed some asymmetry.

Clipping:
• Updated the clipping on a set of boxes that [url=https://i.imgur.com/kNqotFJ.jpg]looked climbable[/url] to be climbable.
• Moved the [url=https://i.imgur.com/uGvXiZo.jpg]lamp and barrel near the left spawn route[/url].
• Moved [url=https://i.imgur.com/qLxnVPm.jpg]the crate next to the left stairs[/url] to not catch projectiles.
• Improved the clipping on some of the unuseable doors.

Gameplay:
• Removed [url=https://i.imgur.com/Ohy5wLb.jpg]a crack shot[/url] next to the crates and little dropdown on mid.
• Fixed a bug where you could use the resupply bind outside the enemy’s spawn.
• Made the point [url=https://i.imgur.com/xP9PkZY.jpg]hologram invisible[/url].

Optimization:
• Fixed a bug which allowed you to [url=https://i.imgur.com/apxDc1f.jpg]see through the flank wall[/url] from some positions.

[url=https://imgur.com/a/sqa10Kl]An album of all the changes.[/url]

[/spoiler]

[url=https://pastebin.com/4hw8UvEp]Older patchnotes.[/url]

[b]WANT TO HELP?[/b]

We are currently looking for skilled mappers to join our group! We have projects currently in the works that we would love to share with you. We are proud and happy about the work we do and the impact it has on the game as we grow with it. Check out [url=https://www.teamfortress.tv/58315/refresh-recruitment]this thread[/url] for more information.

[b]CONTRIBUTORS:[/b]

Hanz for Arctic, Popcorp for Warmtic, and Skaz for F1
Alistor for the [url=https://gamebanana.com/skins/82149]control point skin[/url].
Jackylegs, Roboprod, Harris0n and the Refresh Team
2
#2
2 Frags +

Over the past month this map has seen a fair number of changes and improvements. We at the Refresh team are pretty proud of how it's turned out so far.

Screenshots:

https://i.imgur.com/JL5Wt7s.jpg

https://i.imgur.com/O5Yldyf.jpg

https://i.imgur.com/6CX0f1C.jpg

https://i.imgur.com/BIx5nDl.jpg

Over the past month this map has seen a fair number of changes and improvements. We at the Refresh team are pretty proud of how it's turned out so far.

Screenshots:
[img]https://i.imgur.com/JL5Wt7s.jpg[/img]
[img]https://i.imgur.com/O5Yldyf.jpg[/img]
[img]https://i.imgur.com/6CX0f1C.jpg[/img]
[img]https://i.imgur.com/BIx5nDl.jpg[/img]
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