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KoTH_Clearcut_B10
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koth_clearcut
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Change In Holds - B10
Let me out, LET ME OUT!

The forward holds have been looked over due to issue I saw in matches were they were held. It seemed impossible for teams to push out was the hold was in place and I didn't like it, nor did the players. Thus this version makes it easier for teams to bust out.

B10
Change log:

-The respawn times for defenders have been increased by 1 second in the map logic which therefore means that instead of 8 seconds to 16 it will be 9 to 18. This is to make it more punishing for defenders to lose a player during team fights and holds.

-The left transition exit has been changed to move out farther to the left were the stairs are. The stairs on the left have been changed for this reason and now no longer have the box and is easier to walk up on.

-The left transition now also has a window in place of the old door where the team that owns it can see through, but the enemy can not. This is to provide vision for attackers without putting them at risk or giving info to defending teams.

-The wood pile in mid transition has been changed to a ledge that still requires a crouch jump, but is less likely to get hung up on.

-Right side transition has had its box jump replaced with a staircase to make breaking or rolling out that way faster.

-The house on point now has a see through wall that allows you to see into flank from valley, and vice versa.

-A fence was move closer to crane tower in order to block sniper sight lines created by the new transition exit.

-Texture changes and slight detail work has been added.

-Removed saw because of issues...

...JK

For downloads and pictures head over to:
https://tf2maps.net/downloads/clearcut.5682/

Change In Holds - B10
Let me out, LET ME OUT!

The forward holds have been looked over due to issue I saw in matches were they were held. It seemed impossible for teams to push out was the hold was in place and I didn't like it, nor did the players. Thus this version makes it easier for teams to bust out.

B10
Change log:

-The respawn times for defenders have been increased by 1 second in the map logic which therefore means that instead of 8 seconds to 16 it will be 9 to 18. This is to make it more punishing for defenders to lose a player during team fights and holds.

-The left transition exit has been changed to move out farther to the left were the stairs are. The stairs on the left have been changed for this reason and now no longer have the box and is easier to walk up on.

-The left transition now also has a window in place of the old door where the team that owns it can see through, but the enemy can not. This is to provide vision for attackers without putting them at risk or giving info to defending teams.

-The wood pile in mid transition has been changed to a ledge that still requires a crouch jump, but is less likely to get hung up on.

-Right side transition has had its box jump replaced with a staircase to make breaking or rolling out that way faster.

-The house on point now has a see through wall that allows you to see into flank from valley, and vice versa.

-A fence was move closer to crane tower in order to block sniper sight lines created by the new transition exit.

-Texture changes and slight detail work has been added.

-Removed saw because of issues...








...JK

For downloads and pictures head over to:
https://tf2maps.net/downloads/clearcut.5682/
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