Upvote Upvoted 8 Downvote Downvoted
Update
1
#1
SwiftyServers
7 Frags +

We've released optional (for dedicated servers) updates for Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. These updates do not affect dedicated servers.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to DirectX8

Team Fortress 2
- Fixed a client crash related to the main menu

We've released optional (for dedicated servers) updates for Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. These updates do not affect dedicated servers.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to DirectX8

Team Fortress 2
- Fixed a client crash related to the main menu
2
#2
-1 Frags +

http://store.steampowered.com/news/9544/

http://store.steampowered.com/news/9544/
3
#3
1 Frags +
DamnKetohttp://store.steampowered.com/news/9544/

How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch

[quote=DamnKeto]http://store.steampowered.com/news/9544/[/quote]

How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch
4
#4
0 Frags +
ShwanDamnKetohttp://store.steampowered.com/news/9544/
How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch

http://www.teamfortress.com/post.php?id=9544

[quote=Shwan][quote=DamnKeto]http://store.steampowered.com/news/9544/[/quote]

How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch[/quote]
http://www.teamfortress.com/post.php?id=9544
5
#5
0 Frags +

Finally

Finally
6
#6
0 Frags +

IM COMPLETE

IM COMPLETE
7
#7
1 Frags +
ScrewballShwanDamnKetohttp://store.steampowered.com/news/9544/
How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch
http://www.teamfortress.com/post.php?id=9544

http://teamfortress.tv/forum/thread/3247-update

[quote=Screwball][quote=Shwan][quote=DamnKeto]http://store.steampowered.com/news/9544/[/quote]

How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch[/quote]
http://www.teamfortress.com/post.php?id=9544[/quote]
http://teamfortress.tv/forum/thread/3247-update
8
#8
1 Frags +

omg finally

omg finally
9
#9
0 Frags +

I can play if I leave -dxlevel 81 in my launch properties. If I remove it, I get hl2.exe crash when I connect to a server (every time). I don't want to have to leave it because then I can't shfit+tab :(

I can play if I leave -dxlevel 81 in my launch properties. If I remove it, I get hl2.exe crash when I connect to a server (every time). I don't want to have to leave it because then I can't shfit+tab :(
10
#10
2 Frags +

speaking of dumb bugs, i keep getting this bug where my fps will suddenly go to 50 and act like its capped there and the only way to fix it is to switch to fullscreen and then back to windowed. valve please.

speaking of dumb bugs, i keep getting this bug where my fps will suddenly go to 50 and act like its capped there and the only way to fix it is to switch to fullscreen and then back to windowed. valve please.
11
#11
2 Frags +
brownymasterScrewballShwanDamnKetohttp://store.steampowered.com/news/9544/
How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch
http://www.teamfortress.com/post.php?id=9544
http://teamfortress.tv/forum/thread/3247-update

http://pastebin.com/TCYnrmmD

[quote=brownymaster][quote=Screwball][quote=Shwan][quote=DamnKeto]http://store.steampowered.com/news/9544/[/quote]

How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch[/quote]
http://www.teamfortress.com/post.php?id=9544[/quote]
http://teamfortress.tv/forum/thread/3247-update[/quote]
http://pastebin.com/TCYnrmmD
12
#12
0 Frags +

Yep, seems to cause crashing on dx9

Yep, seems to cause crashing on dx9
13
#13
0 Frags +
synchrobrownymasterScrewballShwanDamnKetohttp://store.steampowered.com/news/9544/
How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch
http://www.teamfortress.com/post.php?id=9544
http://teamfortress.tv/forum/thread/3247-update
http://pastebin.com/TCYnrmmD

http://puu.sh/1ypKH

[quote=synchro][quote=brownymaster][quote=Screwball][quote=Shwan][quote=DamnKeto]http://store.steampowered.com/news/9544/[/quote]

How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch[/quote]
http://www.teamfortress.com/post.php?id=9544[/quote]
http://teamfortress.tv/forum/thread/3247-update[/quote]
http://pastebin.com/TCYnrmmD[/quote]
http://puu.sh/1ypKH
14
#14
0 Frags +
swattsynchrobrownymasterScrewballShwanDamnKetohttp://store.steampowered.com/news/9544/
How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch
http://www.teamfortress.com/post.php?id=9544
http://teamfortress.tv/forum/thread/3247-update
http://pastebin.com/TCYnrmmD
http://puu.sh/1ypKH

http://i1.minus.com/iogQd05zc4iYn.jpg

[quote=swatt][quote=synchro][quote=brownymaster][quote=Screwball][quote=Shwan][quote=DamnKeto]http://store.steampowered.com/news/9544/[/quote]

How many different ways can we post it?

http://wiki.teamfortress.com/wiki/December_7,_2012_Patch[/quote]
http://www.teamfortress.com/post.php?id=9544[/quote]
http://teamfortress.tv/forum/thread/3247-update[/quote]
http://pastebin.com/TCYnrmmD[/quote]
http://puu.sh/1ypKH[/quote]http://i1.minus.com/iogQd05zc4iYn.jpg
15
#15
0 Frags +

THERE IS A GOD

THERE IS A GOD
16
#16
0 Frags +

I changed some settings awhile back when switching from dx8 to dx9. Now things seem foggy now that I'm back on dx8 I think. Maybe. I can't tell if it's just the change in graphics. But I'm pretty sure it's foggy.

I changed some settings awhile back when switching from dx8 to dx9. Now things seem foggy now that I'm back on dx8 I think. Maybe. I can't tell if it's just the change in graphics. But I'm pretty sure it's foggy.
17
#17
1 Frags +

does dx8 still have those broken fire textures on every item ever

it shouldnt bother me as much as it should but it does

does dx8 still have those broken fire textures on every item ever

it shouldnt bother me as much as it should but it does
18
#18
5 Frags +
Wreathdoes dx8 still have those broken fire textures on every item ever

it shouldnt bother me as much as it should but it does

mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.

[quote=Wreath]does dx8 still have those broken fire textures on every item ever

it shouldnt bother me as much as it should but it does[/quote]
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.
19
#19
0 Frags +

THANK YOU I LOVE YOU

THANK YOU I LOVE YOU
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