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about tf2 rate settings and how much tf2 eats data
posted in Q/A Help
1
#1
0 Frags +

is there anybody tested how much tf2 eats as data per hour? is it different for 6vs6 comp and pub servers like 32 players. for example if I play with these settings:

(btw i play projectile classes)

cl_cmdrate 40
cl_interp 0
cl_interp_ratio 2
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 40
rate 35000

what differences will be compared to good connection settings? i mean ping, playabilty and data usage.

my main question is about data usage of tf2 btw, because I will have to use mobile broadband and it has like 8-12 gb limited usage for a month.

is there anybody tested how much tf2 eats as data per hour? is it different for 6vs6 comp and pub servers like 32 players. for example if I play with these settings:

(btw i play projectile classes)

cl_cmdrate 40
cl_interp 0
cl_interp_ratio 2
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 40
rate 35000

what differences will be compared to good connection settings? i mean ping, playabilty and data usage.

my main question is about data usage of tf2 btw, because I will have to use mobile broadband and it has like 8-12 gb limited usage for a month.
2
#2
4 Frags +

https://www.teamfortress.tv/51693/current-year-net-settings#4

The above post sheds a lot of light on what things do and why they are set the way they are in most people's configs.

https://www.teamfortress.tv/51693/current-year-net-settings#4

The above post sheds a lot of light on what things do and why they are set the way they are in most people's configs.
3
#3
2 Frags +

i have about 30 hours in the last 2 weeks in tf2 and it has used 7gb in the last 30 days

i have about 30 hours in the last 2 weeks in tf2 and it has used 7gb in the last 30 days
4
#4
0 Frags +

I occasionally have periods where I have to use 4G and my entire PC seems to use around 130MB an hour whilst playing tf2 based off the tethering data usage within android settings.

I occasionally have periods where I have to use 4G and my entire PC seems to use around 130MB an hour whilst playing tf2 based off the tethering data usage within android settings.
5
#5
0 Frags +

Rate is what entirely dictates how much you receive/send per second to the server. However, having a bigger update rate or cmd rate than what it can reliably transfer will cause bad networking effects. So, reduce your cl_cmdrate and cl_updaterate (update packets are larger btw, around 600 to 3000 bytes, while client packets are around 90 to 200 bytes).

I would also set cl_smooth 1 and cl_smoothtime 0.1 as there's no reason to have it off.

Rate is what entirely dictates how much you receive/send per second to the server. However, having a bigger update rate or cmd rate than what it can reliably transfer will cause bad networking effects. So, reduce your cl_cmdrate and cl_updaterate (update packets are larger btw, around 600 to 3000 bytes, while client packets are around 90 to 200 bytes).

I would also set cl_smooth 1 and cl_smoothtime 0.1 as there's no reason to have it off.
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