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config question
1
#1
0 Frags +

For soldier and scout I want to set it so meele viewmodel stays on, and primary and secondary goes off when I shoot but comes on when I switch to the weapon. How do I do this?

For soldier and scout I want to set it so meele viewmodel stays on, and primary and secondary goes off when I shoot but comes on when I switch to the weapon. How do I do this?
2
#2
0 Frags +

google aarons crosshair switcher, its really intuitive and it works well.

google aarons crosshair switcher, its really intuitive and it works well.
3
#3
0 Frags +

I know about the crosshair switchers, they don't do what I want and they mess with my current configs

I know about the crosshair switchers, they don't do what I want and they mess with my current configs
4
#4
2 Frags +

try something like:
Bind 1 "slot1; r_drawviewmodel 1; bind mouse1 +shoot"
Bind 2 "slot2; r_drawviewmodel 1; bind mouse1 +shoot"
bind 3 "slot3; r_drawviewmodel 1; bind mouse1 +attack"

alias "+shoot" "+attack; r_drawviewmodel 0"
alias "-shoot" "-attack"

Put this in the configs of the classes you dont want the script to apply to:
Bind 1 "slot1; bind mouse1 +attack"
Bind 2 "slot2; bind mouse1 +attack"
bind 3 "slot3; bind mouse1 +attack"

try something like:
Bind 1 "slot1; r_drawviewmodel 1; bind mouse1 +shoot"
Bind 2 "slot2; r_drawviewmodel 1; bind mouse1 +shoot"
bind 3 "slot3; r_drawviewmodel 1; bind mouse1 +attack"

alias "+shoot" "+attack; r_drawviewmodel 0"
alias "-shoot" "-attack"

Put this in the configs of the classes you dont want the script to apply to:
Bind 1 "slot1; bind mouse1 +attack"
Bind 2 "slot2; bind mouse1 +attack"
bind 3 "slot3; bind mouse1 +attack"
5
#5
0 Frags +

thanks man, appreciate it

thanks man, appreciate it
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