This is the mega thread and all updates will be added here along with what I am working on. If you have any questions or feedback I am the mapper so don't be afraid to post! I check the forum pretty often and will keep the page updated.
Current version: B15
This updates change log:
-The point has been lowered.
-The roofs were lowered.
-The house on either side of the point has been lowered.
-Scout can no longer double jump from the tower ramp to roof.
-Scout can now jump to roof from the small shed in front of saw house.
-The ground around the point has been adjusted to fit the new height.
-The entrance to the left transition building has been opened up more.
-The transition buildings on both red and blu have been given their final art pass.
-The towers at mid have been simplified to help with framerate.
-Clipping was adjust to fit the new buildings.
-The staircase in the left transition building on both sides is now a gravel pile.
Previous version: B14.d
That updates change log:
-Detail for 10 buildings around mid have been simplified to attempt to alleviate frame loss.
-Stairs have been changed on Red side to be the same as Blu in the amount of brushwork.
-Some stairs have been turned into ramps to further reduce frame loss in key areas.
-Clipping has been adjusted to match the buildings.
-Added piles of gravel on both sides to move between mid transition to left transition in the spawn area.
What I'm working on:
Currently looking forward to seeing Season 3 in RGL and seeing how the new balance change has affected gameplay. If need be the point will be further tweaked to balance it, i'll be listening to feedback through my usual channels. I have to thank all the players at RGL for giving me the opportunity to have my map played by the league, and the benefits of a large play group that comes from that. Thank you!