Upvote Upvoted 1 Downvote Downvoted
Replacing textures in maps without Hammer
1
#1
0 Frags +

I've seen some casts where billboards, signs and etc are replaced by other things on some maps. How do I do this without opening the map in Hammer and editing it?

I've seen some casts where billboards, signs and etc are replaced by other things on some maps. How do I do this without opening the map in Hammer and editing it?
2
#2
0 Frags +

EDIT: Disregard, you're aiming for client sided (I thought server sided since you talked about editing the map, and you can't join a server if your map differs from the server). But some mods do help on the clientside.

More than likely they apply decals/sprites to the surfaces (like sprays). They also probably use sourcemod.

Here's one:
http://forums.alliedmods.net/showthread.php?t=69502

EDIT: Disregard, you're aiming for client sided (I thought server sided since you talked about editing the map, and you can't join a server if your map differs from the server). But some mods do help on the clientside.

More than likely they apply decals/sprites to the surfaces (like sprays). They also probably use sourcemod.

Here's one:
http://forums.alliedmods.net/showthread.php?t=69502
3
#3
0 Frags +
brownymasterMore than likely they apply decals/sprites to the surfaces (like sprays).

sprays are one surface at a time and these casts have them replacing multiple billboards at the same time, also in STVs.

[quote=brownymaster]More than likely they apply decals/sprites to the surfaces (like sprays).[/quote]
sprays are one surface at a time and these casts have them replacing multiple billboards at the same time, also in STVs.
4
#4
0 Frags +
dashtmsprays are one surface at a time and these casts have them replacing multiple billboards at the same time, also in STVs.

Pretty sure sourcemods can do it instantly so long as the decals are predefined. I never said they were using sprays, I said like sprays. Jeez.

You can also create a new surface/object that's directly over the other object and obstruct the view. You should be checking out alliedmodders for this though, as they have a lot of resources for modding the game on the server side (such as texture edits).

EDIT2: As an example, you can have a predefined surface that the decal tool can toggle through. Ie you label a surface Surface1, with property decal that you can change between many other predefined decals Decal1, Decal2, NoDecal, etc. There should be a function to switch between configurations, but you'd have to look more into the mods yourself.

[quote=dashtm]sprays are one surface at a time and these casts have them replacing multiple billboards at the same time, also in STVs.[/quote]
Pretty sure sourcemods can do it instantly so long as the decals are predefined. I never said they were using sprays, I said like sprays. Jeez.

You can also create a new surface/object that's directly over the other object and obstruct the view. You should be checking out alliedmodders for this though, as they have a lot of resources for modding the game on the server side (such as texture edits).

EDIT2: As an example, you can have a predefined surface that the decal tool can toggle through. Ie you label a surface Surface1, with property decal that you can change between many other predefined decals Decal1, Decal2, NoDecal, etc. There should be a function to switch between configurations, but you'd have to look more into the mods yourself.
5
#5
0 Frags +

Yup, it's just a folder with the replacement textures of the awesome 'burns.

Yup, it's just a folder with the replacement textures of the awesome 'burns.
6
#6
0 Frags +
brownymasterdashtmsprays are one surface at a time and these casts have them replacing multiple billboards at the same time, also in STVs.Pretty sure sourcemods can do it instantly so long as the decals are predefined. I never said they were using sprays, I said like sprays. Jeez.

You can also create a new surface/object that's directly over the other object and obstruct the view. You should be checking out alliedmodders for this though, as they have a lot of resources for modding the game on the server side (such as texture edits).

EDIT2: As an example, you can have a predefined surface that the decal tool can toggle through. Ie you label a surface Surface1, with property decal that you can change between many other predefined decals Decal1, Decal2, NoDecal, etc. There should be a function to switch between configurations, but you'd have to look more into the mods yourself.

sorry, wasn't trying to come off as rude. i'd just like to do this without any server mods, and with something that can work in STVs.

[quote=brownymaster][quote=dashtm]sprays are one surface at a time and these casts have them replacing multiple billboards at the same time, also in STVs.[/quote]
Pretty sure sourcemods can do it instantly so long as the decals are predefined. I never said they were using sprays, I said like sprays. Jeez.

You can also create a new surface/object that's directly over the other object and obstruct the view. You should be checking out alliedmodders for this though, as they have a lot of resources for modding the game on the server side (such as texture edits).

EDIT2: As an example, you can have a predefined surface that the decal tool can toggle through. Ie you label a surface Surface1, with property decal that you can change between many other predefined decals Decal1, Decal2, NoDecal, etc. There should be a function to switch between configurations, but you'd have to look more into the mods yourself.[/quote]
sorry, wasn't trying to come off as rude. i'd just like to do this without any server mods, and with something that can work in STVs.
7
#7
-1 Frags +
dashtmsorry, wasn't trying to come off as rude. i'd just like to do this without any server mods, and with something that can work in STVs.

Should be impossible without a mod/plugin. I believe mods/plugins will work on STV though, so that's something you have to test out/research on your own.

[quote=dashtm]sorry, wasn't trying to come off as rude. i'd just like to do this without any server mods, and with something that can work in STVs.[/quote]
Should be impossible without a mod/plugin. I believe mods/plugins will work on STV though, so that's something you have to test out/research on your own.
8
#8
0 Frags +

You can just use custom textures. However they will only work on certain servers.

Here's some examples
http://gamebanana.com/tf2/skins/cats/3878

You can just use custom textures. However they will only work on certain servers.

Here's some examples
http://gamebanana.com/tf2/skins/cats/3878
9
#9
0 Frags +

Wait, is this meant to be server sided or client sided? Although I'm still pretty sure you can't choose a certain surface for custom textures to work (from what I know, it usually replaces a certain model or replaces a texture entirely).

Wait, is this meant to be server sided or client sided? Although I'm still pretty sure you can't choose a certain surface for custom textures to work (from what I know, it usually replaces a certain model or replaces a texture entirely).
10
#10
0 Frags +

Client-side, turned off with sv_pure 2 but works in STV just fine.

Client-side, turned off with sv_pure 2 but works in STV just fine.
Please sign in through STEAM to post a comment.