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Medic CFG Help!
posted in Q/A Help
1
#1
-1 Frags +

Hello so I'm looking for a new tf2 cfg and i want to remove the view model from my medigun only and nothing else so i have done that but when i go to heal someone it will just come up as a circle around them Picture Here: http://i.imgur.com/gzEww51.jpg

What i want to be there is the line which would normally be there with the medi gun any help would be nice!
Thanks

Hello so I'm looking for a new tf2 cfg and i want to remove the view model from my medigun only and nothing else so i have done that but when i go to heal someone it will just come up as a circle around them Picture Here: http://i.imgur.com/gzEww51.jpg

What i want to be there is the line which would normally be there with the medi gun any help would be nice!
Thanks
2
#2
0 Frags +

viewmodel_fov 70
r_drawviewmodel 0

viewmodel_fov 70
r_drawviewmodel 0
3
#3
1 Frags +

would help if you posted your current medic cfg to give people more information about your problem.

but you could try:

bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 90"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov 90"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 90"

this will make that only your melee weapon will have model enabled.

would help if you posted your current medic cfg to give people more information about your problem.

but you could try:

bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 90"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov 90"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 90"

this will make that only your melee weapon will have model enabled.
4
#4
0 Frags +

You want to toggle r_drawviewmodel with your binds rather than toggling viewmodel_fov. With the fov at 0 there's no heal beam whereas when it's higher but r_drawviewmodel is off you have no viewmodel but still have a healbeam.

You want to toggle r_drawviewmodel with your binds rather than toggling viewmodel_fov. With the fov at 0 there's no heal beam whereas when it's higher but r_drawviewmodel is off you have no viewmodel but still have a healbeam.
5
#5
-3 Frags +
P0werGuid0would help if you posted your current medic cfg to give people more information about your problem.

but you could try:

bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 90"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov 90"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 90"

this will make that only your melee weapon will have model enabled.

//MEDIC
alias medic_primary "cl_crosshair_file crosshair7;cl_crosshair_scale 18;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 0;viewmodel_fov 90"
alias medic_secondary "medium; green; dot; off"
alias medic_melee "medium; green; dot; 90"

[quote=P0werGuid0]would help if you posted your current medic cfg to give people more information about your problem.

but you could try:

bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 90"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov 90"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 90"

this will make that only your melee weapon will have model enabled.[/quote]
//MEDIC
alias medic_primary "cl_crosshair_file crosshair7;cl_crosshair_scale 18;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 0;viewmodel_fov 90"
alias medic_secondary "medium; green; dot; off"
alias medic_melee "medium; green; dot; 90"
6
#6
0 Frags +
P0werGuid0would help if you posted your current medic cfg to give people more information about your problem.

but you could try:

bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 90"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov 90"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 90"

this will make that only your melee weapon will have model enabled.

This is correct, however I think most people use the viewmodel_fov value of -360, since I've heard weapon particle effects/bullet tracers are glitchy with any other value

[quote=P0werGuid0]would help if you posted your current medic cfg to give people more information about your problem.

but you could try:

bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 90"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov 90"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 90"

this will make that only your melee weapon will have model enabled.[/quote]
This is correct, however I think most people use the viewmodel_fov value of -360, since I've heard weapon particle effects/bullet tracers are glitchy with any other value
7
#7
1 Frags +

I used to use this script for medic. I use viewmodel_fov 0 for medic today, cos the heal beam is bloody annoying. Also I'd recommend you to use: bind "key" "toggle r_drawviewmodel 0 1" Enjoy. :)

alias wep1 "slot1; wep1com; alias mouseup wep-3; alias mousedown wep2; alias quickswap wep-3; alias lastwep wep1; keybind1"
alias wep2 "slot2; wep2com; alias mouseup wep-1; alias mousedown wep3; alias quickswap wep-1; alias lastwep wep2; keybind2"
alias wep3 "slot3; wep3com; alias mouseup wep-2; alias mousedown wep1; alias quickswap wep-2; alias lastwep wep3; keybind3"
alias wep-1 "slot1; wep1com; alias mouseup wep-3; alias mousedown wep2; alias quickswap wep2; alias lastwep wep-1; keybind-1"
alias wep-2 "slot2; wep2com; alias mouseup wep-1; alias mousedown wep3; alias quickswap wep3; alias lastwep wep-2; keybind-2"
alias wep-3 "slot3; wep3com; alias mouseup wep-2; alias mousedown wep1; alias quickswap wep1; alias lastwep wep-3; keybind-3"
alias keybind1 "alias key1 wep1; alias key2 mousedown; alias key3 mouseup"
alias keybind2 "alias key1 mouseup; alias key2 wep2; alias key3 mousedown"
alias keybind3 "alias key1 mousedown; alias key2 mouseup; alias key3 wep3"
alias keybind-1 "alias key1 wep-1; alias key2 mousedown; alias key3 mouseup"
alias keybind-2 "alias key1 mouseup; alias key2 wep-2; alias key3 mousedown"
alias keybind-3 "alias key1 mousedown; alias key2 mouseup; alias key3 wep-3"
alias mouseup "wep-3"
alias mousedown "wep2"
alias quickswap "lastwep"
alias lastwep "wep2"
alias key1 "wep1"
alias key2 "mousedown"
alias key3 "mouseup"
alias key4 "slot4; extrakey"
alias key5 "slot5; extrakey"
alias extrakey "alias mouseup wep-3; alias mousedown wep1; alias quickswap lastwep; alias lastwep wep3"
// DO NOT MESS WITH THE ABOVE STUFF
// EDIT THE FOLLOWING ALIASES, SEE DESCRIPTION BELOW
alias wep1com "r_drawviewmodel 1"
alias wep2com "r_drawviewmodel 0"
alias wep3com "r_drawviewmodel 1"
//BACKUP
bind MWHEELUP mouseup
bind MWHEELDOWN mousedown
bind Q quickswap
bind 1 key1
bind 2 key2
bind 3 key3

I used to use this script for medic. I use viewmodel_fov 0 for medic today, cos the heal beam is bloody annoying. Also I'd recommend you to use: bind "key" "toggle r_drawviewmodel 0 1" Enjoy. :)

alias wep1 "slot1; wep1com; alias mouseup wep-3; alias mousedown wep2; alias quickswap wep-3; alias lastwep wep1; keybind1"
alias wep2 "slot2; wep2com; alias mouseup wep-1; alias mousedown wep3; alias quickswap wep-1; alias lastwep wep2; keybind2"
alias wep3 "slot3; wep3com; alias mouseup wep-2; alias mousedown wep1; alias quickswap wep-2; alias lastwep wep3; keybind3"
alias wep-1 "slot1; wep1com; alias mouseup wep-3; alias mousedown wep2; alias quickswap wep2; alias lastwep wep-1; keybind-1"
alias wep-2 "slot2; wep2com; alias mouseup wep-1; alias mousedown wep3; alias quickswap wep3; alias lastwep wep-2; keybind-2"
alias wep-3 "slot3; wep3com; alias mouseup wep-2; alias mousedown wep1; alias quickswap wep1; alias lastwep wep-3; keybind-3"
alias keybind1 "alias key1 wep1; alias key2 mousedown; alias key3 mouseup"
alias keybind2 "alias key1 mouseup; alias key2 wep2; alias key3 mousedown"
alias keybind3 "alias key1 mousedown; alias key2 mouseup; alias key3 wep3"
alias keybind-1 "alias key1 wep-1; alias key2 mousedown; alias key3 mouseup"
alias keybind-2 "alias key1 mouseup; alias key2 wep-2; alias key3 mousedown"
alias keybind-3 "alias key1 mousedown; alias key2 mouseup; alias key3 wep-3"
alias mouseup "wep-3"
alias mousedown "wep2"
alias quickswap "lastwep"
alias lastwep "wep2"
alias key1 "wep1"
alias key2 "mousedown"
alias key3 "mouseup"
alias key4 "slot4; extrakey"
alias key5 "slot5; extrakey"
alias extrakey "alias mouseup wep-3; alias mousedown wep1; alias quickswap lastwep; alias lastwep wep3"
// DO NOT MESS WITH THE ABOVE STUFF
// EDIT THE FOLLOWING ALIASES, SEE DESCRIPTION BELOW
alias wep1com "r_drawviewmodel 1"
alias wep2com "r_drawviewmodel 0"
alias wep3com "r_drawviewmodel 1"
//BACKUP
bind MWHEELUP mouseup
bind MWHEELDOWN mousedown
bind Q quickswap
bind 1 key1
bind 2 key2
bind 3 key3
8
#8
0 Frags +
Vini_I used to use this script for medic. I use viewmodel_fov 0 for medic today, cos the heal beam is bloody annoying. Also I'd recommend you to use: bind "key" "toggle r_drawviewmodel 0 1" Enjoy. :)

alias wep1 "slot1; wep1com; alias mouseup wep-3; alias mousedown wep2; alias quickswap wep-3; alias lastwep wep1; keybind1"
alias wep2 "slot2; wep2com; alias mouseup wep-1; alias mousedown wep3; alias quickswap wep-1; alias lastwep wep2; keybind2"
alias wep3 "slot3; wep3com; alias mouseup wep-2; alias mousedown wep1; alias quickswap wep-2; alias lastwep wep3; keybind3"
alias wep-1 "slot1; wep1com; alias mouseup wep-3; alias mousedown wep2; alias quickswap wep2; alias lastwep wep-1; keybind-1"
alias wep-2 "slot2; wep2com; alias mouseup wep-1; alias mousedown wep3; alias quickswap wep3; alias lastwep wep-2; keybind-2"
alias wep-3 "slot3; wep3com; alias mouseup wep-2; alias mousedown wep1; alias quickswap wep1; alias lastwep wep-3; keybind-3"
alias keybind1 "alias key1 wep1; alias key2 mousedown; alias key3 mouseup"
alias keybind2 "alias key1 mouseup; alias key2 wep2; alias key3 mousedown"
alias keybind3 "alias key1 mousedown; alias key2 mouseup; alias key3 wep3"
alias keybind-1 "alias key1 wep-1; alias key2 mousedown; alias key3 mouseup"
alias keybind-2 "alias key1 mouseup; alias key2 wep-2; alias key3 mousedown"
alias keybind-3 "alias key1 mousedown; alias key2 mouseup; alias key3 wep-3"
alias mouseup "wep-3"
alias mousedown "wep2"
alias quickswap "lastwep"
alias lastwep "wep2"
alias key1 "wep1"
alias key2 "mousedown"
alias key3 "mouseup"
alias key4 "slot4; extrakey"
alias key5 "slot5; extrakey"
alias extrakey "alias mouseup wep-3; alias mousedown wep1; alias quickswap lastwep; alias lastwep wep3"
// DO NOT MESS WITH THE ABOVE STUFF
// EDIT THE FOLLOWING ALIASES, SEE DESCRIPTION BELOW
alias wep1com "r_drawviewmodel 1"
alias wep2com "r_drawviewmodel 0"
alias wep3com "r_drawviewmodel 1"
//BACKUP
bind MWHEELUP mouseup
bind MWHEELDOWN mousedown
bind Q quickswap
bind 1 key1
bind 2 key2
bind 3 key3

When i used this i still didn't have the medic beam line which i want ;_;
sorry

[quote=Vini_]I used to use this script for medic. I use viewmodel_fov 0 for medic today, cos the heal beam is bloody annoying. Also I'd recommend you to use: bind "key" "toggle r_drawviewmodel 0 1" Enjoy. :)

alias wep1 "slot1; wep1com; alias mouseup wep-3; alias mousedown wep2; alias quickswap wep-3; alias lastwep wep1; keybind1"
alias wep2 "slot2; wep2com; alias mouseup wep-1; alias mousedown wep3; alias quickswap wep-1; alias lastwep wep2; keybind2"
alias wep3 "slot3; wep3com; alias mouseup wep-2; alias mousedown wep1; alias quickswap wep-2; alias lastwep wep3; keybind3"
alias wep-1 "slot1; wep1com; alias mouseup wep-3; alias mousedown wep2; alias quickswap wep2; alias lastwep wep-1; keybind-1"
alias wep-2 "slot2; wep2com; alias mouseup wep-1; alias mousedown wep3; alias quickswap wep3; alias lastwep wep-2; keybind-2"
alias wep-3 "slot3; wep3com; alias mouseup wep-2; alias mousedown wep1; alias quickswap wep1; alias lastwep wep-3; keybind-3"
alias keybind1 "alias key1 wep1; alias key2 mousedown; alias key3 mouseup"
alias keybind2 "alias key1 mouseup; alias key2 wep2; alias key3 mousedown"
alias keybind3 "alias key1 mousedown; alias key2 mouseup; alias key3 wep3"
alias keybind-1 "alias key1 wep-1; alias key2 mousedown; alias key3 mouseup"
alias keybind-2 "alias key1 mouseup; alias key2 wep-2; alias key3 mousedown"
alias keybind-3 "alias key1 mousedown; alias key2 mouseup; alias key3 wep-3"
alias mouseup "wep-3"
alias mousedown "wep2"
alias quickswap "lastwep"
alias lastwep "wep2"
alias key1 "wep1"
alias key2 "mousedown"
alias key3 "mouseup"
alias key4 "slot4; extrakey"
alias key5 "slot5; extrakey"
alias extrakey "alias mouseup wep-3; alias mousedown wep1; alias quickswap lastwep; alias lastwep wep3"
// DO NOT MESS WITH THE ABOVE STUFF
// EDIT THE FOLLOWING ALIASES, SEE DESCRIPTION BELOW
alias wep1com "r_drawviewmodel 1"
alias wep2com "r_drawviewmodel 0"
alias wep3com "r_drawviewmodel 1"
//BACKUP
bind MWHEELUP mouseup
bind MWHEELDOWN mousedown
bind Q quickswap
bind 1 key1
bind 2 key2
bind 3 key3[/quote]

When i used this i still didn't have the medic beam line which i want ;_;
sorry
9
#9
0 Frags +
Berethviewmodel_fov 70
r_drawviewmodel 0

ty :D

P0werGuid0would help if you posted your current medic cfg to give people more information about your problem.

but you could try:

bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 90"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov 90"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 90"

this will make that only your melee weapon will have model enabled.

Ty for both of you it worked :D

[quote=Bereth]viewmodel_fov 70
r_drawviewmodel 0[/quote]
ty :D

[quote=P0werGuid0]would help if you posted your current medic cfg to give people more information about your problem.

but you could try:

bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 90"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov 90"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 90"

this will make that only your melee weapon will have model enabled.[/quote]

Ty for both of you it worked :D
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